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📄 reflection.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : Reflection.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "Reflection.h"#include "EffectReflection.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCAddEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void Reflection::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl;	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t       SkillType  = pSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		SkillLevel_t      SkillLevel = pSkillSlot->getExpLevel();		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer);		bool bHitRoll    = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot);		bool bEffected   = pSlayer->isFlag(Effect::EFFECT_CLASS_REFLECTION);		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected)		{			decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1);			// 瘤加 矫埃阑 拌魂茄促.			SkillInput input(pSlayer, pSkillSlot);			SkillOutput output;			computeOutput(input, output);			// 捞蒲飘 努贰胶甫 父甸绢 嘿牢促.			EffectReflection* pEffect = new EffectReflection(pSlayer);			pEffect->setDeadline(output.Duration);			pEffect->setLevel(SkillLevel);			pSlayer->addEffect(pEffect);			pSlayer->setFlag(Effect::EFFECT_CLASS_REFLECTION);			// 版氰摹甫 棵赴促.			SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType));			Exp_t ExpUp = 10* (Grade + 1);			shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToSelfOK1);			increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1);			increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToSelfOK1);			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(0);					_GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration(0);					pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(),  &_GCSkillToSelfOK2, pSlayer);			GCAddEffect gcAddEffect;			gcAddEffect.setObjectID(pSlayer->getObjectID());			gcAddEffect.setEffectID(Effect::EFFECT_CLASS_REFLECTION);			gcAddEffect.setDuration(output.Duration);			pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &gcAddEffect);			pSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pSlayer, getSkillType(), NULL);		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pSlayer, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl;	__END_CATCH}// Reflection捞 登绰啊?bool CheckReflection(Creature* pAttacker, Creature* pTargetCreature, SkillType_t SkillType){	__BEGIN_TRY	//Assert(pAttacker != NULL);	//Assert(pTargetCreature != NULL);	// 浇饭捞绢父捞 捞 扁贱阑 镜 荐 乐促.	if (pAttacker==NULL		|| pTargetCreature==NULL		|| pTargetCreature->isSlayer() == false)	{		return false;	}	// 扁贱捞 吧妨乐绊, 泅犁 付厚 惑怕啊 酒聪扼搁...	if (pTargetCreature->isFlag(Effect::EFFECT_CLASS_REFLECTION) 		&& !pTargetCreature->isFlag(Effect::EFFECT_CLASS_PARALYZE))	{		Slayer*           pTargetSlayer          = dynamic_cast<Slayer*>(pTargetCreature);		SkillSlot*        pSkillSlot = pTargetSlayer->hasSkill(SKILL_REFLECTION);		SkillInfo*        pSkillInfo             = g_pSkillInfoManager->getSkillInfo(SKILL_REFLECTION);		//SkillDomainType_t DomainType             = pSkillInfo->getDomainType();		Zone*             pZone                  = pAttacker->getZone();		Assert(pTargetSlayer != NULL);		Assert(pSkillSlot != NULL);		Assert(pSkillInfo != NULL);		Assert(pZone != NULL);		// hitroll捞 己傍沁促搁...		//if (HitRoll::isSuccess(pTargetSlayer, pAttacker) && canHit(pTargetSlayer, pAttacker, SKILL_REFLECTION))		int SuccessRate = 30 + pSkillSlot->getExpLevel()/5;		SuccessRate = min(SuccessRate, 50);	// 弥措 50%		if (rand()%100 < SuccessRate)		{			GCSkillToSelfOK1 _GCSkillToSelfOK1;			GCSkillToSelfOK2 _GCSkillToSelfOK2;			// 夯牢俊霸 reflection effect甫 嘿咯霖促.			if (pTargetCreature->isPC())			{				_GCSkillToSelfOK1.setSkillType(SKILL_CURE_EFFECT);				_GCSkillToSelfOK1.setDuration(0);				pTargetCreature->getPlayer()->sendPacket(&_GCSkillToSelfOK1);			}			// 促弗 荤恩甸俊霸 reflection effect甫 焊咯霖促.			_GCSkillToSelfOK2.setObjectID(pTargetCreature->getObjectID());			_GCSkillToSelfOK2.setSkillType(SKILL_CURE_EFFECT);			_GCSkillToSelfOK2.setDuration(0);			pZone->broadcastPacket( pTargetCreature->getX(), pTargetCreature->getY(), &_GCSkillToSelfOK2, pTargetCreature );			return true;		}	}	return false;	__END_CATCH}	Reflection g_Reflection;

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