📄 reflection.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : Reflection.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "Reflection.h"#include "EffectReflection.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCAddEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void Reflection::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl; Assert(pSlayer != NULL); Assert(pSkillSlot != NULL); try { Player* pPlayer = pSlayer->getPlayer(); Zone* pZone = pSlayer->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); GCSkillToSelfOK1 _GCSkillToSelfOK1; GCSkillToSelfOK2 _GCSkillToSelfOK2; SkillType_t SkillType = pSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); SkillDomainType_t DomainType = pSkillInfo->getDomainType(); SkillLevel_t SkillLevel = pSkillSlot->getExpLevel(); int RequiredMP = (int)pSkillInfo->getConsumeMP(); bool bManaCheck = hasEnoughMana(pSlayer, RequiredMP); bool bTimeCheck = verifyRunTime(pSkillSlot); bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer); bool bHitRoll = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot); bool bEffected = pSlayer->isFlag(Effect::EFFECT_CLASS_REFLECTION); if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected) { decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1); // 瘤加 矫埃阑 拌魂茄促. SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); // 捞蒲飘 努贰胶甫 父甸绢 嘿牢促. EffectReflection* pEffect = new EffectReflection(pSlayer); pEffect->setDeadline(output.Duration); pEffect->setLevel(SkillLevel); pSlayer->addEffect(pEffect); pSlayer->setFlag(Effect::EFFECT_CLASS_REFLECTION); // 版氰摹甫 棵赴促. SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType)); Exp_t ExpUp = 10* (Grade + 1); shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToSelfOK1); increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1); increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToSelfOK1); _GCSkillToSelfOK1.setSkillType(SkillType); _GCSkillToSelfOK1.setCEffectID(CEffectID); _GCSkillToSelfOK1.setDuration(0); _GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID()); _GCSkillToSelfOK2.setSkillType(SkillType); _GCSkillToSelfOK2.setDuration(0); pPlayer->sendPacket(&_GCSkillToSelfOK1); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &_GCSkillToSelfOK2, pSlayer); GCAddEffect gcAddEffect; gcAddEffect.setObjectID(pSlayer->getObjectID()); gcAddEffect.setEffectID(Effect::EFFECT_CLASS_REFLECTION); gcAddEffect.setDuration(output.Duration); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &gcAddEffect); pSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pSlayer, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pSlayer, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl; __END_CATCH}// Reflection捞 登绰啊?bool CheckReflection(Creature* pAttacker, Creature* pTargetCreature, SkillType_t SkillType){ __BEGIN_TRY //Assert(pAttacker != NULL); //Assert(pTargetCreature != NULL); // 浇饭捞绢父捞 捞 扁贱阑 镜 荐 乐促. if (pAttacker==NULL || pTargetCreature==NULL || pTargetCreature->isSlayer() == false) { return false; } // 扁贱捞 吧妨乐绊, 泅犁 付厚 惑怕啊 酒聪扼搁... if (pTargetCreature->isFlag(Effect::EFFECT_CLASS_REFLECTION) && !pTargetCreature->isFlag(Effect::EFFECT_CLASS_PARALYZE)) { Slayer* pTargetSlayer = dynamic_cast<Slayer*>(pTargetCreature); SkillSlot* pSkillSlot = pTargetSlayer->hasSkill(SKILL_REFLECTION); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SKILL_REFLECTION); //SkillDomainType_t DomainType = pSkillInfo->getDomainType(); Zone* pZone = pAttacker->getZone(); Assert(pTargetSlayer != NULL); Assert(pSkillSlot != NULL); Assert(pSkillInfo != NULL); Assert(pZone != NULL); // hitroll捞 己傍沁促搁... //if (HitRoll::isSuccess(pTargetSlayer, pAttacker) && canHit(pTargetSlayer, pAttacker, SKILL_REFLECTION)) int SuccessRate = 30 + pSkillSlot->getExpLevel()/5; SuccessRate = min(SuccessRate, 50); // 弥措 50% if (rand()%100 < SuccessRate) { GCSkillToSelfOK1 _GCSkillToSelfOK1; GCSkillToSelfOK2 _GCSkillToSelfOK2; // 夯牢俊霸 reflection effect甫 嘿咯霖促. if (pTargetCreature->isPC()) { _GCSkillToSelfOK1.setSkillType(SKILL_CURE_EFFECT); _GCSkillToSelfOK1.setDuration(0); pTargetCreature->getPlayer()->sendPacket(&_GCSkillToSelfOK1); } // 促弗 荤恩甸俊霸 reflection effect甫 焊咯霖促. _GCSkillToSelfOK2.setObjectID(pTargetCreature->getObjectID()); _GCSkillToSelfOK2.setSkillType(SKILL_CURE_EFFECT); _GCSkillToSelfOK2.setDuration(0); pZone->broadcastPacket( pTargetCreature->getX(), pTargetCreature->getY(), &_GCSkillToSelfOK2, pTargetCreature ); return true; } } return false; __END_CATCH} Reflection g_Reflection;
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