📄 yellowpoison.cpp
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/////////////////////////////////////////////////////////////////////////////// Filename : YellowPoison.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "YellowPoison.h"#include "EffectYellowPoison.h"#include "RankBonus.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCSkillToTileOK6.h"#include "Gpackets/GCAddEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Vampire* pVampire, ObjectID_t TargetObjectID, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; Assert(pVampire != NULL); Assert(pVampireSkillSlot != NULL); try { Zone* pZone = pVampire->getZone(); Assert(pZone != NULL); Creature* pTargetCreature = pZone->getCreature(TargetObjectID); //Assert(pTargetCreature != NULL); if (pTargetCreature == NULL || pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30 ) { executeSkillFailException(pVampire, getSkillType()); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; return; } execute(pVampire, pTargetCreature->getX(), pTargetCreature->getY(), pVampireSkillSlot, CEffectID); } catch (Throwable & t) { executeSkillFailException(pVampire, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////// YellowPoison::execute()////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Vampire* pVampire, ZoneCoord_t X, ZoneCoord_t Y, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; Assert(pVampire != NULL); Assert(pVampireSkillSlot != NULL); try { Player* pPlayer = pVampire->getPlayer(); Zone* pZone = pVampire->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); GCSkillToTileOK1 _GCSkillToTileOK1; GCSkillToTileOK2 _GCSkillToTileOK2; GCSkillToTileOK3 _GCSkillToTileOK3; GCSkillToTileOK4 _GCSkillToTileOK4; GCSkillToTileOK5 _GCSkillToTileOK5; GCSkillToTileOK6 _GCSkillToTileOK6; SkillType_t SkillType = pVampireSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); // Knowledge of Poison 捞 乐促搁 hit bonus 10 int HitBonus = 0; if ( pVampire->hasRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON ) ) { RankBonus* pRankBonus = pVampire->getRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON ); Assert( pRankBonus != NULL ); HitBonus = pRankBonus->getPoint(); } int RequiredMP = decreaseConsumeMP(pVampire, pSkillInfo); bool bManaCheck = hasEnoughMana(pVampire, RequiredMP); bool bTimeCheck = verifyRunTime(pVampireSkillSlot); bool bRangeCheck = verifyDistance(pVampire, X, Y, pSkillInfo->getRange()); bool bHitRoll = HitRoll::isSuccessMagic(pVampire, pSkillInfo, pVampireSkillSlot, HitBonus); bool bTileCheck = false; VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); if (rect.ptInRect(X, Y)) { Tile& tile = pZone->getTile(X, Y); if (tile.canAddEffect()) bTileCheck = true; } if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bTileCheck) { decreaseMana(pVampire, RequiredMP, _GCSkillToTileOK1); Tile& tile = pZone->getTile(X, Y); Range_t Range = 1; // 鞍篮 捞棋飘啊 乐栏搁 瘤款促. Effect* pOldEffect = NULL; if ((pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_YELLOW_POISON))) { ObjectID_t effectID = pOldEffect->getObjectID(); pZone->deleteEffect(effectID);// fix me } SkillInput input(pVampire); SkillOutput output; computeOutput(input, output); // 捞棋飘 坷宏璃飘甫 积己茄促. EffectYellowPoison *pEffect = new EffectYellowPoison(pZone, X, Y); pEffect->setVampire(); pEffect->setDeadline(output.Duration); pEffect->setDuration(output.Duration); pEffect->setLevel(pSkillInfo->getLevel()); // 鸥老俊 嘿捞绰 Effect绰 OID甫 殿废罐酒具 茄促. ObjectRegistry & objectregister = pZone->getObjectRegistry(); objectregister.registerObject(pEffect); // 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促. pZone->addEffect(pEffect); tile.addEffect(pEffect); // tile困俊 creature啊 乐促搁 官肺 康氢阑 林档废 茄促. bool bEffected = false; Creature* pTargetCreature = NULL; if (tile.hasCreature(Creature::MOVE_MODE_WALKING)) pTargetCreature = tile.getCreature(Creature::MOVE_MODE_WALKING); ZoneCoord_t myX = pVampire->getX(); ZoneCoord_t myY = pVampire->getY(); if (pTargetCreature != NULL && ( pTargetCreature->isSlayer()||pTargetCreature->isOusters() )) { if (pEffect->affectCreature(pTargetCreature, false) == true) { bEffected = true; // 拉何盒俊辑 浇饭捞绢牢啊甫 八荤窍扁 锭巩俊, // 捞 何盒狼 if啊 亲惑 曼捞 瞪 巴篮 盒疙窍促. // 窍瘤父 唱吝俊 YellowPoison捞 轨颇捞绢唱 阁胶磐俊霸档 // 吧府霸 函版等促搁, 拉何盒狼 isSlayer 八荤 亲格捞 狐瘤霸 // 瞪 巴捞骨肺, 固府 捞 何盒俊辑 Monster老 版快 俊矾啊 唱瘤 臼霸 // isPC() 八荤窍绰 何盒阑 笼绢持绢 敌促. if (pTargetCreature->isPC()) { Player* pTargetPlayer = pTargetCreature->getPlayer(); bool bCanSee = canSee(pTargetCreature, pVampire); if (bCanSee) { _GCSkillToTileOK2.setObjectID(pVampire->getObjectID()); _GCSkillToTileOK2.setSkillType(SkillType); _GCSkillToTileOK2.setX(X); _GCSkillToTileOK2.setY(Y); _GCSkillToTileOK2.setDuration(output.Duration); _GCSkillToTileOK2.setRange(Range); pTargetPlayer->sendPacket(&_GCSkillToTileOK2); } else { _GCSkillToTileOK6.setOrgXY(myX, myY); _GCSkillToTileOK6.setSkillType(SkillType); _GCSkillToTileOK6.setX(X); _GCSkillToTileOK6.setY(Y); _GCSkillToTileOK6.setDuration(output.Duration); _GCSkillToTileOK6.setRange(Range); _GCSkillToTileOK6.addCListElement(pTargetCreature->getObjectID()); pTargetPlayer->sendPacket(&_GCSkillToTileOK6); } } } } _GCSkillToTileOK1.setSkillType(SkillType); _GCSkillToTileOK1.setCEffectID(CEffectID); _GCSkillToTileOK1.setX(X); _GCSkillToTileOK1.setY(Y); _GCSkillToTileOK1.setDuration(output.Duration); _GCSkillToTileOK1.setRange(Range); _GCSkillToTileOK3.setObjectID(pVampire->getObjectID()); _GCSkillToTileOK3.setSkillType(SkillType); _GCSkillToTileOK3.setX(X); _GCSkillToTileOK3.setY(Y); _GCSkillToTileOK4.setSkillType(SkillType); _GCSkillToTileOK4.setX(X); _GCSkillToTileOK4.setY(Y); _GCSkillToTileOK4.setDuration(output.Duration); _GCSkillToTileOK4.setRange(Range); _GCSkillToTileOK5.setObjectID(pVampire->getObjectID()); _GCSkillToTileOK5.setSkillType(SkillType); _GCSkillToTileOK5.setX(X); _GCSkillToTileOK5.setY(Y); _GCSkillToTileOK5.setDuration(output.Duration); if (bEffected) { _GCSkillToTileOK1.addCListElement(pTargetCreature->getObjectID()); _GCSkillToTileOK4.addCListElement(pTargetCreature->getObjectID()); _GCSkillToTileOK5.addCListElement(pTargetCreature->getObjectID()); } pPlayer->sendPacket(&_GCSkillToTileOK1); list<Creature*> cList; cList.push_back(pVampire); if (bEffected) cList.push_back(pTargetCreature); cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList); pZone->broadcastPacket(myX, myY, &_GCSkillToTileOK3 , cList); pZone->broadcastPacket(X, Y, &_GCSkillToTileOK4 , cList); pVampireSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pVampire, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pVampire, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Monster* pMonster, Creature* pEnemy) throw(Error){ __BEGIN_TRY Assert(pMonster != NULL); Assert(pEnemy != NULL); execute(pMonster, pEnemy->getX(), pEnemy->getY()); __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 鸥老 勤甸矾//////////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Monster* pMonster, ZoneCoord_t X, ZoneCoord_t Y) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; Assert(pMonster != NULL); try { Zone* pZone = pMonster->getZone(); Assert(pZone != NULL); if (pMonster->isFlag(Effect::EFFECT_CLASS_HIDE)) { //cout << "Monster cannot use skill while hiding." << endl; //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(monster)" << endl; return; } if (pMonster->isFlag(Effect::EFFECT_CLASS_INVISIBILITY)) { addVisibleCreature(pZone, pMonster, true); } GCSkillToTileOK2 _GCSkillToTileOK2; GCSkillToTileOK3 _GCSkillToTileOK3; GCSkillToTileOK4 _GCSkillToTileOK4; GCSkillToTileOK5 _GCSkillToTileOK5; GCSkillToTileOK6 _GCSkillToTileOK6; SkillType_t SkillType = SKILL_YELLOW_POISON; SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); bool bRangeCheck = verifyDistance(pMonster, X, Y, pSkillInfo->getRange()); bool bHitRoll = HitRoll::isSuccessMagic(pMonster, pSkillInfo); bool bTileCheck = false; VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); if (rect.ptInRect(X, Y)) { Tile& tile = pZone->getTile(X, Y); if (tile.canAddEffect()) bTileCheck = true; } if (bRangeCheck && bHitRoll && bTileCheck) { Tile& tile = pZone->getTile(X, Y); Range_t Range = 1; // 鞍篮 捞棋飘啊 捞固 粮犁茄促搁 昏力茄促. Effect* pOldEffect = NULL; if ((pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_YELLOW_POISON))) { ObjectID_t effectID = pOldEffect->getObjectID(); pZone->deleteEffect(effectID);// fix me } SkillInput input(pMonster); SkillOutput output; computeOutput(input, output); // 捞棋飘 坷宏璃飘甫 积己茄促. EffectYellowPoison *pEffect = new EffectYellowPoison(pZone, X, Y); pEffect->setDeadline(output.Duration); pEffect->setDuration(output.Duration); pEffect->setLevel(pSkillInfo->getLevel()/2); // 鸥老俊 嘿捞绰 Effect绰 ObjectID甫 殿废罐酒具 茄促. ObjectRegistry & objectregister = pZone->getObjectRegistry(); objectregister.registerObject(pEffect); // 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促. pZone->addEffect(pEffect); tile.addEffect(pEffect); // tile困俊 creature啊 乐促搁 官肺 康氢阑 林档废 茄促. bool bEffected = false; Creature* pTargetCreature = NULL; if (tile.hasCreature(Creature::MOVE_MODE_WALKING)) pTargetCreature = tile.getCreature(Creature::MOVE_MODE_WALKING); ZoneCoord_t myX = pMonster->getX(); ZoneCoord_t myY = pMonster->getY(); if (pTargetCreature != NULL && ( pTargetCreature->isSlayer()||pTargetCreature->isOusters() )) { if (pEffect->affectCreature(pTargetCreature, false) == true) { bEffected = true; // 拉何盒俊辑 浇饭捞绢牢啊甫 八荤窍扁 锭巩俊, // 捞 何盒狼 if啊 亲惑 曼捞 瞪 巴篮 盒疙窍促. // 窍瘤父 唱吝俊 YellowPoison捞 轨颇捞绢唱 阁胶磐俊霸档 // 吧府霸 函版等促搁, 拉何盒狼 isSlayer 八荤 亲格捞 狐瘤霸 // 瞪 巴捞骨肺, 固府 捞 何盒俊辑 Monster老 版快 俊矾啊 唱瘤 臼霸 // isPC() 八荤窍绰 何盒阑 笼绢持绢 敌促. if (pTargetCreature->isPC()) { Player* pTargetPlayer = pTargetCreature->getPlayer(); bool bCanSee = canSee(pTargetCreature, pMonster); if (bCanSee) { _GCSkillToTileOK2.setObjectID(pMonster->getObjectID()); _GCSkillToTileOK2.setSkillType(SkillType); _GCSkillToTileOK2.setX(X); _GCSkillToTileOK2.setY(Y); _GCSkillToTileOK2.setDuration(output.Duration); _GCSkillToTileOK2.setRange(Range); pTargetPlayer->sendPacket(&_GCSkillToTileOK2); } else { _GCSkillToTileOK6.setOrgXY(myX, myY); _GCSkillToTileOK6.setSkillType(SkillType); _GCSkillToTileOK6.setX(X); _GCSkillToTileOK6.setY(Y); _GCSkillToTileOK6.setDuration(output.Duration); _GCSkillToTileOK6.setRange(Range); _GCSkillToTileOK6.addCListElement(pTargetCreature->getObjectID()); pTargetPlayer->sendPacket(&_GCSkillToTileOK6); } } } } _GCSkillToTileOK3.setObjectID(pMonster->getObjectID()); _GCSkillToTileOK3.setSkillType(SkillType); _GCSkillToTileOK3.setX(X); _GCSkillToTileOK3.setY(Y); _GCSkillToTileOK4.setSkillType(SkillType); _GCSkillToTileOK4.setX(X); _GCSkillToTileOK4.setY(Y); _GCSkillToTileOK4.setDuration(output.Duration); _GCSkillToTileOK4.setRange(Range); _GCSkillToTileOK5.setObjectID(pMonster->getObjectID()); _GCSkillToTileOK5.setSkillType(SkillType); _GCSkillToTileOK5.setX(X); _GCSkillToTileOK5.setY(Y); _GCSkillToTileOK5.setDuration(output.Duration); if (bEffected) { _GCSkillToTileOK4.addCListElement(pTargetCreature->getObjectID()); _GCSkillToTileOK5.addCListElement(pTargetCreature->getObjectID()); } list<Creature*> cList; cList.push_back(pMonster); if (bEffected) cList.push_back(pTargetCreature); cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList); pZone->broadcastPacket(myX, myY, &_GCSkillToTileOK3 , cList); pZone->broadcastPacket(X, Y, &_GCSkillToTileOK4 , cList); } else { executeSkillFailNormal(pMonster, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pMonster, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}YellowPoison g_YellowPoison;
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