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📄 yellowpoison.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Filename    : YellowPoison.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "YellowPoison.h"#include "EffectYellowPoison.h"#include "RankBonus.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCSkillToTileOK6.h"#include "Gpackets/GCAddEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Vampire* pVampire, ObjectID_t TargetObjectID, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID)    throw(Error){    __BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pVampire != NULL);	Assert(pVampireSkillSlot != NULL);    try    {		Zone* pZone = pVampire->getZone();		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		//Assert(pTargetCreature != NULL);		if (pTargetCreature == NULL			|| pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30			)		{			executeSkillFailException(pVampire, getSkillType());			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;			return;		}		execute(pVampire, pTargetCreature->getX(), pTargetCreature->getY(), pVampireSkillSlot, CEffectID);    } 	catch (Throwable & t) 	{		executeSkillFailException(pVampire, getSkillType());    }	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;    __END_CATCH}////////////////////////////////////////////////////////////////////////// YellowPoison::execute()////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Vampire* pVampire, ZoneCoord_t X, ZoneCoord_t Y, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pVampire != NULL);	Assert(pVampireSkillSlot != NULL);	try 	{		Player* pPlayer = pVampire->getPlayer();		Zone* pZone = pVampire->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToTileOK1 _GCSkillToTileOK1;		GCSkillToTileOK2 _GCSkillToTileOK2;		GCSkillToTileOK3 _GCSkillToTileOK3;		GCSkillToTileOK4 _GCSkillToTileOK4;		GCSkillToTileOK5 _GCSkillToTileOK5;		GCSkillToTileOK6 _GCSkillToTileOK6;		SkillType_t SkillType  = pVampireSkillSlot->getSkillType();		SkillInfo*  pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		// Knowledge of Poison 捞 乐促搁 hit bonus 10		int HitBonus = 0;		if ( pVampire->hasRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON ) )		{			RankBonus* pRankBonus = pVampire->getRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON );			Assert( pRankBonus != NULL );			HitBonus = pRankBonus->getPoint();		}		int  RequiredMP  = decreaseConsumeMP(pVampire, pSkillInfo);		bool bManaCheck  = hasEnoughMana(pVampire, RequiredMP);		bool bTimeCheck  = verifyRunTime(pVampireSkillSlot);		bool bRangeCheck = verifyDistance(pVampire, X, Y, pSkillInfo->getRange());		bool bHitRoll    = HitRoll::isSuccessMagic(pVampire, pSkillInfo, pVampireSkillSlot, HitBonus);		bool bTileCheck = false;		VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1);		if (rect.ptInRect(X, Y))		{			Tile& tile = pZone->getTile(X, Y);			if (tile.canAddEffect()) bTileCheck = true;		}		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bTileCheck)		{			decreaseMana(pVampire, RequiredMP, _GCSkillToTileOK1);					Tile&   tile  = pZone->getTile(X, Y);			Range_t Range = 1;			// 鞍篮 捞棋飘啊 乐栏搁 瘤款促.			Effect* pOldEffect = NULL;			if ((pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_YELLOW_POISON)))			{				ObjectID_t effectID = pOldEffect->getObjectID();				pZone->deleteEffect(effectID);// fix me			}			SkillInput input(pVampire);			SkillOutput output;			computeOutput(input, output);			// 捞棋飘 坷宏璃飘甫 积己茄促.			EffectYellowPoison *pEffect = new EffectYellowPoison(pZone, X, Y);			pEffect->setVampire();			pEffect->setDeadline(output.Duration);			pEffect->setDuration(output.Duration);			pEffect->setLevel(pSkillInfo->getLevel());			// 鸥老俊 嘿捞绰 Effect绰 OID甫 殿废罐酒具 茄促.			ObjectRegistry & objectregister = pZone->getObjectRegistry();			objectregister.registerObject(pEffect);					// 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促.			pZone->addEffect(pEffect);				tile.addEffect(pEffect);			// tile困俊 creature啊 乐促搁 官肺 康氢阑 林档废 茄促.			bool bEffected = false;			Creature* pTargetCreature = NULL;			if (tile.hasCreature(Creature::MOVE_MODE_WALKING)) 				pTargetCreature = tile.getCreature(Creature::MOVE_MODE_WALKING);			ZoneCoord_t myX = pVampire->getX();			ZoneCoord_t myY = pVampire->getY();			if (pTargetCreature != NULL && ( pTargetCreature->isSlayer()||pTargetCreature->isOusters() ))			{				if (pEffect->affectCreature(pTargetCreature, false) == true)				{					bEffected = true;					// 拉何盒俊辑 浇饭捞绢牢啊甫 八荤窍扁 锭巩俊,					// 捞 何盒狼 if啊 亲惑 曼捞 瞪 巴篮 盒疙窍促.					// 窍瘤父 唱吝俊 YellowPoison捞 轨颇捞绢唱 阁胶磐俊霸档					// 吧府霸 函版等促搁, 拉何盒狼 isSlayer 八荤 亲格捞 狐瘤霸 					// 瞪 巴捞骨肺, 固府 捞 何盒俊辑 Monster老 版快 俊矾啊 唱瘤 臼霸					// isPC() 八荤窍绰 何盒阑 笼绢持绢 敌促.					if (pTargetCreature->isPC())					{						Player* pTargetPlayer = pTargetCreature->getPlayer();						bool bCanSee = canSee(pTargetCreature, pVampire);						if (bCanSee)						{							_GCSkillToTileOK2.setObjectID(pVampire->getObjectID());							_GCSkillToTileOK2.setSkillType(SkillType);							_GCSkillToTileOK2.setX(X);							_GCSkillToTileOK2.setY(Y);							_GCSkillToTileOK2.setDuration(output.Duration);							_GCSkillToTileOK2.setRange(Range);							pTargetPlayer->sendPacket(&_GCSkillToTileOK2);						} 						else 						{							_GCSkillToTileOK6.setOrgXY(myX, myY);							_GCSkillToTileOK6.setSkillType(SkillType);							_GCSkillToTileOK6.setX(X);							_GCSkillToTileOK6.setY(Y);							_GCSkillToTileOK6.setDuration(output.Duration);							_GCSkillToTileOK6.setRange(Range);							_GCSkillToTileOK6.addCListElement(pTargetCreature->getObjectID());							pTargetPlayer->sendPacket(&_GCSkillToTileOK6);						}					}				}			}							_GCSkillToTileOK1.setSkillType(SkillType);			_GCSkillToTileOK1.setCEffectID(CEffectID);			_GCSkillToTileOK1.setX(X);			_GCSkillToTileOK1.setY(Y);			_GCSkillToTileOK1.setDuration(output.Duration);			_GCSkillToTileOK1.setRange(Range);					_GCSkillToTileOK3.setObjectID(pVampire->getObjectID());			_GCSkillToTileOK3.setSkillType(SkillType);			_GCSkillToTileOK3.setX(X);			_GCSkillToTileOK3.setY(Y);						_GCSkillToTileOK4.setSkillType(SkillType);			_GCSkillToTileOK4.setX(X);			_GCSkillToTileOK4.setY(Y);			_GCSkillToTileOK4.setDuration(output.Duration);			_GCSkillToTileOK4.setRange(Range);					_GCSkillToTileOK5.setObjectID(pVampire->getObjectID());			_GCSkillToTileOK5.setSkillType(SkillType);			_GCSkillToTileOK5.setX(X);			_GCSkillToTileOK5.setY(Y);			_GCSkillToTileOK5.setDuration(output.Duration);			if (bEffected) 			{				_GCSkillToTileOK1.addCListElement(pTargetCreature->getObjectID());				_GCSkillToTileOK4.addCListElement(pTargetCreature->getObjectID());				_GCSkillToTileOK5.addCListElement(pTargetCreature->getObjectID());			}						pPlayer->sendPacket(&_GCSkillToTileOK1);					list<Creature*> cList;			cList.push_back(pVampire);			if (bEffected) cList.push_back(pTargetCreature);			cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList);			pZone->broadcastPacket(myX, myY,  &_GCSkillToTileOK3 , cList);			pZone->broadcastPacket(X, Y,  &_GCSkillToTileOK4 , cList);			pVampireSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pVampire, getSkillType(), NULL);		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pVampire, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Monster* pMonster, Creature* pEnemy)	throw(Error){	__BEGIN_TRY	Assert(pMonster != NULL);	Assert(pEnemy != NULL);	execute(pMonster, pEnemy->getX(), pEnemy->getY());	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 鸥老 勤甸矾//////////////////////////////////////////////////////////////////////////////void YellowPoison::execute(Monster* pMonster, ZoneCoord_t X, ZoneCoord_t Y)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pMonster != NULL);	try 	{		Zone* pZone = pMonster->getZone();		Assert(pZone != NULL);		if (pMonster->isFlag(Effect::EFFECT_CLASS_HIDE))		{			//cout << "Monster cannot use skill while hiding." << endl;			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(monster)" << endl;			return;		}		if (pMonster->isFlag(Effect::EFFECT_CLASS_INVISIBILITY))		{			addVisibleCreature(pZone, pMonster, true);		}		GCSkillToTileOK2 _GCSkillToTileOK2;		GCSkillToTileOK3 _GCSkillToTileOK3;		GCSkillToTileOK4 _GCSkillToTileOK4;		GCSkillToTileOK5 _GCSkillToTileOK5;		GCSkillToTileOK6 _GCSkillToTileOK6;		SkillType_t SkillType  = SKILL_YELLOW_POISON;		SkillInfo*  pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		bool bRangeCheck = verifyDistance(pMonster, X, Y, pSkillInfo->getRange());		bool bHitRoll    = HitRoll::isSuccessMagic(pMonster, pSkillInfo);		bool bTileCheck = false;		VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1);		if (rect.ptInRect(X, Y))		{			Tile& tile = pZone->getTile(X, Y);			if (tile.canAddEffect()) bTileCheck = true;		}		if (bRangeCheck && bHitRoll && bTileCheck)		{			Tile&   tile  = pZone->getTile(X, Y);			Range_t Range = 1;			// 鞍篮 捞棋飘啊 捞固 粮犁茄促搁 昏力茄促.			Effect* pOldEffect = NULL;			if ((pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_YELLOW_POISON)))			{				ObjectID_t effectID = pOldEffect->getObjectID();				pZone->deleteEffect(effectID);// fix me			}			SkillInput input(pMonster);			SkillOutput output;			computeOutput(input, output);			// 捞棋飘 坷宏璃飘甫 积己茄促.			EffectYellowPoison *pEffect = new EffectYellowPoison(pZone, X, Y);			pEffect->setDeadline(output.Duration);			pEffect->setDuration(output.Duration);			pEffect->setLevel(pSkillInfo->getLevel()/2);			// 鸥老俊 嘿捞绰 Effect绰 ObjectID甫 殿废罐酒具 茄促.			ObjectRegistry & objectregister = pZone->getObjectRegistry();			objectregister.registerObject(pEffect);					// 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促.			pZone->addEffect(pEffect);				tile.addEffect(pEffect);			// tile困俊 creature啊 乐促搁 官肺 康氢阑 林档废 茄促.			bool bEffected = false;			Creature* pTargetCreature = NULL;			if (tile.hasCreature(Creature::MOVE_MODE_WALKING)) 				pTargetCreature = tile.getCreature(Creature::MOVE_MODE_WALKING);			ZoneCoord_t myX = pMonster->getX();			ZoneCoord_t myY = pMonster->getY();			if (pTargetCreature != NULL && ( pTargetCreature->isSlayer()||pTargetCreature->isOusters() ))			{				if (pEffect->affectCreature(pTargetCreature, false) == true)				{					bEffected = true;					// 拉何盒俊辑 浇饭捞绢牢啊甫 八荤窍扁 锭巩俊,					// 捞 何盒狼 if啊 亲惑 曼捞 瞪 巴篮 盒疙窍促.					// 窍瘤父 唱吝俊 YellowPoison捞 轨颇捞绢唱 阁胶磐俊霸档					// 吧府霸 函版等促搁, 拉何盒狼 isSlayer 八荤 亲格捞 狐瘤霸 					// 瞪 巴捞骨肺, 固府 捞 何盒俊辑 Monster老 版快 俊矾啊 唱瘤 臼霸					// isPC() 八荤窍绰 何盒阑 笼绢持绢 敌促.					if (pTargetCreature->isPC())					{						Player* pTargetPlayer = pTargetCreature->getPlayer();						bool bCanSee = canSee(pTargetCreature, pMonster);						if (bCanSee)						{							_GCSkillToTileOK2.setObjectID(pMonster->getObjectID());							_GCSkillToTileOK2.setSkillType(SkillType);							_GCSkillToTileOK2.setX(X);							_GCSkillToTileOK2.setY(Y);							_GCSkillToTileOK2.setDuration(output.Duration);							_GCSkillToTileOK2.setRange(Range);							pTargetPlayer->sendPacket(&_GCSkillToTileOK2);						} 						else 						{							_GCSkillToTileOK6.setOrgXY(myX, myY);							_GCSkillToTileOK6.setSkillType(SkillType);							_GCSkillToTileOK6.setX(X);							_GCSkillToTileOK6.setY(Y);							_GCSkillToTileOK6.setDuration(output.Duration);							_GCSkillToTileOK6.setRange(Range);							_GCSkillToTileOK6.addCListElement(pTargetCreature->getObjectID());							pTargetPlayer->sendPacket(&_GCSkillToTileOK6);						}					}				}			}							_GCSkillToTileOK3.setObjectID(pMonster->getObjectID());			_GCSkillToTileOK3.setSkillType(SkillType);			_GCSkillToTileOK3.setX(X);			_GCSkillToTileOK3.setY(Y);						_GCSkillToTileOK4.setSkillType(SkillType);			_GCSkillToTileOK4.setX(X);			_GCSkillToTileOK4.setY(Y);			_GCSkillToTileOK4.setDuration(output.Duration);			_GCSkillToTileOK4.setRange(Range);					_GCSkillToTileOK5.setObjectID(pMonster->getObjectID());			_GCSkillToTileOK5.setSkillType(SkillType);			_GCSkillToTileOK5.setX(X);			_GCSkillToTileOK5.setY(Y);			_GCSkillToTileOK5.setDuration(output.Duration);			if (bEffected) 			{				_GCSkillToTileOK4.addCListElement(pTargetCreature->getObjectID());				_GCSkillToTileOK5.addCListElement(pTargetCreature->getObjectID());			}					list<Creature*> cList;			cList.push_back(pMonster);			if (bEffected) cList.push_back(pTargetCreature);			cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList);			pZone->broadcastPacket(myX, myY,  &_GCSkillToTileOK3 , cList);			pZone->broadcastPacket(X, Y,  &_GCSkillToTileOK4 , cList);		} 		else 		{			executeSkillFailNormal(pMonster, getSkillType(), NULL);		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pMonster, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}YellowPoison g_YellowPoison;

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