📄 effectcrosscounter.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectCrossCounter.h// Written by : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_CROSS_COUNTER__#define __EFFECT_CROSS_COUNTER__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectCrossCounter//////////////////////////////////////////////////////////////////////////////class EffectCrossCounter : public Effect {public: EffectCrossCounter(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_CROSS_COUNTER; } void affect() throw(Error){} void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Item* pItem) throw(Error) {} void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); string toString() const throw();private:};//////////////////////////////////////////////////////////////////////////////// class EffectCrossCounterLoader//////////////////////////////////////////////////////////////////////////////class EffectCrossCounterLoader : public EffectLoader {public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_CROSS_COUNTER; } virtual string getEffectClassName() const throw() { return "EffectCrossCounter"; }public: virtual void load(Creature* pCreature) throw(Error) {}};extern EffectCrossCounterLoader* g_pEffectCrossCounterLoader;#endif // __EFFECT_CROSS_COUNTER__
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