📄 absorbsoul.h
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//////////////////////////////////////////////////////////////////////////////// Filename : AbsorbSoul.h // Written By : crazydog// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_ABSORB_SOUL_HANDLER_H__#define __SKILL_ABSORB_SOUL_HANDLER_H__#include "SkillHandler.h"//////////////////////////////////////////////////////////////////////// class AbsorbSoul;//////////////////////////////////////////////////////////////////////class AbsorbSoul : public SkillHandler {public: AbsorbSoul() throw() {} ~AbsorbSoul() throw() {} public: string getSkillHandlerName() const throw() { return "AbsorbSoul"; } SkillType_t getSkillType() const throw() { return SKILL_ABSORB_SOUL; } void execute(Ousters* pOusters, ObjectID_t ObjectID, ZoneCoord_t TargetZoneX, ZoneCoord_t TargetZoneY, ObjectID_t ItemObjectID, CoordInven_t InvenX, CoordInven_t InvenY, CoordInven_t TargetInvenX, CoordInven_t TargetInvenY ) throw(Error); void makeLarvaToPupa(Ousters* pOusters, int TargetLevel, ObjectID_t ItemObjectID, CoordInven_t InvenX, CoordInven_t InvenY, CoordInven_t TargetInvenX, CoordInven_t TargetInvenY ) throw(); void computeOutput(const SkillInput& input, SkillOutput& output) {}};// global variable declarationextern AbsorbSoul g_AbsorbSoul;#endif // __SKILL_ABSORB_SOUL_HANDLER_H__
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