📄 multiamputate.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : MultiAmputate.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "MultiAmputate.h"#include "SimpleMissileSkill.h"#include "RankBonus.h"#include "SkillUtil.h"#include "Item.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void MultiAmputate::execute(Slayer* pSlayer, ObjectID_t TargetObjectID, SkillSlot * pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl; SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.ItemClass = Item::ITEM_CLASS_BLADE; param.STRMultiplier = 8; param.DEXMultiplier = 1; param.INTMultiplier = 1; param.bMagicHitRoll = false; param.bMagicDamage = true; param.bAdd = true; SIMPLE_SKILL_OUTPUT result; Creature* pTargetCreature = pSlayer->getZone()->getCreature( TargetObjectID ); bool bRangeCheck = pTargetCreature != NULL && verifyDistance(pSlayer, pTargetCreature, output.Range ); // 历 救俊辑绰 Max Range 父 眉农茄促. -_-; if ( !bRangeCheck ) { executeSkillFailNormal(pSlayer, param.SkillType, pTargetCreature); return; } Item* pItem = pSlayer->getWearItem(Slayer::WEAR_RIGHTHAND); if (pItem == NULL || pItem->getItemClass() != param.ItemClass) { executeSkillFailException(pSlayer, param.SkillType); return; } g_SimpleMissileSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl; __END_CATCH}MultiAmputate g_MultiAmputate;
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