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📄 effectlightness.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectLightness.cpp// Written by  : excel96// Description : Lightness俊 狼秦辑 积己登绰 魂己 单固瘤 距拳 捞棋飘捞促.//////////////////////////////////////////////////////////////////////////////#include "EffectLightness.h"#include "Creature.h"#include "Zone.h"#include "Player.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCChangeDarkLight.h"#include "Gpackets/GCModifyInformation.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectLightness::EffectLightness(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectLightness::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectLightness::unaffect()	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG		Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	pCreature->removeFlag(Effect::EFFECT_CLASS_LIGHTNESS);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	// 捞棋飘啊 荤扼脸促绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_LIGHTNESS);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	Player* pPlayer = pCreature->getPlayer();	if ( pPlayer != NULL )	{		GCModifyInformation gcMI;		Sight_t oldSight = pCreature->getSight();		Sight_t newSight = pCreature->getEffectedSight();		if ( oldSight != newSight )		{			pCreature->setSight( newSight );			pZone->updateScan(pCreature, oldSight, newSight);			gcMI.addShortData(MODIFY_VISION, newSight);			pPlayer->sendPacket( &gcMI );		}		GCChangeDarkLight gcChangeDarkLight;		gcChangeDarkLight.setDarkLevel(pZone->getDarkLevel());		gcChangeDarkLight.setLightLevel(pZone->getLightLevel());		pPlayer->sendPacket(&gcChangeDarkLight);	}	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectLightness::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectLightness("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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