📄 effectlightness.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectLightness.cpp// Written by : excel96// Description : Lightness俊 狼秦辑 积己登绰 魂己 单固瘤 距拳 捞棋飘捞促.//////////////////////////////////////////////////////////////////////////////#include "EffectLightness.h"#include "Creature.h"#include "Zone.h"#include "Player.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCChangeDarkLight.h"#include "Gpackets/GCModifyInformation.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectLightness::EffectLightness(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectLightness::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectLightness::unaffect() throw(Error){ __BEGIN_TRY __BEGIN_DEBUG Creature* pCreature = dynamic_cast<Creature*>(m_pTarget); pCreature->removeFlag(Effect::EFFECT_CLASS_LIGHTNESS); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); // 捞棋飘啊 荤扼脸促绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_LIGHTNESS); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); Player* pPlayer = pCreature->getPlayer(); if ( pPlayer != NULL ) { GCModifyInformation gcMI; Sight_t oldSight = pCreature->getSight(); Sight_t newSight = pCreature->getEffectedSight(); if ( oldSight != newSight ) { pCreature->setSight( newSight ); pZone->updateScan(pCreature, oldSight, newSight); gcMI.addShortData(MODIFY_VISION, newSight); pPlayer->sendPacket( &gcMI ); } GCChangeDarkLight gcChangeDarkLight; gcChangeDarkLight.setDarkLevel(pZone->getDarkLevel()); gcChangeDarkLight.setLightLevel(pZone->getLightLevel()); pPlayer->sendPacket(&gcChangeDarkLight); } __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectLightness::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectLightness(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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