singleblow.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 77 行

CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : SingleBlow.cpp// Written by  : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "SingleBlow.h"#include "SimpleMeleeSkill.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void SingleBlow::execute(Slayer * pSlayer, ObjectID_t TargetObjectID, SkillSlot * pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	SkillInput input(pSlayer, pSkillSlot);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_BLADE;	param.STRMultiplier = 8;	param.DEXMultiplier = 1;	param.INTMultiplier = 1;	param.bMagicHitRoll = false;	param.bMagicDamage  = false;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	g_SimpleMeleeSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result);	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void SingleBlow::execute(Monster* pMonster, Creature* pEnemy)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = 5;	param.Delay         = 0;	param.ItemClass     = Item::ITEM_CLASS_BLADE;	param.STRMultiplier = 0;	param.DEXMultiplier = 0;	param.INTMultiplier = 0;	param.bMagicHitRoll = false;	param.bMagicDamage  = false;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	g_SimpleMeleeSkill.execute(pMonster, pEnemy, param, result);	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}SingleBlow g_SingleBlow;

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