⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 effecthellfire.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 H
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : EffectHellFire.h// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_HELLFIRE__#define __EFFECT_HELLFIRE__#include "Effect.h"#include "EffectLoader.h"#include "Creature.h"//////////////////////////////////////////////////////////////////////////////// class EffectHellFire//////////////////////////////////////////////////////////////////////////////class EffectHellFire : public Effect {public:	EffectHellFire(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_HELLFIRE; }	void affect() throw(Error);	void affect(Creature* pCreature) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	string toString() const throw();public:	string getCasterName(void) const { return m_CasterName; }	void setCasterName(const string& CasterName ) { m_CasterName = CasterName; }	ObjectID_t getCasterID(void) const { return m_CasterID; }	void setCasterID(ObjectID_t CasterID ) { m_CasterID = CasterID; }	Turn_t getTick() const { return m_Tick; }	void setTick(Turn_t Tick) { m_Tick = Tick; }	int getDuration(void) const { return m_Duration; }	void setDuration(int dur) { m_Duration = dur; }	bool isForce(void) const { return m_bForce; }	void setForce(bool force) { m_bForce = force; }	Damage_t    getDamage() const { return m_Damage; }	void        setDamage( Damage_t Damage ) { m_Damage = Damage; }private:	string 			m_CasterName;	ObjectID_t  	m_CasterID;	Turn_t  		m_Tick;	int     		m_Duration;	bool			m_bForce;	Damage_t		m_Damage;};class EffectHellFireLoader : public EffectLoader{public:    virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_HELLFIRE; }    virtual string getEffectClassName() const throw() { return "EffectHellFire"; }public:    virtual void load(Creature* pCreature) throw(Error) {}};extern EffectHellFireLoader* g_pEffectHellFireLoader;#endif // __EFFECT_HELLFIRE__

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -