effectprotectionfromblood.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 63 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectProtectionFromBlood.h// Written by  : excel96// Description : // ProtectionFromBlood俊 狼秦辑 积己登绰 魂己 单固瘤 距拳 捞棋飘捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_PROTECTION_FROM_BLOOD__#define __EFFECT_PROTECTION_FROM_BLOOD__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectProtectionFromBlood//////////////////////////////////////////////////////////////////////////////class EffectProtectionFromBlood : public Effect {public:	EffectProtectionFromBlood(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_PROTECTION_FROM_BLOOD; }	void affect() throw(Error){}	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Item* pItem) throw(Error) {}	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	string toString() const throw();public:	Resist_t getResist(void) const throw() { return m_Resist; }	void setResist(Resist_t resist) { m_Resist = resist; }private :	Resist_t m_Resist;};//////////////////////////////////////////////////////////////////////////////// class EffectProtectionFromBloodLoader//////////////////////////////////////////////////////////////////////////////class EffectProtectionFromBloodLoader : public EffectLoader {public:	virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_PROTECTION_FROM_BLOOD; }	virtual string getEffectClassName() const throw() { return "EffectProtectionFromBlood"; }public:	virtual void load(Creature* pCreature) throw(Error);};extern EffectProtectionFromBloodLoader* g_pEffectProtectionFromBloodLoader;#endif // __EFFECT_PROTECTION_FROM_BLOOD__

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