effectexplosionwater.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 96 行

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//////////////////////////////////////////////////////////////////////////////// Filename		: EffectExplosionWater.cpp// Written By	:// Description	://////////////////////////////////////////////////////////////////////////////#include "EffectExplosionWater.h"#include "DB.h"#include "SkillHandler.h"#include "Gpackets/GCRemoveEffect.h"EffectExplosionWater::EffectExplosionWater( Creature* pCreature )	throw( Error ){	__BEGIN_TRY	setTarget( pCreature );	__END_CATCH}void EffectExplosionWater::affect()	throw( Error ){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	affect( pCreature );	__END_CATCH}void EffectExplosionWater::affect( Creature* pCreature )	throw( Error ){	__BEGIN_TRY	__END_CATCH}void EffectExplosionWater::unaffect( Creature* pCreature )	throw( Error ){	__BEGIN_TRY	//cout << "EffectExplosionWater " << "unaffect BEGIN" << endl;	Assert( pCreature != NULL );	pCreature->removeFlag( Effect::EFFECT_CLASS_EXPLOSION_WATER );	Zone* pZone = pCreature->getZone();	Assert( pZone != NULL );	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID( pCreature->getObjectID() );	gcRemoveEffect.addEffectList( Effect::EFFECT_CLASS_EXPLOSION_WATER );	pZone->broadcastPacket( pCreature->getX(), pCreature->getY(), &gcRemoveEffect, pCreature );	if ( pCreature->isPC() )	{		Player* pPlayer = pCreature->getPlayer();		Assert( pPlayer != NULL );		pPlayer->sendPacket( &gcRemoveEffect );	}	__END_CATCH}void EffectExplosionWater::unaffect()	throw( Error ){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect( pCreature );	__END_CATCH}string EffectExplosionWater::toString() const	throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectExplosionWater("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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