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📄 curepoison.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : CurePoison.cpp// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CurePoison.h"#include "EffectPoison.h"#include "EffectYellowPoisonToCreature.h"#include "EffectDarkBluePoison.h"#include "EffectGreenStalker.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCRemoveEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void CurePoison::execute(Slayer* pSlayer, ObjectID_t TargetObjectID, SkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		//Assert(pTargetCreature != NULL);		// NoSuch力芭. by sigi. 2002.5.2		// 浇饭捞绢 寇俊绰 摹丰且 荐 绝促.		if (pTargetCreature==NULL			|| pTargetCreature->isSlayer() == false)		{			executeSkillFailException(pSlayer, getSkillType());			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;			return;		}		GCSkillToObjectOK1 _GCSkillToObjectOK1;		GCSkillToObjectOK2 _GCSkillToObjectOK2;		GCSkillToObjectOK3 _GCSkillToObjectOK3;		GCSkillToObjectOK4 _GCSkillToObjectOK4;		GCSkillToObjectOK5 _GCSkillToObjectOK5;		SkillType_t       SkillType  = pSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		// by sigi. 2002.12.3		SkillLevel_t      SkillLevel = pSlayer->getINT()/2; //pSkillSlot->getExpLevel();		bool bGreenPoison    = false; // GreenPoison阑 摹丰且鳖狼 咯何		bool bYellowPoison   = false; // YellowPoison阑 摹丰且鳖狼 咯何		bool bDarkBluePoison = false; // DarkBluePoison阑 摹丰且鳖狼 咯何		bool bGreenStalker   = false; // GreenStalker甫 摹丰且鳖狼 咯何		bool bEffected       = false; // 酒公 刀捞唱 吧妨乐栏搁 囊促.		EffectPoison*                 pEffectPoison                 = NULL;		EffectYellowPoisonToCreature* pEffectYellowPoisonToCreature = NULL;		EffectDarkBluePoison*         pEffectDBP                   = NULL;		EffectGreenStalker*           pEffectGreenStalker           = NULL;		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_POISON)) 		{			pEffectPoison = (EffectPoison*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_POISON);			Assert(pEffectPoison != NULL);			bGreenPoison = HitRoll::isSuccessCurePoison(60, SkillLevel, 10, pEffectPoison->getLevel());			bEffected = true;		}		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE)) 		{			pEffectYellowPoisonToCreature = (EffectYellowPoisonToCreature*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE);			Assert(pEffectYellowPoisonToCreature != NULL);			bYellowPoison = HitRoll::isSuccessCurePoison(60, SkillLevel, 20, pEffectYellowPoisonToCreature->getLevel());			bEffected = true;		}		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_DARKBLUE_POISON)) 		{			pEffectDBP = (EffectDarkBluePoison*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_DARKBLUE_POISON);			Assert(pEffectDBP != NULL);			bDarkBluePoison = HitRoll::isSuccessCurePoison(60, SkillLevel, 30, pEffectDBP->getLevel());			bEffected = true;		}		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_GREEN_STALKER)) 		{			pEffectGreenStalker = (EffectGreenStalker*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_GREEN_STALKER);			Assert(pEffectGreenStalker != NULL);			bGreenStalker = HitRoll::isSuccessCurePoison(60, SkillLevel, 40, pEffectGreenStalker->getLevel());			bEffected = true;		}		int  RequiredMP = (int)pSkillInfo->getConsumeMP();		bool bManaCheck = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck = verifyRunTime(pSkillSlot);		bool bRangeCheck = verifyDistance(pSlayer, pTargetCreature, pSkillInfo->getRange());		// 付唱啊 乐绊, 矫埃捞 灯绊, 芭府啊 利寸窍哥,		// 刀捞 窍唱扼档 吧妨乐绢具 茄促.		if (bManaCheck && bTimeCheck && bRangeCheck && bEffected)		{			decreaseMana(pSlayer, RequiredMP, _GCSkillToObjectOK1);			SkillInput input(pSlayer, pSkillSlot);			SkillOutput output;			computeOutput(input, output);					// 阿阿狼 刀付促 摹丰甫 窍绊,			// 菩哦俊促 捞棋飘 昏力窍扼绊 歹茄促.			GCRemoveEffect gcRemoveEffect;			gcRemoveEffect.setObjectID(pTargetCreature->getObjectID());			if (bGreenPoison)			{				pEffectPoison->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_POISON);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_POISON);			}			if (bYellowPoison)			{				pEffectYellowPoisonToCreature->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE);			}			if (bDarkBluePoison)			{				pEffectDBP->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_DARKBLUE_POISON);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DARKBLUE_POISON);			}			if (bGreenStalker)			{				pEffectGreenStalker->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_GREEN_STALKER);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_GREEN_STALKER);			}			// 版氰摹甫 棵赴促.			SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType));			Exp_t ExpUp = 10*(Grade+1);			shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToObjectOK1);			increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToObjectOK1);			increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToObjectOK1);			ZoneCoord_t myX     = pSlayer->getX();			ZoneCoord_t myY     = pSlayer->getY();			ZoneCoord_t targetX = pTargetCreature->getX();			ZoneCoord_t targetY = pTargetCreature->getY();			_GCSkillToObjectOK1.setSkillType(SkillType);			_GCSkillToObjectOK1.setCEffectID(CEffectID);			_GCSkillToObjectOK1.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK1.setDuration(0);			_GCSkillToObjectOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToObjectOK2.setSkillType(SkillType);			_GCSkillToObjectOK2.setDuration (0);			_GCSkillToObjectOK3.setObjectID(pSlayer->getObjectID());			_GCSkillToObjectOK3.setSkillType(SkillType);			_GCSkillToObjectOK3.setTargetXY(targetX, targetY);			_GCSkillToObjectOK4.setSkillType(SkillType);			_GCSkillToObjectOK4.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK5.setObjectID(pSlayer->getObjectID());			_GCSkillToObjectOK5.setSkillType(SkillType);			_GCSkillToObjectOK5.setTargetObjectID (TargetObjectID);			_GCSkillToObjectOK5.setDuration (0);			// Send Packet			pPlayer->sendPacket(&_GCSkillToObjectOK1);			if (pTargetCreature->isPC()) 			{				Player* pTargetPlayer = pTargetCreature->getPlayer();				pTargetPlayer->sendPacket(&_GCSkillToObjectOK2);			}			pZone->broadcastPacket(targetX, targetY, &gcRemoveEffect);			list< Creature*> cList;			cList.push_back(pSlayer);			cList.push_back(pTargetCreature);			cList = pZone->broadcastSkillPacket(myX, myY, targetX, targetY, &_GCSkillToObjectOK5 , cList);			pZone->broadcastPacket(myX, myY,  &_GCSkillToObjectOK3 , cList);			pZone->broadcastPacket(targetX, targetY,  &_GCSkillToObjectOK4 , cList);			pSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pSlayer, getSkillType(), pTargetCreature);		}	} 	catch(Throwable & t)  	{		executeSkillFailException(pSlayer, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void CurePoison::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t       SkillType  = pSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		// by sigi. 2002.12.3		//SkillLevel_t      SkillLevel = pSkillSlot->getExpLevel();		SkillLevel_t      SkillLevel = pSlayer->getINT()/2; //pSkillSlot->getExpLevel();		bool bGreenPoison    = false; // GreenPoison阑 摹丰且鳖狼 咯何		bool bYellowPoison   = false; // YellowPoison阑 摹丰且鳖狼 咯何		bool bDarkBluePoison = false; // DarkBluePoison阑 摹丰且鳖狼 咯何		bool bGreenStalker   = false; // GreenStalker甫 摹丰且鳖狼 咯何		bool bEffected       = false; // 酒公 刀捞唱 吧妨乐栏搁 囊促.		EffectPoison*                 pEffectPoison                 = NULL;		EffectYellowPoisonToCreature* pEffectYellowPoisonToCreature = NULL;		EffectDarkBluePoison*         pEffectDBP                   = NULL;		EffectGreenStalker*           pEffectGreenStalker           = NULL;		if (pSlayer->isEffect(Effect::EFFECT_CLASS_POISON)) 		{			pEffectPoison = (EffectPoison*)pSlayer->findEffect(Effect::EFFECT_CLASS_POISON);			Assert(pEffectPoison != NULL);			bGreenPoison = HitRoll::isSuccessCurePoison(75, SkillLevel, 10, pEffectPoison->getLevel());			bEffected = true;		}		if (pSlayer->isEffect(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE)) 		{			pEffectYellowPoisonToCreature = (EffectYellowPoisonToCreature*)pSlayer->findEffect(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE);			Assert(pEffectYellowPoisonToCreature != NULL);			bYellowPoison = HitRoll::isSuccessCurePoison(75, SkillLevel, 20, pEffectYellowPoisonToCreature->getLevel());			bEffected = true;		}		if (pSlayer->isEffect(Effect::EFFECT_CLASS_DARKBLUE_POISON)) 		{			pEffectDBP = (EffectDarkBluePoison*)pSlayer->findEffect(Effect::EFFECT_CLASS_DARKBLUE_POISON);			Assert(pEffectDBP != NULL);			bDarkBluePoison = HitRoll::isSuccessCurePoison(75, SkillLevel, 30, pEffectDBP->getLevel());			bEffected = true;		}		if (pSlayer->isEffect(Effect::EFFECT_CLASS_GREEN_STALKER)) 		{			pEffectGreenStalker = (EffectGreenStalker*)pSlayer->findEffect(Effect::EFFECT_CLASS_GREEN_STALKER);			Assert(pEffectGreenStalker != NULL);			bGreenStalker = HitRoll::isSuccessCurePoison(75, SkillLevel, 40, pEffectGreenStalker->getLevel());			bEffected = true;		}		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer);		// 付唱啊 乐绊, 矫埃捞 灯绊, 芭府啊 利寸窍哥,		// 刀捞 窍唱扼档 吧妨乐绢具 茄促.		if (bManaCheck && bTimeCheck && bRangeCheck && bEffected)		{			decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1);			SkillInput input(pSlayer, pSkillSlot);			SkillOutput output;			computeOutput(input, output);			// 阿阿狼 刀付促 摹丰甫 窍绊,			// 菩哦俊促 捞棋飘 昏力窍扼绊 歹茄促.			GCRemoveEffect gcRemoveEffect;			gcRemoveEffect.setObjectID(pSlayer->getObjectID());			if (bGreenPoison)			{				pEffectPoison->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_POISON);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_POISON);			}			if (bYellowPoison)			{				pEffectYellowPoisonToCreature->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE);			}			if (bDarkBluePoison)			{				pEffectDBP->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_DARKBLUE_POISON);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DARKBLUE_POISON);			}			if (bGreenStalker)			{				pEffectGreenStalker->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_GREEN_STALKER);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_GREEN_STALKER);			}			// 版氰摹甫 棵赴促.			SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType));			Exp_t ExpUp = 10* (Grade + 1);			shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToSelfOK1);			increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1);			increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToSelfOK1);			ZoneCoord_t myX = pSlayer->getX();			ZoneCoord_t myY = pSlayer->getY();			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(0);			_GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration (0);			// Send Packet			pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(myX, myY,  &_GCSkillToSelfOK2 , pSlayer);			// 扁贱捞 钱啡促绰 巴阑 舅妨霖促酒.			pZone->broadcastPacket(myX, myY, &gcRemoveEffect);			pSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pSlayer, getSkillType(), NULL);		}	} 	catch(Throwable & t)  	{		executeSkillFailException(pSlayer, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}CurePoison g_CurePoison;

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