effectconcealment.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 98 行
CPP
98 行
//////////////////////////////////////////////////////////////////////////////// Filename : EffectConcealment.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectConcealment.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectConcealment::EffectConcealment(Creature* pCreature) throw(Error){ __BEGIN_TRY Assert(pCreature != NULL); Assert(pCreature->isSlayer()); setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectConcealment::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY //cout << "EffectConcealment" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); Assert(pCreature->isSlayer()); // 敲贰弊甫 馋促. pCreature->removeFlag(Effect::EFFECT_CLASS_CONCEALMENT); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); Slayer* pTargetSlayer = dynamic_cast<Slayer*>(pCreature); Assert( pTargetSlayer != NULL ); SLAYER_RECORD prev; pTargetSlayer->getSlayerRecord(prev); pTargetSlayer->initAllStat(); pTargetSlayer->sendRealWearingInfo(); pTargetSlayer->sendModifyInfo(prev); // 捞棋飘甫 昏力窍扼绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_CONCEALMENT); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); //cout << "EffectConcealment" << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectConcealment::unaffect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectConcealment::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectConcealment(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?