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📄 simpletilecureskill.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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						}						else						{							EffectAftermath* pEffectAftermath = new EffectAftermath(pTargetSlayer);							pEffectAftermath->setDeadline(5*600); // 5盒 悼救 瘤加等促.							pTargetSlayer->addEffect(pEffectAftermath);							pTargetSlayer->setFlag(Effect::EFFECT_CLASS_AFTERMATH);							pEffectAftermath->create(pTargetSlayer->getName());						}						pEffectBloodDrain->destroy(pTargetSlayer->getName());						pTargetSlayer->deleteEffect(Effect::EFFECT_CLASS_BLOOD_DRAIN);						SLAYER_RECORD prev;						pTargetSlayer->getSlayerRecord(prev);						pTargetSlayer->initAllStat();						pTargetSlayer->sendRealWearingInfo();						if( pTargetSlayer == pSlayer ) {							pTargetSlayer->addModifyInfo(prev, _GCSkillToTileOK1);						} else {							pTargetSlayer->addModifyInfo(prev, _GCSkillToTileOK2);						}						GCRemoveEffect gcRemoveEffect;						gcRemoveEffect.setObjectID(pTargetSlayer->getObjectID());						gcRemoveEffect.addEffectList((EffectID_t)Effect::EFFECT_CLASS_BLOOD_DRAIN);						pZone->broadcastPacket(pTargetSlayer->getX(), pTargetSlayer->getY(), &gcRemoveEffect);					}					// HP甫 技泼茄促.					HP_t CurrentHP = pTargetSlayer->getHP(ATTR_CURRENT);					HP_t MaxHP     = pTargetSlayer->getHP(ATTR_MAX);					// 角力 雀汗 荐摹甫 拌魂茄促.					if( CurrentHP + HealPoint <= MaxHP ) {						RealHealPoint = max( (unsigned int)0, HealPoint );					} else {						RealHealPoint = max( 0, MaxHP - CurrentHP );					}					CurrentHP = min((int)MaxHP, (int)(CurrentHP + HealPoint));					pTargetSlayer->setHP(CurrentHP , ATTR_CURRENT);					bheal = true;					cList.push_back(pTargetSlayer);				}			}			if( bheal ) {				// 版氰摹甫 棵妨霖促.				shareAttrExp(pSlayer, RealHealPoint, param.STRMultiplier, param.DEXMultiplier, param.INTMultiplier, _GCSkillToTileOK1);				increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToTileOK1);				increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToTileOK1);			}			Dir_t dir = calcDirection ( myX, myY, X, Y );			_GCSkillToTileOK1.setSkillType(param.SkillType);			_GCSkillToTileOK1.setCEffectID(CEffectID);			_GCSkillToTileOK1.setX(X);			_GCSkillToTileOK1.setY(Y);			_GCSkillToTileOK1.setRange(dir);			_GCSkillToTileOK1.setDuration(0);			_GCSkillToTileOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK2.setSkillType(param.SkillType);			_GCSkillToTileOK2.setX(X);			_GCSkillToTileOK2.setY(Y);			_GCSkillToTileOK2.setRange(dir);			_GCSkillToTileOK2.setDuration(0);			_GCSkillToTileOK3.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK3.setSkillType(param.SkillType);			_GCSkillToTileOK3.setX(X);			_GCSkillToTileOK3.setY(Y);			_GCSkillToTileOK4.setSkillType(param.SkillType);			_GCSkillToTileOK4.setX(X);			_GCSkillToTileOK4.setY(Y);			_GCSkillToTileOK4.setDuration(0);			_GCSkillToTileOK4.setRange(dir);			_GCSkillToTileOK5.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK5.setSkillType(param.SkillType);			_GCSkillToTileOK5.setX(X);			_GCSkillToTileOK5.setY(Y);			_GCSkillToTileOK5.setRange(dir);			_GCSkillToTileOK5.setDuration(0);			pPlayer->sendPacket(&_GCSkillToTileOK1);			//cout << "Healed Creature Size : " << (int)cList.size() << endl;    	    cList.push_back(pSlayer);			// 捞 扁贱俊 狼秦 康氢阑 罐绰 仇甸俊霸 菩哦阑 焊郴拎具 茄促.			for(list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); itr++)			{				Creature* pTargetCreature = *itr;				Assert(pTargetCreature != NULL);				if (pTargetCreature->isPC())				{					_GCSkillToTileOK2.clearList();					HP_t targetHP = 0;					if (pTargetCreature->isSlayer())					{						targetHP = (dynamic_cast<Slayer*>(pTargetCreature))->getHP();					}					else if (pTargetCreature->isVampire())					{						targetHP = (dynamic_cast<Vampire*>(pTargetCreature))->getHP();					}					else if (pTargetCreature->isOusters())					{						targetHP = (dynamic_cast<Ousters*>(pTargetCreature))->getHP();					}					_GCSkillToTileOK2.addShortData(MODIFY_CURRENT_HP, targetHP);					// 菩哦阑 焊郴霖促.					Player* pPlayer = pTargetCreature->getPlayer();					Assert(pPlayer != NULL);					pPlayer->sendPacket(&_GCSkillToTileOK2);					// HP甫 宏肺靛某胶泼茄促.					GCStatusCurrentHP gcStatusCurrentHP;					gcStatusCurrentHP.setObjectID(pTargetCreature->getObjectID());					gcStatusCurrentHP.setCurrentHP (targetHP);					pZone->broadcastPacket(pTargetCreature->getX(), pTargetCreature->getY(), &gcStatusCurrentHP);				}			    cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList);				pZone->broadcastPacket(myX, myY,  &_GCSkillToTileOK3 , cList);				pZone->broadcastPacket(X, Y,  &_GCSkillToTileOK4 , cList);				pSkillSlot->setRunTime(param.Delay);				result.bSuccess = true;			} 		}		else 		{			executeSkillFailNormal(pSlayer, param.SkillType, NULL);		}	} 	catch(Throwable & t)  	{		executeSkillFailException(pSlayer, param.SkillType);	}	__END_CATCH}	void SimpleTileCureSkill::execute(Slayer* pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot* pSkillSlot, 	const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result,	CEffectID_t CEffectID) 	throw (Error){	__BEGIN_TRY	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		GCSkillToTileOK1 _GCSkillToTileOK1;		GCSkillToTileOK2 _GCSkillToTileOK2;		GCSkillToTileOK3 _GCSkillToTileOK3;		GCSkillToTileOK4 _GCSkillToTileOK4;		GCSkillToTileOK5 _GCSkillToTileOK5;		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(param.SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer);		bool bHPCheck    = false;		bool bheal       = false;		uint HealPoint   = param.SkillDamage;		uint RealHealPoint   = 0;		ZoneCoord_t myX = pSlayer->getX();		ZoneCoord_t myY = pSlayer->getY();		if (bManaCheck && bTimeCheck && bRangeCheck ) {			decreaseMana(pSlayer, RequiredMP, _GCSkillToTileOK1);			int Splash = 3 + pSkillSlot->getExpLevel()/10 + 1;			list<Creature*> cList;			list<Creature*> creatureList;			getSplashVictims(pZone, X, Y, Creature::CREATURE_CLASS_MAX, creatureList, Splash);			//cout << "Create Size : " << (int)creatureList.size() << endl;			list<Creature*>::iterator itr = creatureList.begin();			for (; itr != creatureList.end(); itr++)			{                Creature* pTargetCreature = (*itr);				Assert(pTargetCreature != NULL);				EffectBloodDrain* pEffectBloodDrain = NULL;								bool bSlayer	 = false;				bHPCheck = false;		// 农府媚甫 眉农且锭 付促 货肺 技泼秦具窍瘤 臼阑鳖? 2002.05.31 by bezz				if (pTargetCreature->isSlayer() && !pTargetCreature->isFlag(Effect::EFFECT_CLASS_COMA) ) {					HP_t CurrentHP = dynamic_cast<Slayer*>(pTargetCreature)->getHP(ATTR_CURRENT);					HP_t MaxHP = dynamic_cast<Slayer*>(pTargetCreature)->getHP(ATTR_MAX);					if ( CurrentHP < MaxHP )					{						bHPCheck = true;					}					bSlayer = true;				} 				if ( bSlayer && pTargetCreature->isFlag(Effect::EFFECT_CLASS_BLOOD_DRAIN))				{					Effect* pEffect = pTargetCreature->findEffect(Effect::EFFECT_CLASS_BLOOD_DRAIN);					pEffectBloodDrain = dynamic_cast<EffectBloodDrain*>(pEffect);					Assert(pEffectBloodDrain != NULL);											if (pEffectBloodDrain->getLevel() < param.Level) {						bHPCheck = true;						bheal = true;					}				}				bool bHitRoll    = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot);				if ( bSlayer && bHitRoll && bHPCheck && pTargetCreature->isAlive())				{					Slayer * pTargetSlayer = dynamic_cast<Slayer*>(pTargetCreature);					Assert( pTargetSlayer != NULL );					// 软趋寸茄 惑怕扼搁 软趋 惑怕甫 朝妨霖促.					if (pEffectBloodDrain != NULL && pEffectBloodDrain->getLevel() < param.Level)					{						// 软趋 酒福官捞飘甫 规瘤窍扁 困茄 饶蜡刘 捞棋飘甫 嘿咯霖促.						if (pTargetSlayer->isFlag(Effect::EFFECT_CLASS_AFTERMATH))						{							Effect* pEffect = pTargetSlayer->findEffect(Effect::EFFECT_CLASS_AFTERMATH);							EffectAftermath* pEffectAftermath = dynamic_cast<EffectAftermath*>(pEffect);							pEffectAftermath->setDeadline(5*600); // 5盒 悼救 瘤加等促.						}						else						{							EffectAftermath* pEffectAftermath = new EffectAftermath(pTargetSlayer);							pEffectAftermath->setDeadline(5*600); // 5盒 悼救 瘤加等促.							pTargetSlayer->addEffect(pEffectAftermath);							pTargetSlayer->setFlag(Effect::EFFECT_CLASS_AFTERMATH);							pEffectAftermath->create(pTargetSlayer->getName());						}						pEffectBloodDrain->destroy(pTargetSlayer->getName());						pTargetSlayer->deleteEffect(Effect::EFFECT_CLASS_BLOOD_DRAIN);						SLAYER_RECORD prev;						pTargetSlayer->getSlayerRecord(prev);						pTargetSlayer->initAllStat();						pTargetSlayer->sendRealWearingInfo();						if( pTargetSlayer == pSlayer ) {							pTargetSlayer->addModifyInfo(prev, _GCSkillToTileOK1);						} else {							pTargetSlayer->addModifyInfo(prev, _GCSkillToTileOK2);						}						GCRemoveEffect gcRemoveEffect;						gcRemoveEffect.setObjectID(pTargetSlayer->getObjectID());						gcRemoveEffect.addEffectList((EffectID_t)Effect::EFFECT_CLASS_BLOOD_DRAIN);						pZone->broadcastPacket(pTargetSlayer->getX(), pTargetSlayer->getY(), &gcRemoveEffect);					}					// HP甫 技泼茄促.					HP_t CurrentHP = pTargetSlayer->getHP(ATTR_CURRENT);					HP_t MaxHP     = pTargetSlayer->getHP(ATTR_MAX);					// 角力 雀汗 荐摹甫 拌魂茄促.					if( CurrentHP + HealPoint <= MaxHP ) {						RealHealPoint = max( (unsigned int)0, HealPoint );					} else {						RealHealPoint = max( 0, MaxHP - CurrentHP );					}					CurrentHP = min((int)MaxHP, (int)(CurrentHP + HealPoint));					pTargetSlayer->setHP(CurrentHP , ATTR_CURRENT);					bheal = true;					cList.push_back(pTargetSlayer);				}			}			if( bheal ) {				// 版氰摹甫 棵妨霖促.				shareAttrExp(pSlayer, RealHealPoint, param.STRMultiplier, param.DEXMultiplier, param.INTMultiplier, _GCSkillToTileOK1);				increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToTileOK1);				increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToTileOK1);			}			Dir_t dir = calcDirection ( myX, myY, X, Y );			_GCSkillToTileOK1.setSkillType(param.SkillType);			_GCSkillToTileOK1.setCEffectID(CEffectID);			_GCSkillToTileOK1.setX(X);			_GCSkillToTileOK1.setY(Y);			_GCSkillToTileOK1.setRange(dir);			_GCSkillToTileOK1.setDuration(0);			_GCSkillToTileOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK2.setSkillType(param.SkillType);			_GCSkillToTileOK2.setX(X);			_GCSkillToTileOK2.setY(Y);			_GCSkillToTileOK2.setRange(dir);			_GCSkillToTileOK2.setDuration(0);			_GCSkillToTileOK3.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK3.setSkillType(param.SkillType);			_GCSkillToTileOK3.setX(X);			_GCSkillToTileOK3.setY(Y);			_GCSkillToTileOK4.setSkillType(param.SkillType);			_GCSkillToTileOK4.setX(X);			_GCSkillToTileOK4.setY(Y);			_GCSkillToTileOK4.setDuration(0);			_GCSkillToTileOK4.setRange(dir);			_GCSkillToTileOK5.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK5.setSkillType(param.SkillType);			_GCSkillToTileOK5.setX(X);			_GCSkillToTileOK5.setY(Y);			_GCSkillToTileOK5.setRange(dir);			_GCSkillToTileOK5.setDuration(0);			pPlayer->sendPacket(&_GCSkillToTileOK1);			//cout << "Healed Creature Size : " << (int)cList.size() << endl;    	    cList.push_back(pSlayer);			// 捞 扁贱俊 狼秦 康氢阑 罐绰 仇甸俊霸 菩哦阑 焊郴拎具 茄促.			for(list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); itr++)			{				Creature* pTargetCreature = *itr;				Assert(pTargetCreature != NULL);				if (pTargetCreature->isPC())				{					_GCSkillToTileOK2.clearList();					HP_t targetHP = 0;					if (pTargetCreature->isSlayer())					{						targetHP = (dynamic_cast<Slayer*>(pTargetCreature))->getHP();					}					else if (pTargetCreature->isVampire())					{						targetHP = (dynamic_cast<Vampire*>(pTargetCreature))->getHP();					}					else if (pTargetCreature->isOusters())					{						targetHP = (dynamic_cast<Ousters*>(pTargetCreature))->getHP();					}					_GCSkillToTileOK2.addShortData(MODIFY_CURRENT_HP, targetHP);					// 菩哦阑 焊郴霖促.					Player* pPlayer = pTargetCreature->getPlayer();					Assert(pPlayer != NULL);					pPlayer->sendPacket(&_GCSkillToTileOK2);					// HP甫 宏肺靛某胶泼茄促.					GCStatusCurrentHP gcStatusCurrentHP;					gcStatusCurrentHP.setObjectID(pTargetCreature->getObjectID());					gcStatusCurrentHP.setCurrentHP (targetHP);					pZone->broadcastPacket(pTargetCreature->getX(), pTargetCreature->getY(), &gcStatusCurrentHP);				}				cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList);				pZone->broadcastPacket(myX, myY,  &_GCSkillToTileOK3 , cList);				pZone->broadcastPacket(X, Y,  &_GCSkillToTileOK4 , cList);				pSkillSlot->setRunTime(param.Delay);				result.bSuccess = true;			} 		}		else 		{			executeSkillFailNormal(pSlayer, param.SkillType, NULL);		}	} 	catch(Throwable & t)  	{		executeSkillFailException(pSlayer, param.SkillType);	}	__END_CATCH}	

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