📄 seduction.h
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//////////////////////////////////////////////////////////////////////////////// Filename : Seduction.h // Written By : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_SEDUCTION_HANDLER_H__#define __SKILL_SEDUCTION_HANDLER_H__#include "SkillHandler.h"//////////////////////////////////////////////////////////////////////////////// class Seduction;//////////////////////////////////////////////////////////////////////////////class Seduction : public SkillHandler {public: Seduction() throw() {} ~Seduction() throw() {} public: string getSkillHandlerName() const throw() { return "Seduction"; } SkillType_t getSkillType() const throw() { return SKILL_SEDUCTION; } void execute(Vampire* pVampire, ObjectID_t ObjectID, VampireSkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Monster* pMonster, Creature* pEnemy) throw(Error); void executeMonster(Zone* pZone, Monster* pMonster, Creature* pEnemy) throw(Error); void computeOutput(const SkillInput& input, SkillOutput& output);};// global variable declarationextern Seduction g_Seduction;#endif // __SKILL_SEDUCTION_HANDLER_H__
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