📄 effectdivineguidance.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectDivineGuidance.h// Written by : excel96// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_DIVINE_GUIDANCE__#define __EFFECT_DIVINE_GUIDANCE__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectDivineGuidance//////////////////////////////////////////////////////////////////////////////class EffectDivineGuidance : public Effect {public: EffectDivineGuidance(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_DIVINE_GUIDANCE; } void affect() throw(Error); void affect(Creature* pCreature) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); string toString() const throw();public: HP_t getPoint() const throw() { return m_Point; } void setPoint(HP_t Point) throw() { m_Point = Point; } Turn_t getTick() const throw() { return m_Tick; } void setTick(Turn_t Tick) throw() { m_Tick = Tick; } void setUserObjectID(ObjectID_t oid) throw() { m_UserObjectID = oid; } ObjectID_t getUserObjectID() const throw() { return m_UserObjectID; }private: HP_t m_Point; Turn_t m_Tick; ObjectID_t m_UserObjectID;};#endif // __EFFECT_DIVINE_GUIDANCE__
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