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📄 effectblazewalk.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectBlazeWalk.h// Written by  : excel96// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_BLAZE_WALK__#define __EFFECT_BLAZE_WALK__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectBlazeWalk//////////////////////////////////////////////////////////////////////////////class EffectBlazeWalk : public Effect {public:	EffectBlazeWalk(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_BLAZE_WALK; }	void affect() throw(Error);	void affect(Creature* pCreature) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	string toString() const throw();public:	HP_t getPoint() const throw() { return m_Point; }	void setPoint(HP_t Point) throw() { m_Point = Point; }	void setUserObjectID(ObjectID_t oid) throw() { m_UserObjectID = oid; }	ObjectID_t getUserObjectID() const throw() { return m_UserObjectID; }	uint getAttackNum() const { return m_AttackNum; }	void setAttackNum( uint AttackNum ) { m_AttackNum = AttackNum; }	SkillType_t getSkillType() const { return m_SkillType; }	void setSkillType( SkillType_t SkillType ) { m_SkillType = SkillType; }private:	HP_t    m_Point;	ObjectID_t m_UserObjectID;	uint m_AttackNum;	SkillType_t m_SkillType;};#endif // __EFFECT_BLAZE_WALK__

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