📄 effectblazewalk.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectBlazeWalk.h// Written by : excel96// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_BLAZE_WALK__#define __EFFECT_BLAZE_WALK__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectBlazeWalk//////////////////////////////////////////////////////////////////////////////class EffectBlazeWalk : public Effect {public: EffectBlazeWalk(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_BLAZE_WALK; } void affect() throw(Error); void affect(Creature* pCreature) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); string toString() const throw();public: HP_t getPoint() const throw() { return m_Point; } void setPoint(HP_t Point) throw() { m_Point = Point; } void setUserObjectID(ObjectID_t oid) throw() { m_UserObjectID = oid; } ObjectID_t getUserObjectID() const throw() { return m_UserObjectID; } uint getAttackNum() const { return m_AttackNum; } void setAttackNum( uint AttackNum ) { m_AttackNum = AttackNum; } SkillType_t getSkillType() const { return m_SkillType; } void setSkillType( SkillType_t SkillType ) { m_SkillType = SkillType; }private: HP_t m_Point; ObjectID_t m_UserObjectID; uint m_AttackNum; SkillType_t m_SkillType;};#endif // __EFFECT_BLAZE_WALK__
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