📄 effectstorm.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectStorm.cpp// Written by : 厘全芒// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectStorm.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "DB.h"#include "Player.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectStorm::EffectStorm(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::affect() throw(Error){ __BEGIN_TRY //cout << "EffectStorm " << "begin begin" << endl; Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); affect(pCreature); //cout << "EffectStorm " << "begin end" << endl; __END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY //cout << "EffectStorm " << "begin" << endl; Assert(pCreature != NULL); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); // EffectStorm篮 AcidStorm, PoisonStorm, BloodyStorm困甫 瘤唱哎锭 嘿绰促. // 捞绰 3锅狼 楷加 单固瘤甫 林绊 荤扼柳促. Damage_t StormDamage = m_Point; if (!(pZone->getZoneLevel() & COMPLETE_SAFE_ZONE) // 公利惑怕 眉农. by sigi. 2002.9.5 && !pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) && !pCreature->isFlag(Effect::EFFECT_CLASS_COMA) && !pCreature->isDead()) { if (pCreature->isSlayer()) { Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); HP_t CurrentHP = pSlayer->getHP(ATTR_CURRENT); if (CurrentHP > 0) { HP_t RemainHP = max(1, CurrentHP -(int)Storm); pSlayer->setHP(RemainHP, ATTR_CURRENT); GCModifyInformation gcMI; gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP); pSlayer->getPlayer()->sendPacket(&gcMI); // 函茄 HP甫 宏肺靛某胶泼秦霖促. GCStatusCurrentHP pkt; pkt.setObjectID(pSlayer->getObjectID()); pkt.setCurrentHP(RemainHP); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &pkt); } } else if (pCreature->isVampire()) { Vampire* pVampire = dynamic_cast<Vampire*>(pCreature); HP_t CurrentHP = pVampire->getHP(ATTR_CURRENT); if (CurrentHP > 0) { HP_t RemainHP = max(1, CurrentHP -(int)Storm); pVampire->setHP(RemainHP, ATTR_CURRENT); GCModifyInformation gcMI; gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP); pVampire->getPlayer()->sendPacket(&gcMI); // 函茄 HP甫 宏肺靛某胶泼秦霖促. GCStatusCurrentHP pkt; pkt.setObjectID(pVampire->getObjectID()); pkt.setCurrentHP(RemainHP); pZone->broadcastPacket(pVampire->getX(), pVampire->getY(), &pkt); } } else if (pCreature->isOusters()) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); HP_t CurrentHP = pOusters->getHP(ATTR_CURRENT); if (CurrentHP > 0) { HP_t RemainHP = max(1, CurrentHP -(int)Storm); pOusters->setHP(RemainHP, ATTR_CURRENT); GCModifyInformation gcMI; gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP); pOusters->getPlayer()->sendPacket(&gcMI); // 函茄 HP甫 宏肺靛某胶泼秦霖促. GCStatusCurrentHP pkt; pkt.setObjectID(pOusters->getObjectID()); pkt.setCurrentHP(RemainHP); pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &pkt); } } else if (pCreature->isMonster()) { Monster* pMonster = dynamic_cast<Monster*>(pCreature); HP_t CurrentHP = pMonster->getHP(ATTR_CURRENT); if (CurrentHP > 0) { HP_t RemainHP = max(1, CurrentHP -(int)Storm); pMonster->setHP(RemainHP, ATTR_CURRENT); // 函茄 HP甫 宏肺靛某胶泼秦霖促. GCStatusCurrentHP pkt; pkt.setObjectID(pMonster->getObjectID()); pkt.setCurrentHP(RemainHP); pZone->broadcastPacket(pMonster->getX(), pMonster->getY(), &pkt); } } // m_CasterName捞 pCreature甫 磷牢 版快狼 KillCount 贸府 // by sigi. 2002.9.9 if (pCreature->isDead()) { Creature* pAttacker = pZone->getCreature( m_CasterName ); if (pAttacker!=NULL) { affectKillCount(pAttacker, pCreature); } } } setNextTime(m_Tick); //cout << "EffectStorm " << "end" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG pCreature->removeFlag(Effect::EFFECT_CLASS_STORM); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); // 捞棋飘啊 荤扼脸促绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_STORM); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::unaffect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature*>(m_pTarget); unaffect(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectStorm::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectStorm(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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