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📄 effectstorm.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectStorm.cpp// Written by  : 厘全芒// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectStorm.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "DB.h"#include "Player.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectStorm::EffectStorm(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::affect()	throw(Error){	__BEGIN_TRY	//cout << "EffectStorm " << "begin begin" << endl;	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	affect(pCreature);	//cout << "EffectStorm " << "begin end" << endl;	__END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectStorm " << "begin" << endl;	Assert(pCreature != NULL);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	// EffectStorm篮 AcidStorm, PoisonStorm, BloodyStorm困甫 瘤唱哎锭 嘿绰促.	// 捞绰 3锅狼 楷加 单固瘤甫 林绊 荤扼柳促.	Damage_t StormDamage = m_Point;	if (!(pZone->getZoneLevel() & COMPLETE_SAFE_ZONE)		// 公利惑怕 眉农. by sigi. 2002.9.5		&& !pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE)		&& !pCreature->isFlag(Effect::EFFECT_CLASS_COMA)		&& !pCreature->isDead())	{		if (pCreature->isSlayer())		{			Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);			HP_t CurrentHP = pSlayer->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(1, CurrentHP -(int)Storm);				pSlayer->setHP(RemainHP, ATTR_CURRENT);				GCModifyInformation gcMI;				gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP);				pSlayer->getPlayer()->sendPacket(&gcMI);				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pSlayer->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &pkt);			}		}		else if (pCreature->isVampire())		{			Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);			HP_t CurrentHP = pVampire->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(1, CurrentHP -(int)Storm);				pVampire->setHP(RemainHP, ATTR_CURRENT);				GCModifyInformation gcMI;				gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP);				pVampire->getPlayer()->sendPacket(&gcMI);				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pVampire->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pVampire->getX(), pVampire->getY(), &pkt);			}		}		else if (pCreature->isOusters())		{			Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);			HP_t CurrentHP = pOusters->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(1, CurrentHP -(int)Storm);				pOusters->setHP(RemainHP, ATTR_CURRENT);				GCModifyInformation gcMI;				gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP);				pOusters->getPlayer()->sendPacket(&gcMI);				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pOusters->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &pkt);			}		}		else if (pCreature->isMonster())		{			Monster* pMonster = dynamic_cast<Monster*>(pCreature);			HP_t CurrentHP = pMonster->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(1, CurrentHP -(int)Storm);				pMonster->setHP(RemainHP, ATTR_CURRENT);				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pMonster->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pMonster->getX(), pMonster->getY(), &pkt);			}		}		// m_CasterName捞 pCreature甫 磷牢 版快狼 KillCount 贸府		// by sigi. 2002.9.9		if (pCreature->isDead())		{			Creature* pAttacker = pZone->getCreature( m_CasterName );			if (pAttacker!=NULL)			{ 				affectKillCount(pAttacker, pCreature);			}		}	}		setNextTime(m_Tick);	//cout << "EffectStorm " << "end" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	pCreature->removeFlag(Effect::EFFECT_CLASS_STORM);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	// 捞棋飘啊 荤扼脸促绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_STORM);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::unaffect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectStorm::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectStorm::toString() const 	throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectStorm("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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