📄 simpletilecureskill.h
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//////////////////////////////////////////////////////////////////////////////// Filename : SimpleTileCureSkill.h// Written by : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SIMPLETILECURESKILL__#define __SIMPLETILECURESKILL__#include "SimpleSkill.h"class SimpleTileCureSkill{public: void execute(Slayer* pSlayer, SkillSlot* pSkillSlot, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); /* void execute(Vampire* pVampire, VampireSkillSlot* pVampireSkillSlot, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); void execute(Monster* pMonster, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); */ void execute(Slayer* pSlayer, ObjectID_t ObjectID, SkillSlot* pSkillSlot, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); void execute(Slayer* pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot* pSkillSlot, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); /* void execute(Vampire* pVampire, ObjectID_t ObjectID, VampireSkillSlot* pVampireSkillSlot, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); void execute(Monster* pMonster, Creature* pEnemy, const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result, CEffectID_t CEffectID=0) throw (Error); */};extern SimpleTileCureSkill g_SimpleTileCureSkill;#endif
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