effectghostblade.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 112 行
CPP
112 行
//////////////////////////////////////////////////////////////////////////////// Filename : EffectGhostBlade.cpp// Written by : elca// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectGhostBlade.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectGhostBlade::EffectGhostBlade(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGhostBlade::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGhostBlade::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectGhostBlade " << "unaffect BEGIN" << endl; Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); //cout << "EffectGhostBlade " << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGhostBlade::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectGhostBlade " << "unaffect BEGIN" << endl; Assert(pCreature != NULL); Assert(pCreature->isSlayer() == true); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); pCreature->removeFlag(Effect::EFFECT_CLASS_GHOST_BLADE); Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); SLAYER_RECORD prev; pSlayer->getSlayerRecord(prev); pSlayer->initAllStat(); pSlayer->sendRealWearingInfo(); pSlayer->sendModifyInfo(prev); // 捞棋飘啊 荤扼脸促绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pSlayer->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_GHOST_BLADE); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &gcRemoveEffect); //cout << "EffectGhostBlade " << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectGhostBlade::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectGhostBlade(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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