📄 effectprominence.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectProminence.cpp// Written by :// Description : //////////////////////////////////////////////////////////////////////////////#include "DB.h"#include "Effect.h"#include "EffectProminence.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "GamePlayer.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectProminence::EffectProminence(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) throw(Error){ __BEGIN_TRY m_pZone = pZone; m_X = zoneX; m_Y = zoneY; m_UserObjectID = 0; m_SendEffectClass = getEffectClass(); m_bForce = false; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectProminence::affect() throw(Error){ __BEGIN_TRY //cout << "EffectProminence" << "affect BEGIN" << endl; Assert(m_pZone != NULL); // 捞棋飘 荤侩磊甫 啊廉柯促. // 粮俊 绝阑 荐 乐栏骨肺 NULL 捞 瞪 荐 乐促. Creature * pCastCreature = m_pZone->getCreature( m_UserObjectID ); if ( pCastCreature == NULL && !isForce() ) { setNextTime(m_Tick); return; } // 泅犁 捞棋飘啊 嘿绢乐绰 鸥老阑 罐酒柯促. Tile& tile = m_pZone->getTile(m_X, m_Y); // 鸥老 救俊 粮犁窍绰 坷宏璃飘甸阑 八祸茄促. const slist<Object*>& oList = tile.getObjectList(); slist<Object*>::const_iterator itr = oList.begin(); for (; itr != oList.end(); itr++) { Assert(*itr != NULL); Object* pObject = *itr; Assert(pObject != NULL); if (pObject->getObjectClass() == Object::OBJECT_CLASS_CREATURE) { Creature* pCreature = dynamic_cast<Creature*>(pObject); Assert(pCreature != NULL); // 公利惑怕 眉农. by sigi. 2002.9.5 // 魂 搁开. by sigi. 2002.9.13 if ( pCastCreature != NULL && (pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) || pCreature->isFlag(Effect::EFFECT_CLASS_COMA) || !canHit( pCastCreature, pCreature, SKILL_PROMINENCE, getLevel() )) ) { continue; } // 2003.1.10 by Sequoia // 救傈瘤措 眉农 if( !checkZoneLevelToHitTarget( pCreature ) ) continue; if (pCreature->getMoveMode() != Creature::MOVE_MODE_FLYING) { GCModifyInformation gcAttackerMI; GCModifyInformation gcDefenderMI; if (pCreature->isSlayer()) { Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); ::setDamage( pSlayer, m_Damage, pCastCreature, SKILL_PROMINENCE, &gcDefenderMI, &gcAttackerMI ); Player* pPlayer = pSlayer->getPlayer(); Assert(pPlayer != NULL); pPlayer->sendPacket(&gcDefenderMI); } else if (pCreature->isVampire()) { Vampire* pVampire = dynamic_cast<Vampire*>(pCreature); ::setDamage( pVampire, m_Damage, pCastCreature, SKILL_PROMINENCE, &gcDefenderMI, &gcAttackerMI ); Player* pPlayer = pVampire->getPlayer(); Assert(pPlayer != NULL); pPlayer->sendPacket(&gcDefenderMI); } else if (pCreature->isMonster()) { Monster* pMonster = dynamic_cast<Monster*>(pCreature); ::setDamage( pMonster, m_Damage, pCastCreature, SKILL_PROMINENCE, NULL, &gcAttackerMI ); } else if (pCreature->isOusters() && isForce() ) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); ::setDamage( pOusters, m_Damage, pCastCreature, SKILL_PROMINENCE, &gcDefenderMI, &gcAttackerMI ); Player* pPlayer = pOusters->getPlayer(); Assert(pPlayer != NULL); pPlayer->sendPacket(&gcDefenderMI); } else continue; // 酒快胶磐令唱 NPC 惑措肺... -_- // 磷菌栏搁 版氰摹霖促. 澜..... if ( pCastCreature != NULL ) { if (pCreature->isDead() && pCastCreature->isOusters()) { Ousters* pCastOusters = dynamic_cast<Ousters*>( pCastCreature ); Assert( pCastOusters != NULL ); int exp = computeCreatureExp(pCreature, 100, pCastOusters); shareOustersExp(pCastOusters, exp, gcAttackerMI); } } // 己氢 拌魂窍扁/* if ( pCastCreature != NULL && pCastCreature->isPC() && pCreature->isPC() ) { computeAlignmentChange( pCreature, m_Damage, pCastCreature, &gcDefenderMI, &gcAttackerMI ); modifiedAttacker = true; }*/ if ( gcAttackerMI.getShortCount() != 0 || gcAttackerMI.getLongCount() != 0 ) pCastCreature->getPlayer()->sendPacket(&gcAttackerMI); } } } setNextTime(m_Tick); //cout << "EffectProminence" << "affect END" << endl; __END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectProminence::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectProminence" << "unaffect BEGIN" << endl; Tile& tile = m_pZone->getTile(m_X, m_Y); tile.deleteEffect(m_ObjectID); //cout << "EffectProminence" << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectProminence::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectProminence(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}void EffectProminenceLoader::load(Zone* pZone) throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; Result* pResult = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pResult = pStmt->executeQuery( "SELECT LeftX, TopY, RightX, BottomY, Value1, Value2, Value3 FROM ZoneEffectInfo WHERE ZoneID = %d AND EffectID = %d", pZone->getZoneID(), (int)Effect::EFFECT_CLASS_PROMINENCE_3); while (pResult->next()) { int count = 0; ZoneCoord_t left = pResult->getInt( ++count ); ZoneCoord_t top = pResult->getInt( ++count ); ZoneCoord_t right = pResult->getInt( ++count ); ZoneCoord_t bottom = pResult->getInt( ++count ); int value1 = pResult->getInt( ++count ); int value2 = pResult->getInt( ++count ); int value3 = pResult->getInt( ++count ); VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); for ( int X = left ; X <= right ; X++ ) for ( int Y = top ; Y <= bottom ; Y++ ) { if ( rect.ptInRect(X, Y) ) { Tile& tile = pZone->getTile(X,Y); if ( tile.canAddEffect() ) { EffectProminence* pEffect = new EffectProminence(pZone, X, Y); pEffect->setTick( value2 ); pEffect->setDamage( value3 ); pEffect->setNextTime(0); pEffect->setForce( true ); pEffect->setSendEffectClass( Effect::EFFECT_CLASS_PROMINENCE_3 ); // 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促. pZone->registerObject(pEffect); pZone->addEffect(pEffect); tile.addEffect(pEffect); } } } } } END_DB(pStmt) __END_CATCH}EffectProminenceLoader* g_pEffectProminenceLoader = NULL;
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