📄 cureseriouswounds.cpp
字号:
//////////////////////////////////////////////////////////////////////////////// Filename : CureSeriousWounds.cpp// Written by : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CureSeriousWounds.h"#include "SimpleTileCureSkill.h"const uint SeriousBloodDrainLevel = 49;//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void CureSeriousWounds::execute(Slayer* pSlayer, ObjectID_t TargetObjectID, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; SkillInput input(pSlayer, pSkillSlot); SkillOutput output; input.TargetType = SkillInput::TARGET_OTHER; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.STRMultiplier = 1; param.DEXMultiplier = 1; param.INTMultiplier = 8; param.Level = SeriousBloodDrainLevel; SIMPLE_SKILL_OUTPUT result; g_SimpleTileCureSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void CureSeriousWounds::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; SkillInput input(pSlayer, pSkillSlot); SkillOutput output; input.TargetType = SkillInput::TARGET_SELF; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.STRMultiplier = 1; param.DEXMultiplier = 1; param.INTMultiplier = 8; param.Level = SeriousBloodDrainLevel; SIMPLE_SKILL_OUTPUT result; g_SimpleTileCureSkill.execute(pSlayer, pSkillSlot, param, result); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}void CureSeriousWounds::execute(Slayer* pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY SkillInput input(pSlayer, pSkillSlot); SkillOutput output; input.TargetType = SkillInput::TARGET_SELF; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.STRMultiplier = 1; param.DEXMultiplier = 1; param.INTMultiplier = 8; param.Level = SeriousBloodDrainLevel; SIMPLE_SKILL_OUTPUT result; //cout << "Tile X :" << (int)X << "Tile Y : " << (int)Y << endl; g_SimpleTileCureSkill.execute(pSlayer, X, Y, pSkillSlot, param, result); __END_CATCH}CureSeriousWounds g_CureSeriousWounds;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -