📄 explosionwater.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : ExplosionWater.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "ExplosionWater.h"#include "EffectExplosionWater.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCSkillToObjectOK6.h"//////////////////////////////////////////////////////////////////////////////// 酒快胶磐令 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void ExplosionWater::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY Assert(pOusters != NULL); Assert(pOustersSkillSlot != NULL); int Grade = 0; try { Player* pPlayer = pOusters->getPlayer(); Zone* pZone = pOusters->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); Creature* pTargetCreature = pZone->getCreature(TargetObjectID); // NPC绰 傍拜且 荐啊 绝促. // NoSuch力芭. by sigi. 2002.5.2 if (pTargetCreature==NULL || pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30 || pTargetCreature->isNPC()) { executeSkillFailException(pOusters, getSkillType(), Grade); return; } if ( pTargetCreature->isMonster() ) { Monster* pMonster = dynamic_cast<Monster*>(pTargetCreature); if ( pMonster != NULL && pMonster->isMaster() ) { executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature, Grade); return; } } GCSkillToObjectOK1 _GCSkillToObjectOK1; GCSkillToObjectOK2 _GCSkillToObjectOK2; GCSkillToObjectOK3 _GCSkillToObjectOK3; GCSkillToObjectOK4 _GCSkillToObjectOK4; GCSkillToObjectOK5 _GCSkillToObjectOK5; GCSkillToObjectOK6 _GCSkillToObjectOK6; Item* pItem = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND); if (pItem == NULL || pItem->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND)) { executeSkillFailException(pOusters, getSkillType(), Grade); return; } SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(getSkillType()); int RequiredMP = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()/3; bool bManaCheck = hasEnoughMana(pOusters, RequiredMP); bool bTimeCheck = verifyRunTime(pOustersSkillSlot); bool bRangeCheck = verifyDistance(pOusters, pTargetCreature, pSkillInfo->getRange()); bool bHitRoll = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot); bool bCanHit = canHit(pOusters, pTargetCreature, getSkillType()); bool bPK = verifyPK(pOusters, pTargetCreature); bool bSatisfyRequire = pOusters->satisfySkillRequire( pSkillInfo ); if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bCanHit && bPK && bSatisfyRequire ) { decreaseMana(pOusters, RequiredMP, _GCSkillToObjectOK1); ZoneCoord_t X = pOusters->getX(); ZoneCoord_t Y = pOusters->getY(); ZoneCoord_t targetX = pTargetCreature->getX(); ZoneCoord_t targetY = pTargetCreature->getY(); SkillInput input(pOusters, pOustersSkillSlot); SkillOutput output; computeOutput(input, output); Damage_t Damage = output.Damage; bool dummy; computeCriticalBonus(pOusters, getSkillType(), Damage, dummy); bool bCanSeeCaster = canSee(pTargetCreature, pOusters); if (bCanSeeCaster) { setDamage(pTargetCreature, Damage, pOusters, getSkillType(), &_GCSkillToObjectOK2, &_GCSkillToObjectOK1); computeAlignmentChange(pTargetCreature, Damage, pOusters, &_GCSkillToObjectOK2, &_GCSkillToObjectOK1); decreaseDurability(pOusters, pTargetCreature, pSkillInfo->getPoint(), &_GCSkillToObjectOK1, &_GCSkillToObjectOK2); } else { setDamage(pTargetCreature, Damage, pOusters, getSkillType(), &_GCSkillToObjectOK6, &_GCSkillToObjectOK1); computeAlignmentChange(pTargetCreature, Damage, pOusters, &_GCSkillToObjectOK6, &_GCSkillToObjectOK1); decreaseDurability(pOusters, pTargetCreature, pSkillInfo->getPoint(), &_GCSkillToObjectOK1, &_GCSkillToObjectOK6); } EffectExplosionWater* pEffect = new EffectExplosionWater( pTargetCreature ); pEffect->setDamageReduce( output.Tick ); pEffect->setDeadline( output.Duration ); pTargetCreature->setFlag( pEffect->getEffectClass() ); pTargetCreature->addEffect( pEffect ); GCAddEffect gcAddEffect; gcAddEffect.setObjectID( pTargetCreature->getObjectID() ); gcAddEffect.setEffectID( pEffect->getEffectClass() ); gcAddEffect.setDuration( output.Duration ); pZone->broadcastPacket( pTargetCreature->getX(), pTargetCreature->getY(), &gcAddEffect ); if (pTargetCreature->isDead()) { int exp = computeCreatureExp(pTargetCreature, 100, pOusters); shareOustersExp(pOusters, exp, _GCSkillToObjectOK1); } increaseAlignment(pOusters, pTargetCreature, _GCSkillToObjectOK1); _GCSkillToObjectOK1.setSkillType(getSkillType()); _GCSkillToObjectOK1.setCEffectID(CEffectID); _GCSkillToObjectOK1.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK1.setDuration(0); _GCSkillToObjectOK1.setGrade(Grade); _GCSkillToObjectOK1.setDuration(output.Duration); _GCSkillToObjectOK2.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK2.setSkillType(getSkillType()); _GCSkillToObjectOK2.setDuration(0); _GCSkillToObjectOK2.setGrade(Grade); _GCSkillToObjectOK2.setDuration(output.Duration); _GCSkillToObjectOK3.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK3.setSkillType(getSkillType()); _GCSkillToObjectOK3.setTargetXY(targetX, targetY); _GCSkillToObjectOK3.setGrade(Grade); _GCSkillToObjectOK4.setSkillType(getSkillType()); _GCSkillToObjectOK4.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK4.setGrade(Grade); _GCSkillToObjectOK4.setDuration(output.Duration); _GCSkillToObjectOK5.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK5.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK5.setSkillType(getSkillType()); _GCSkillToObjectOK5.setGrade(Grade); _GCSkillToObjectOK5.setDuration(output.Duration); _GCSkillToObjectOK6.setXY(X, Y); _GCSkillToObjectOK6.setSkillType(getSkillType()); _GCSkillToObjectOK6.setDuration(0); _GCSkillToObjectOK6.setGrade(Grade); _GCSkillToObjectOK6.setDuration(output.Duration); pPlayer->sendPacket(&_GCSkillToObjectOK1); Player* pTargetPlayer = NULL; if (pTargetCreature->isPC()) { pTargetPlayer = pTargetCreature->getPlayer(); Assert(pTargetPlayer != NULL); if (bCanSeeCaster) pTargetPlayer->sendPacket(&_GCSkillToObjectOK2); else pTargetPlayer->sendPacket(&_GCSkillToObjectOK6); } else { Monster* pMonster = dynamic_cast<Monster*>(pTargetCreature); pMonster->addEnemy(pOusters); } list<Creature*> cList; cList.push_back(pOusters); cList.push_back(pTargetCreature); cList = pZone->broadcastSkillPacket(X, Y, targetX, targetY, &_GCSkillToObjectOK5, cList); pZone->broadcastPacket(X, Y, &_GCSkillToObjectOK3 , cList); pZone->broadcastPacket(targetX, targetY, &_GCSkillToObjectOK4 , cList); pOustersSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature, Grade); } } catch (Throwable & t) { executeSkillFailException(pOusters, getSkillType(), Grade); } __END_CATCH}ExplosionWater g_ExplosionWater;
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