⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 explosionwater.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : ExplosionWater.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "ExplosionWater.h"#include "EffectExplosionWater.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCSkillToObjectOK6.h"//////////////////////////////////////////////////////////////////////////////// 酒快胶磐令 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void ExplosionWater::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	int Grade = 0;	try 	{		Player* pPlayer = pOusters->getPlayer();		Zone* pZone = pOusters->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		// NPC绰 傍拜且 荐啊 绝促.		// NoSuch力芭. by sigi. 2002.5.2		if (pTargetCreature==NULL			|| pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30			|| pTargetCreature->isNPC())		{			executeSkillFailException(pOusters, getSkillType(), Grade);			return;		}		if ( pTargetCreature->isMonster() )		{			Monster* pMonster = dynamic_cast<Monster*>(pTargetCreature);			if ( pMonster != NULL && pMonster->isMaster() )			{				executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature, Grade);				return;			}		}		GCSkillToObjectOK1 _GCSkillToObjectOK1;		GCSkillToObjectOK2 _GCSkillToObjectOK2;		GCSkillToObjectOK3 _GCSkillToObjectOK3;		GCSkillToObjectOK4 _GCSkillToObjectOK4;		GCSkillToObjectOK5 _GCSkillToObjectOK5;		GCSkillToObjectOK6 _GCSkillToObjectOK6;		Item* pItem = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND);		if (pItem == NULL || pItem->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND))		{			executeSkillFailException(pOusters, getSkillType(), Grade);			return;		}		SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(getSkillType());		int  RequiredMP         = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()/3;		bool bManaCheck         = hasEnoughMana(pOusters, RequiredMP);		bool bTimeCheck         = verifyRunTime(pOustersSkillSlot);		bool bRangeCheck        = verifyDistance(pOusters, pTargetCreature, pSkillInfo->getRange());		bool bHitRoll           = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot);		bool bCanHit            = canHit(pOusters, pTargetCreature, getSkillType());		bool bPK                = verifyPK(pOusters, pTargetCreature);		bool bSatisfyRequire	= pOusters->satisfySkillRequire( pSkillInfo );		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bCanHit && bPK && bSatisfyRequire )		{            decreaseMana(pOusters, RequiredMP, _GCSkillToObjectOK1);			ZoneCoord_t X   = pOusters->getX();			ZoneCoord_t Y   = pOusters->getY();			ZoneCoord_t targetX = pTargetCreature->getX();			ZoneCoord_t targetY = pTargetCreature->getY();			SkillInput input(pOusters, pOustersSkillSlot);			SkillOutput output;			computeOutput(input, output);			Damage_t Damage = output.Damage;			bool dummy;			computeCriticalBonus(pOusters, getSkillType(), Damage, dummy);			bool bCanSeeCaster = canSee(pTargetCreature, pOusters);			if (bCanSeeCaster) 			{				setDamage(pTargetCreature, Damage, pOusters, getSkillType(), &_GCSkillToObjectOK2, &_GCSkillToObjectOK1);				computeAlignmentChange(pTargetCreature, Damage, pOusters, &_GCSkillToObjectOK2, &_GCSkillToObjectOK1);				decreaseDurability(pOusters, pTargetCreature, pSkillInfo->getPoint(), &_GCSkillToObjectOK1, &_GCSkillToObjectOK2);			}			else			{				setDamage(pTargetCreature, Damage, pOusters, getSkillType(), &_GCSkillToObjectOK6, &_GCSkillToObjectOK1);				computeAlignmentChange(pTargetCreature, Damage, pOusters, &_GCSkillToObjectOK6, &_GCSkillToObjectOK1);				decreaseDurability(pOusters, pTargetCreature, pSkillInfo->getPoint(), &_GCSkillToObjectOK1, &_GCSkillToObjectOK6);			}			EffectExplosionWater* pEffect = new EffectExplosionWater( pTargetCreature );			pEffect->setDamageReduce( output.Tick );			pEffect->setDeadline( output.Duration );			pTargetCreature->setFlag( pEffect->getEffectClass() );			pTargetCreature->addEffect( pEffect );			GCAddEffect gcAddEffect;			gcAddEffect.setObjectID( pTargetCreature->getObjectID() );			gcAddEffect.setEffectID( pEffect->getEffectClass() );			gcAddEffect.setDuration( output.Duration );						pZone->broadcastPacket( pTargetCreature->getX(), pTargetCreature->getY(), &gcAddEffect );			if (pTargetCreature->isDead())			{				int exp = computeCreatureExp(pTargetCreature, 100, pOusters);				shareOustersExp(pOusters, exp, _GCSkillToObjectOK1);			}			increaseAlignment(pOusters, pTargetCreature, _GCSkillToObjectOK1);			_GCSkillToObjectOK1.setSkillType(getSkillType());			_GCSkillToObjectOK1.setCEffectID(CEffectID);			_GCSkillToObjectOK1.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK1.setDuration(0);			_GCSkillToObjectOK1.setGrade(Grade);			_GCSkillToObjectOK1.setDuration(output.Duration);					_GCSkillToObjectOK2.setObjectID(pOusters->getObjectID());			_GCSkillToObjectOK2.setSkillType(getSkillType());			_GCSkillToObjectOK2.setDuration(0);			_GCSkillToObjectOK2.setGrade(Grade);			_GCSkillToObjectOK2.setDuration(output.Duration);						_GCSkillToObjectOK3.setObjectID(pOusters->getObjectID());			_GCSkillToObjectOK3.setSkillType(getSkillType());			_GCSkillToObjectOK3.setTargetXY(targetX, targetY);			_GCSkillToObjectOK3.setGrade(Grade);					_GCSkillToObjectOK4.setSkillType(getSkillType());			_GCSkillToObjectOK4.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK4.setGrade(Grade);			_GCSkillToObjectOK4.setDuration(output.Duration);			_GCSkillToObjectOK5.setObjectID(pOusters->getObjectID());			_GCSkillToObjectOK5.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK5.setSkillType(getSkillType());			_GCSkillToObjectOK5.setGrade(Grade);			_GCSkillToObjectOK5.setDuration(output.Duration);						_GCSkillToObjectOK6.setXY(X, Y);			_GCSkillToObjectOK6.setSkillType(getSkillType());			_GCSkillToObjectOK6.setDuration(0);			_GCSkillToObjectOK6.setGrade(Grade);			_GCSkillToObjectOK6.setDuration(output.Duration);			pPlayer->sendPacket(&_GCSkillToObjectOK1);					Player* pTargetPlayer = NULL;			if (pTargetCreature->isPC()) 			{				pTargetPlayer = pTargetCreature->getPlayer();				Assert(pTargetPlayer != NULL);				if (bCanSeeCaster) pTargetPlayer->sendPacket(&_GCSkillToObjectOK2);				else pTargetPlayer->sendPacket(&_GCSkillToObjectOK6);			} 			else 			{				Monster* pMonster = dynamic_cast<Monster*>(pTargetCreature);				pMonster->addEnemy(pOusters);			}			list<Creature*> cList;			cList.push_back(pOusters);			cList.push_back(pTargetCreature);			cList = pZone->broadcastSkillPacket(X, Y, targetX, targetY, &_GCSkillToObjectOK5, cList);						pZone->broadcastPacket(X, Y,  &_GCSkillToObjectOK3 , cList);			pZone->broadcastPacket(targetX, targetY,  &_GCSkillToObjectOK4 , cList);			pOustersSkillSlot->setRunTime(output.Delay);		}		else 		{			executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature, Grade);		}	}	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType(), Grade);	}	__END_CATCH}ExplosionWater g_ExplosionWater;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -