📄 effectdetectmine.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectDetectMine.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectDetectMine.h"#include "Creature.h"#include "DB.h"#include "Slayer.h"EffectDetectMine::EffectDetectMine(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}void EffectDetectMine::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectDetectMine::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectDetectMine::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY //cout << "EffectDetectMine " << "unaffect BEGIN" << endl; Assert(pCreature != NULL); pCreature->removeFlag(Effect::EFFECT_CLASS_REVEALER); // detect hidden狼 塞栏肺 杭荐 乐菌带 hidden creature甫 昏力秦具茄促. Zone* pZone = pCreature->getZone(); pZone->updateMineScan(pCreature); //cout << "EffectDetectMine " << "unaffect END" << endl; __END_CATCH}void EffectDetectMine::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectDetectMine " << "unaffect BEGIN" << endl; Creature* pCreature = dynamic_cast<Creature*>(m_pTarget); unaffect(pCreature); //cout << "EffectDetectMine " << "unaffect END" << endl; __END_CATCH}void EffectDetectMine::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject) throw(Error){ __BEGIN_TRY __END_CATCH}string EffectDetectMine::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectDetectMine(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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