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📄 effectdetectmine.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectDetectMine.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectDetectMine.h"#include "Creature.h"#include "DB.h"#include "Slayer.h"EffectDetectMine::EffectDetectMine(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}void EffectDetectMine::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}void EffectDetectMine::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}void EffectDetectMine::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectDetectMine " << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	pCreature->removeFlag(Effect::EFFECT_CLASS_REVEALER);	// detect hidden狼 塞栏肺 杭荐 乐菌带 hidden creature甫 昏力秦具茄促.	Zone* pZone = pCreature->getZone();	pZone->updateMineScan(pCreature);	//cout << "EffectDetectMine " << "unaffect END" << endl;	__END_CATCH}void EffectDetectMine::unaffect()	throw(Error){	__BEGIN_TRY	//cout << "EffectDetectMine " << "unaffect BEGIN" << endl;	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect(pCreature);	//cout << "EffectDetectMine " << "unaffect END" << endl;	__END_CATCH}void EffectDetectMine::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}string EffectDetectMine::toString() const 	throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectDetectMine("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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