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📄 effectflare.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectFlare.h// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_FLARE__#define __EFFECT_FLARE__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectFlare//////////////////////////////////////////////////////////////////////////////class EffectFlare : public Effect {public:	EffectFlare(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_FLARE; }	void affect() throw(Error){}	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Item*  pItem) throw(Error) {}	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	virtual void create(const string & ownerID) throw(Error);	virtual void destroy(const string & ownerID) throw(Error);	virtual void save(const string & ownerID) throw(Error);	string toString() const throw();	public:	int getLevel() const throw() { return m_Level; }	void setLevel(int Level) throw() { m_Level = Level; }	Sight_t getOldSight() const throw() { return m_OldSight; }	void setOldSight(Sight_t OldSight) throw() { m_OldSight = OldSight; }private:	int		m_Level;	Sight_t m_OldSight;};//////////////////////////////////////////////////////////////////////////////// class EffectFlareLoader//////////////////////////////////////////////////////////////////////////////class EffectFlareLoader : public EffectLoader {public:	virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_FLARE; }	virtual string getEffectClassName() const throw() { return "EffectFlare"; }public:	virtual void load(Creature* pCreature) throw(Error);};extern EffectFlareLoader* g_pEffectFlareLoader;#endif // __EFFECT_YELLOW_POISON_TO_CREATURE__

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