📄 typhoon.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : Typhoon.cpp// Written by : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "Typhoon.h"#include "SimpleMeleeSkill.h"#include "EffectTyphoon.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void Typhoon::execute(Slayer * pSlayer, ObjectID_t TargetObjectID, SkillSlot * pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.ItemClass = Item::ITEM_CLASS_BLADE; param.STRMultiplier = 8; param.DEXMultiplier = 1; param.INTMultiplier = 1; param.bMagicHitRoll = false; param.bMagicDamage = false; param.bAdd = true; SIMPLE_SKILL_OUTPUT result; //cout << "Typhoon damage = " << output.Damage << endl; g_SimpleMeleeSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result); if (result.bSuccess) { //cout << "Typhoon Success" << endl; Zone* pZone = pSlayer->getZone(); Assert(pZone!=NULL); Creature* pCreature = pZone->getCreature( TargetObjectID ); if (pCreature!=NULL) { // 阁胶磐牢 版快父 delay甫 眠啊茄促. // player甸篮 client俊辑 贸府窍霸 登绢乐促. if (pCreature->isMonster()) { Monster* pMonster = dynamic_cast<Monster*>(pCreature); // delay汲沥 ( + 1檬 ) if (!pMonster->isMaster()#ifdef __UNDERWORLD__ && !pMonster->isUnderworld() && pMonster->getMonsterType() != 599#endif ) { Timeval delay; delay.tv_sec = 1; delay.tv_usec = 0;//500000; pMonster->addAccuDelay(delay); } } } } // 惑措俊霸 单固瘤甫 霖 促澜 捞棋飘甫 嘿咯霖促. //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}Typhoon g_Typhoon;
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