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📄 simplelinearmeleeskill.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : SimpleLinearMeleeSkill.cpp// Written by  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#include "SimpleLinearMeleeSkill.h"#include "Geometry.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"SimpleLinearMeleeSkill g_SimpleLinearMeleeSkill;//////////////////////////////////////////////////////////////////////////////// class SimpleLinearMeleeSkill member methods//////////////////////////////////////////////////////////////////////////////void SimpleLinearMeleeSkill::execute(Slayer* pSlayer, int X, int Y, SkillSlot* pSkillSlot,	const SIMPLE_SKILL_INPUT& param, SIMPLE_SKILL_OUTPUT& result,	CEffectID_t CEffectID=0) throw (Error){	__BEGIN_TRY	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		// 父老 捞 扁贱捞 漂喊茄 公扁啊 乐绢具 矫傈且 荐 乐绰 扁贱捞扼搁...		// 弊 拌凯狼 公扁甫 甸绊 乐绰瘤甫 眉农秦辑 酒聪扼搁 角菩促.		bool bIncreaseExp = true;		if (param.ItemClass != Item::ITEM_CLASS_MAX)		{			Item* pItem = pSlayer->getWearItem(Slayer::WEAR_RIGHTHAND);			if (pItem == NULL || pItem->getItemClass() != param.ItemClass)			{				executeSkillFailException(pSlayer, param.SkillType);				return;			}			bIncreaseExp = pSlayer->isRealWearingEx(Slayer::WEAR_RIGHTHAND);		}		GCSkillToTileOK1 _GCSkillToTileOK1;		GCSkillToTileOK2 _GCSkillToTileOK2;		GCSkillToTileOK3 _GCSkillToTileOK3;		GCSkillToTileOK4 _GCSkillToTileOK4;		GCSkillToTileOK5 _GCSkillToTileOK5;		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(param.SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		Level_t           SkillLevel = pSkillSlot->getExpLevel();		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = verifyDistance(pSlayer, X, Y, pSkillInfo->getRange());		if (bManaCheck && bTimeCheck && bRangeCheck)		{			// MP甫 冻绢哆赴促.			decreaseMana(pSlayer, RequiredMP, _GCSkillToTileOK1);			// 谅钎客 规氢阑 备茄促.			ZoneCoord_t myX          = pSlayer->getX();			ZoneCoord_t myY          = pSlayer->getY();			Dir_t       dir          = calcDirection(myX, myY, X, Y);			Damage_t    Damage       = 0;			Damage_t    MaxDamage    = 0;			bool        bCriticalHit = false;			list<POINT> ptList;			getPointsFromLineEx(myX, myY, X, Y, pSkillInfo->getRange(), ptList);			VSRect rect(1, 1, pZone->getWidth()-2, pZone->getHeight()-2);			list<Creature*> cList;			bool bHit = false;			list<POINT>::iterator ptitr = ptList.begin();			for (; ptitr != ptList.end(); ptitr++)			{				int tileX   = (*ptitr).x;				int tileY   = (*ptitr).y;				// 粮 郴何捞绊, 救傈瘤措啊 酒聪扼搁 嘎阑 犬伏捞 乐促.				if (rect.ptInRect(tileX, tileY))				{					// 鸥老阑 罐酒柯促.					Tile& tile = pZone->getTile(tileX, tileY);					list<Creature*> targetList;					if (tile.hasCreature(Creature::MOVE_MODE_WALKING))					{						Creature* pCreature = tile.getCreature(Creature::MOVE_MODE_WALKING);						targetList.push_back(pCreature);					}					if (tile.hasCreature(Creature::MOVE_MODE_FLYING))					{						Creature* pCreature = tile.getCreature(Creature::MOVE_MODE_FLYING);						targetList.push_back(pCreature);					}					if (tile.hasCreature(Creature::MOVE_MODE_BURROWING))					{						Creature* pCreature = tile.getCreature(Creature::MOVE_MODE_BURROWING);						targetList.push_back(pCreature);					}					list<Creature*>::iterator itr = targetList.begin();					for(; itr != targetList.end(); itr++)					{						Creature* pTargetCreature = (*itr);						Assert(pTargetCreature != NULL);						bool bMoveModeCheck  = (pTargetCreature->getMoveMode() == Creature::MOVE_MODE_WALKING) ? true : false;						bool bCanHit         = canHit(pSlayer, pTargetCreature, param.SkillType);						if( ( pTargetCreature->getMoveMode() == Creature::MOVE_MODE_FLYING ) &&  param.Level == 1 ) {							bMoveModeCheck = true;							bCanHit = true;						}						if( ( pTargetCreature->getMoveMode() == Creature::MOVE_MODE_BURROWING) &&  param.Level == 2 ) {							bMoveModeCheck = true;							bCanHit = true;						}						bool bRaceCheck      = pTargetCreature->isOusters() || pTargetCreature->isVampire() || pTargetCreature->isMonster();						bool bHitRoll        = false;						bool bPK             = verifyPK(pSlayer, pTargetCreature);						bool bZoneLevelCheck = checkZoneLevelToHitTarget(pTargetCreature);						bool bSetMinDamage   = false;						if (param.bMagicHitRoll)						{							bHitRoll = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot);						}						else						{							bHitRoll = HitRoll::isSuccess(pSlayer, pTargetCreature, SkillLevel/2);						}						// 档 拌凯狼 扁贱篮 嘎瘤 臼歹扼档 7%狼 单固瘤甫 啊柳促 - by bezz						if ( param.ItemClass == Item::ITEM_CLASS_BLADE && !bHitRoll )						{							bHitRoll = true;							bSetMinDamage = true;						}						if (pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30							|| pTargetCreature->isFlag(Effect::EFFECT_CLASS_COMA) )						{							bHitRoll = false; 						}						if (bMoveModeCheck && bRaceCheck && bHitRoll && bCanHit && bPK && bZoneLevelCheck)						{							bCriticalHit = false;							Damage       = 0;							if (param.bAdd)							{								Damage += computeDamage(pSlayer, pTargetCreature, SkillLevel/5, bCriticalHit);							}							if (param.bMagicDamage)							{								Damage += computeMagicDamage(pTargetCreature, param.SkillDamage, param.SkillType);							}							else							{								Damage += param.SkillDamage;							}							// HitRoll 俊辑 角菩茄 档 拌凯狼 扁贱狼 版快 7%狼 单固瘤甫 爱档废 茄促 - by bezz							if ( bSetMinDamage )							{								Damage = getPercentValue( Damage, 7 );							}							MaxDamage = max(Damage, MaxDamage);							ObjectID_t targetObjectID = pTargetCreature->getObjectID();							cList.push_back(pTargetCreature);							_GCSkillToTileOK1.addCListElement(targetObjectID);							_GCSkillToTileOK2.addCListElement(targetObjectID);							_GCSkillToTileOK5.addCListElement(targetObjectID);							// 老窜 嘎绰 仇捞 罐阑 菩哦篮 澄 惑怕肺 茄 盲肺, 单固瘤甫 霖促.							setDamage(pTargetCreature, Damage, pSlayer, param.SkillType, NULL, &_GCSkillToTileOK1);							computeAlignmentChange(pTargetCreature, Damage, pSlayer, NULL, &_GCSkillToTileOK1);							increaseAlignment(pSlayer, pTargetCreature, _GCSkillToTileOK1);							// 农府萍拿 洒飘扼搁 惑措规阑 第肺 拱矾唱霸 茄促.							if (bCriticalHit)							{								knockbackCreature(pZone, pTargetCreature, pSlayer->getX(), pSlayer->getY());							}							// 鸥百捞 浇饭捞绢啊 酒囱 版快俊父 嘎冕 吧肺 埃林茄促.							if (!pTargetCreature->isSlayer())							{								bHit = true;							}						}					} 				} 			}			if (bHit)			{				if (bIncreaseExp)				{					shareAttrExp(pSlayer, MaxDamage, param.STRMultiplier, param.DEXMultiplier, param.INTMultiplier, _GCSkillToTileOK1);					increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToTileOK1);					increaseSkillExp(pSlayer, DomainType,  pSkillSlot, pSkillInfo, _GCSkillToTileOK1);				}			}			decreaseDurability(pSlayer, NULL, pSkillInfo->getPoint(), &_GCSkillToTileOK1, NULL);			_GCSkillToTileOK1.setSkillType(param.SkillType);			_GCSkillToTileOK1.setCEffectID(CEffectID);			_GCSkillToTileOK1.setX(X);			_GCSkillToTileOK1.setY(Y);			_GCSkillToTileOK1.setRange(dir);			_GCSkillToTileOK1.setDuration(0);			_GCSkillToTileOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK2.setSkillType(param.SkillType);			_GCSkillToTileOK2.setX(X);			_GCSkillToTileOK2.setY(Y);			_GCSkillToTileOK2.setRange(dir);			_GCSkillToTileOK2.setDuration(0);			_GCSkillToTileOK3.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK3.setSkillType(param.SkillType);			_GCSkillToTileOK3.setX(X);			_GCSkillToTileOK3.setY(Y);			_GCSkillToTileOK4.setSkillType(param.SkillType);			_GCSkillToTileOK4.setX(X);			_GCSkillToTileOK4.setY(Y);			_GCSkillToTileOK4.setRange(dir);			_GCSkillToTileOK4.setDuration(0);			_GCSkillToTileOK5.setObjectID(pSlayer->getObjectID());			_GCSkillToTileOK5.setSkillType(param.SkillType);			_GCSkillToTileOK5.setX(X);			_GCSkillToTileOK5.setY(Y);			_GCSkillToTileOK5.setRange(dir);			_GCSkillToTileOK5.setDuration(0);			pPlayer->sendPacket(&_GCSkillToTileOK1);			// 捞 扁贱俊 狼秦 康氢阑 罐绰 仇甸俊霸 菩哦阑 焊郴拎具 茄促.			for (list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); itr++)			{				Creature * pTargetCreature = *itr;				Assert(pTargetCreature != NULL);				if (pTargetCreature->isPC())				{					_GCSkillToTileOK2.clearList();					// HP狼 函版荤亲阑 菩哦俊促 扁废茄促.					HP_t targetHP = 0;					if (pTargetCreature->isSlayer())					{						targetHP = (dynamic_cast<Slayer*>(pTargetCreature))->getHP(ATTR_CURRENT);					}					else if (pTargetCreature->isVampire())					{						targetHP = (dynamic_cast<Vampire*>(pTargetCreature))->getHP(ATTR_CURRENT);					}					else if (pTargetCreature->isOusters())					{						targetHP = (dynamic_cast<Ousters*>(pTargetCreature))->getHP(ATTR_CURRENT);					}					_GCSkillToTileOK2.addShortData(MODIFY_CURRENT_HP, targetHP);					// 酒捞袍狼 郴备仿阑 冻绢哆赴促.					decreaseDurability(NULL, pTargetCreature, pSkillInfo->getPoint(), NULL, &_GCSkillToTileOK2);					// 菩哦阑 焊郴霖促.					pTargetCreature->getPlayer()->sendPacket(&_GCSkillToTileOK2);				}				else if (pTargetCreature->isMonster())				{					// 寸辟 利栏肺 牢侥茄促.					Monster* pMonster = dynamic_cast<Monster*>(pTargetCreature);					pMonster->addEnemy(pSlayer);				}			}			cList.push_back(pSlayer);			cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5 , cList);			pZone->broadcastPacket(myX, myY,  &_GCSkillToTileOK3 , cList);			pZone->broadcastPacket(X, Y,  &_GCSkillToTileOK4 , cList);			// set Next Run Time			pSkillSlot->setRunTime(param.Delay);			result.bSuccess = true;		}		else		{			executeSkillFailNormal(pSlayer, param.SkillType, NULL);		}	}	catch (Throwable & t)	{		executeSkillFailException(pSlayer, param.SkillType);	}	__END_CATCH}/*void SimpleLinearMeleeSkill::execute(Vampire* pVampire, int X, int Y, VampireSkillSlot* pVampireSkillSlot, 	const SIMPLE_SKILL_INPUT& param,  SIMPLE_SKILL_OUTPUT& result,	CEffectID_t CEffectID=0) throw (Error){	__BEGIN_TRY	__END_CATCH}void SimpleLinearMeleeSkill::execute(Monster* pMonster, int X, int Y,	const SIMPLE_SKILL_INPUT& param,  SIMPLE_SKILL_OUTPUT& result,	CEffectID_t CEffectID=0) throw (Error){	__BEGIN_TRY	__END_CATCH}*/

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