📄 effectgunshotguidancepoint.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectGunShotGuidancePoint.cpp// Written by : bezz//////////////////////////////////////////////////////////////////////////////#include "EffectGunShotGuidancePoint.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "GamePlayer.h"#include "PCFinder.h"#include "ZoneUtil.h"#include "ZoneInfoManager.h"#include "SkillUtil.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCAddEffectToTile.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectGunShotGuidancePoint::EffectGunShotGuidancePoint(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y) throw(Error){ __BEGIN_TRY m_pZone = pZone; m_X = x; m_Y = y; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGunShotGuidancePoint::unaffect() throw(Error){ __BEGIN_TRY Tile& tile = m_pZone->getTile( m_X, m_Y ); tile.deleteEffect( m_ObjectID ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectGunShotGuidancePoint::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectGunShotGuidancePoint(" << ")"; return msg.toString(); __END_CATCH}
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