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📄 effectgunshotguidancepoint.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectGunShotGuidancePoint.cpp// Written by  : bezz//////////////////////////////////////////////////////////////////////////////#include "EffectGunShotGuidancePoint.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "GamePlayer.h"#include "PCFinder.h"#include "ZoneUtil.h"#include "ZoneInfoManager.h"#include "SkillUtil.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCAddEffectToTile.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectGunShotGuidancePoint::EffectGunShotGuidancePoint(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y)	throw(Error){	__BEGIN_TRY	m_pZone = pZone;	m_X = x;	m_Y = y;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGunShotGuidancePoint::unaffect()	throw(Error){	__BEGIN_TRY	Tile& tile = m_pZone->getTile( m_X, m_Y );	tile.deleteEffect( m_ObjectID );		__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectGunShotGuidancePoint::toString() const 	throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectGunShotGuidancePoint("		<< ")";	return msg.toString();	__END_CATCH}

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