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📄 effectsummonwaterelemental.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectSummonWaterElemental.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectSummonWaterElemental.h"#include "Ousters.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "GamePlayer.h"#include "PCFinder.h"#include "ZoneUtil.h"#include "ZoneInfoManager.h"#include "SkillUtil.h"#include "HitRoll.h"#include "SkillInfo.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCAddEffectToTile.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectSummonWaterElemental::EffectSummonWaterElemental(Creature* pCreature)	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Assert(pCreature->isOusters());	setTarget(pCreature);	__END_CATCH}void EffectSummonWaterElemental::affect()	throw(Error){	__BEGIN_TRY	Creature* pCastCreature = dynamic_cast<Creature*>(m_pTarget);	if ( pCastCreature == NULL || !pCastCreature->isOusters() || pCastCreature->isDead() ) return;	Ousters* pOusters = dynamic_cast<Ousters*>(pCastCreature);	Assert( pOusters != NULL );	Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND);	if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND))	{		// 吝埃俊 府胶撇复阑 哗滚府搁 捞棋飘档 荤扼柳促.		setDeadline(0);		return;	}	Player* pPlayer = dynamic_cast<Player*>(pCastCreature->getPlayer());	Assert( pPlayer != NULL );	Zone* pZone = pCastCreature->getZone();	Assert( pZone != NULL );	SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo( SKILL_SUMMON_WATER_ELEMENTAL );	OustersSkillSlot* pSkillSlot = pOusters->getSkill( SKILL_SUMMON_WATER_ELEMENTAL );	bool bHitRoll = HitRoll::isSuccessMagic( pOusters, pSkillInfo, pSkillSlot );	if ( bHitRoll )	{		int HealPoint = getDamage();		bool healed = false;		int PartyID = pOusters->getPartyID();		if (PartyID != 0)		{			// 颇萍俊 啊涝登绢 乐促搁 肺拿 颇萍 概聪历甫 烹秦 			// 林困狼 颇萍盔甸苞 版氰摹甫 傍蜡茄促.			LocalPartyManager* pLPM = pOusters->getLocalPartyManager();			Assert(pLPM != NULL);			healed = pLPM->shareWaterElementalHeal( PartyID, pOusters, HealPoint );		}		if ( pOusters->getHP(ATTR_MAX) != pOusters->getHP() )		{			GCModifyInformation gcMI;			HP_t final = min( (int)pOusters->getHP(ATTR_MAX), pOusters->getHP() + HealPoint );			if ( final > pOusters->getHP(ATTR_MAX) - pOusters->getSilverDamage() )			{				pOusters->setSilverDamage( pOusters->getHP(ATTR_MAX) - final );				gcMI.addShortData(MODIFY_SILVER_DAMAGE, pOusters->getSilverDamage());			}			if ( pOusters->getHP() != final )			{				pOusters->setHP( final );				gcMI.addShortData(MODIFY_CURRENT_HP, final);			}			GCStatusCurrentHP gcHP;			gcHP.setObjectID( pOusters->getObjectID() );			gcHP.setCurrentHP( final );			pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &gcHP);						pOusters->getPlayer()->sendPacket( &gcMI );			GCAddEffect gcAddEffect;			gcAddEffect.setObjectID(pOusters->getObjectID());			gcAddEffect.setEffectID(Effect::EFFECT_CLASS_WATER_ELEMENTAL_HEALED);			gcAddEffect.setDuration(0);			pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &gcAddEffect);			healed = true;		}		if ( healed )		{			GCAddEffect gcAddEffect;			gcAddEffect.setObjectID( pOusters->getObjectID() );			gcAddEffect.setEffectID(Effect::EFFECT_CLASS_WATER_ELEMENTAL_HEAL);			pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &gcAddEffect);		}	}	setNextTime( 20 );	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectSummonWaterElemental::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectSummonWaterElemental" << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	Assert(pCreature->isOusters());	// 敲贰弊甫 馋促.	pCreature->removeFlag(Effect::EFFECT_CLASS_WATER_ELEMENTAL);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature);	Assert( pTargetOusters != NULL );	// 捞棋飘甫 昏力窍扼绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_WATER_ELEMENTAL);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectSummonWaterElemental" << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectSummonWaterElemental::unaffect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectSummonWaterElemental::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectSummonWaterElemental("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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