📄 effectsoulchain.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectSoulChain.h// Written by : elca@ewestsoft.com// Description : // 焙牢扁贱 Sniping 肚绰 轨颇捞绢 扁贱 Invisibility肺 牢秦辑// 泅犁 痢痢 锐固秦廉啊绊 乐绰(荤扼瘤绊 乐绰) 农府媚俊 嘿绰 捞棋飘捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_SOUL_CHAIN__#define __EFFECT_SOUL_CHAIN__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectSoulChain//////////////////////////////////////////////////////////////////////////////class EffectSoulChain : public Effect {public: EffectSoulChain(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_SOUL_CHAIN; } void affect() throw(Error){} void affect(Creature* pCreature) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); string toString() const throw();public: Duration_t getDuration() const throw(Error) { return m_Duration;} void setDuration(Duration_t d) throw(Error) { m_Duration = d;} // get/set Target Name const string& getTargetName() const throw(Error) { return m_TargetName; } void setTargetName( const string& targetName ) throw(Error) { m_TargetName = targetName; } Zone* getZone() const throw() { return m_pZone; } void setZone( Zone* pZone ) throw() { m_pZone = pZone; } private: ObjectID_t m_OwnerOID; // 捞棋飘 吧赴 仇狼 OwnerID Zone* m_pZone; // Zone 器牢磐 Duration_t m_Duration; string m_TargetName; // Target Name};#endif
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