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📄 effectringofflare.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectRingOfFlare.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectRingOfFlare.h"#include "Ousters.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "GamePlayer.h"#include "PCFinder.h"#include "ZoneUtil.h"#include "ZoneInfoManager.h"#include "SkillUtil.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCAddEffectToTile.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectRingOfFlare::EffectRingOfFlare(Creature* pCreature)	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Assert(pCreature->isOusters());	setTarget(pCreature);	__END_CATCH}void EffectRingOfFlare::affect()	throw(Error){	__BEGIN_TRY	Creature* pCastCreature = dynamic_cast<Creature*>(m_pTarget);	if ( pCastCreature == NULL || !pCastCreature->isOusters() ) return;	Ousters* pOusters = dynamic_cast<Ousters*>(pCastCreature);	Assert( pOusters != NULL );	Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND);	if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND))	{		// 吝埃俊 府胶撇复阑 哗滚府搁 捞棋飘档 荤扼柳促.		setDeadline(0);		return;	}	Player* pPlayer = dynamic_cast<Player*>(pCastCreature->getPlayer());	Assert( pPlayer != NULL );	Zone* pZone = pCastCreature->getZone();	Assert( pZone != NULL );	VSRect rect( 0, 0, pZone->getWidth()-1, pZone->getHeight()-1 );	ZoneCoord_t Cx = pCastCreature->getX();	ZoneCoord_t Cy = pCastCreature->getY();	for ( int x=-1; x<=1; x++ )	{		for ( int y=-1; y<=1; y++ )		{			if ( x == 0 && y == 0 ) continue;			int X = Cx + x;			int Y = Cy + y;			if ( !rect.ptInRect( X, Y ) ) continue;			// 鸥老救俊 粮犁窍绰 坷宏璃飘甫 啊廉柯促.			Tile& tile = pZone->getTile( X, Y );			if( tile.hasCreature(Creature::MOVE_MODE_WALKING) )			{				Creature* pCreature = tile.getCreature(Creature::MOVE_MODE_WALKING);				Assert( pCreature != NULL );								GCModifyInformation gcAttackerMI;				// 磊脚篮 嘎瘤 臼绰促. 公利档 救 嘎绰促. 浇饭捞绢档 救 嘎蠢促.				// 救傈瘤措 眉农				// 2003.1.10 by bezz, Sequoia				if ( pCreature == m_pTarget				  || pCreature->isFlag( Effect::EFFECT_CLASS_NO_DAMAGE )				  || pCreature->isFlag( Effect::EFFECT_CLASS_COMA )				  || pCreature->isOusters()				  || !checkZoneLevelToHitTarget(pCreature)				)				{					continue;				}				if ( pCreature->isPC() )				{					//cout << pCreature->getName() << "阑 RingOfFlare肺 " << m_Damage << "父怒狼 单固瘤甫 玲嚼聪促." << endl;					GCModifyInformation gcMI;					::setDamage( pCreature, m_Damage, pCastCreature, SKILL_RING_OF_FLARE, &gcMI, &gcAttackerMI );					pCreature->getPlayer()->sendPacket( &gcMI );					// 嘎绰 悼累阑 焊咯霖促.					GCSkillToObjectOK2 gcSkillToObjectOK2;					gcSkillToObjectOK2.setObjectID( 1 );    // 狼固 绝促.					gcSkillToObjectOK2.setSkillType( SKILL_ATTACK_MELEE );					gcSkillToObjectOK2.setDuration(0);					pCreature->getPlayer()->sendPacket(&gcSkillToObjectOK2);				}				else if ( pCreature->isMonster() )				{					Monster* pMonster = dynamic_cast<Monster*>(pCreature);					::setDamage( pMonster, m_Damage, pCastCreature, SKILL_RING_OF_FLARE, NULL, &gcAttackerMI );					pMonster->addEnemy( pCastCreature );				}				GCSkillToObjectOK4 gcSkillToObjectOK4;				gcSkillToObjectOK4.setSkillType( SKILL_ATTACK_MELEE );				gcSkillToObjectOK4.setTargetObjectID( pCreature->getObjectID() );				gcSkillToObjectOK4.setDuration(0);				pZone->broadcastPacket( X, Y, &gcSkillToObjectOK4, pCreature );				// 磷菌栏搁 版氰摹霖促. 澜.....				if ( pCastCreature != NULL )				{					if (pCreature->isDead() && pCastCreature->isOusters())					{						Ousters* pCastOusters = dynamic_cast<Ousters*>( pCastCreature );						Assert( pCastOusters != NULL );						int exp = computeCreatureExp(pCreature, 100, pCastOusters);						shareOustersExp(pCastOusters, exp, gcAttackerMI);					}				}				if ( gcAttackerMI.getShortCount() != 0 || gcAttackerMI.getLongCount() != 0 ) pCastCreature->getPlayer()->sendPacket(&gcAttackerMI);			}		}	}	setNextTime( 10 );	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRingOfFlare::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectRingOfFlare" << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	Assert(pCreature->isOusters());	// 敲贰弊甫 馋促.	pCreature->removeFlag(Effect::EFFECT_CLASS_RING_OF_FLARE);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature);	Assert( pTargetOusters != NULL );	// 捞棋飘甫 昏力窍扼绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(getSendEffectClass());	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectRingOfFlare" << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRingOfFlare::unaffect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectRingOfFlare::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectRingOfFlare("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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