📄 effectringofflare.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectRingOfFlare.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectRingOfFlare.h"#include "Ousters.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "GamePlayer.h"#include "PCFinder.h"#include "ZoneUtil.h"#include "ZoneInfoManager.h"#include "SkillUtil.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCAddEffectToTile.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectRingOfFlare::EffectRingOfFlare(Creature* pCreature) throw(Error){ __BEGIN_TRY Assert(pCreature != NULL); Assert(pCreature->isOusters()); setTarget(pCreature); __END_CATCH}void EffectRingOfFlare::affect() throw(Error){ __BEGIN_TRY Creature* pCastCreature = dynamic_cast<Creature*>(m_pTarget); if ( pCastCreature == NULL || !pCastCreature->isOusters() ) return; Ousters* pOusters = dynamic_cast<Ousters*>(pCastCreature); Assert( pOusters != NULL ); Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND); if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND)) { // 吝埃俊 府胶撇复阑 哗滚府搁 捞棋飘档 荤扼柳促. setDeadline(0); return; } Player* pPlayer = dynamic_cast<Player*>(pCastCreature->getPlayer()); Assert( pPlayer != NULL ); Zone* pZone = pCastCreature->getZone(); Assert( pZone != NULL ); VSRect rect( 0, 0, pZone->getWidth()-1, pZone->getHeight()-1 ); ZoneCoord_t Cx = pCastCreature->getX(); ZoneCoord_t Cy = pCastCreature->getY(); for ( int x=-1; x<=1; x++ ) { for ( int y=-1; y<=1; y++ ) { if ( x == 0 && y == 0 ) continue; int X = Cx + x; int Y = Cy + y; if ( !rect.ptInRect( X, Y ) ) continue; // 鸥老救俊 粮犁窍绰 坷宏璃飘甫 啊廉柯促. Tile& tile = pZone->getTile( X, Y ); if( tile.hasCreature(Creature::MOVE_MODE_WALKING) ) { Creature* pCreature = tile.getCreature(Creature::MOVE_MODE_WALKING); Assert( pCreature != NULL ); GCModifyInformation gcAttackerMI; // 磊脚篮 嘎瘤 臼绰促. 公利档 救 嘎绰促. 浇饭捞绢档 救 嘎蠢促. // 救傈瘤措 眉农 // 2003.1.10 by bezz, Sequoia if ( pCreature == m_pTarget || pCreature->isFlag( Effect::EFFECT_CLASS_NO_DAMAGE ) || pCreature->isFlag( Effect::EFFECT_CLASS_COMA ) || pCreature->isOusters() || !checkZoneLevelToHitTarget(pCreature) ) { continue; } if ( pCreature->isPC() ) { //cout << pCreature->getName() << "阑 RingOfFlare肺 " << m_Damage << "父怒狼 单固瘤甫 玲嚼聪促." << endl; GCModifyInformation gcMI; ::setDamage( pCreature, m_Damage, pCastCreature, SKILL_RING_OF_FLARE, &gcMI, &gcAttackerMI ); pCreature->getPlayer()->sendPacket( &gcMI ); // 嘎绰 悼累阑 焊咯霖促. GCSkillToObjectOK2 gcSkillToObjectOK2; gcSkillToObjectOK2.setObjectID( 1 ); // 狼固 绝促. gcSkillToObjectOK2.setSkillType( SKILL_ATTACK_MELEE ); gcSkillToObjectOK2.setDuration(0); pCreature->getPlayer()->sendPacket(&gcSkillToObjectOK2); } else if ( pCreature->isMonster() ) { Monster* pMonster = dynamic_cast<Monster*>(pCreature); ::setDamage( pMonster, m_Damage, pCastCreature, SKILL_RING_OF_FLARE, NULL, &gcAttackerMI ); pMonster->addEnemy( pCastCreature ); } GCSkillToObjectOK4 gcSkillToObjectOK4; gcSkillToObjectOK4.setSkillType( SKILL_ATTACK_MELEE ); gcSkillToObjectOK4.setTargetObjectID( pCreature->getObjectID() ); gcSkillToObjectOK4.setDuration(0); pZone->broadcastPacket( X, Y, &gcSkillToObjectOK4, pCreature ); // 磷菌栏搁 版氰摹霖促. 澜..... if ( pCastCreature != NULL ) { if (pCreature->isDead() && pCastCreature->isOusters()) { Ousters* pCastOusters = dynamic_cast<Ousters*>( pCastCreature ); Assert( pCastOusters != NULL ); int exp = computeCreatureExp(pCreature, 100, pCastOusters); shareOustersExp(pCastOusters, exp, gcAttackerMI); } } if ( gcAttackerMI.getShortCount() != 0 || gcAttackerMI.getLongCount() != 0 ) pCastCreature->getPlayer()->sendPacket(&gcAttackerMI); } } } setNextTime( 10 ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRingOfFlare::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY //cout << "EffectRingOfFlare" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); Assert(pCreature->isOusters()); // 敲贰弊甫 馋促. pCreature->removeFlag(Effect::EFFECT_CLASS_RING_OF_FLARE); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature); Assert( pTargetOusters != NULL ); // 捞棋飘甫 昏力窍扼绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(getSendEffectClass()); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); //cout << "EffectRingOfFlare" << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRingOfFlare::unaffect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectRingOfFlare::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectRingOfFlare(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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