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📄 duplicateself.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : DuplicateSelf.cpp// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "DuplicateSelf.h"#include "MonsterSummonInfo.h"#include "ZoneUtil.h"#include "MasterLairManager.h"#include "MasterLairInfoManager.h"#include "MonsterManager.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCFakeMove.h"#include "Gpackets/GCSay.h"//////////////////////////////////////////////////////////////////////////////// 积己磊// 付胶农甫 檬扁拳茄促.//////////////////////////////////////////////////////////////////////////////DuplicateSelf::DuplicateSelf()	    throw(){	__BEGIN_TRY		// 赣.. 翠翠窍谷 抛捞喉肺 哗电瘤.. -_-;	m_DuplicateMonsterTypes[432] = 435;	 // 官配府 盒脚	m_DuplicateMonsterTypes[434] = 436;	 // 抛其令 盒脚	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 伎橇 勤甸矾///////////////////////////////////////////////////////////////////////////////*void DuplicateSelf::execute(Vampire* pVampire, VampireSkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pVampire != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pVampire->getPlayer();		Zone* pZone = pVampire->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t SkillType  = pSkillSlot->getSkillType();		SkillInfo*  pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		ZoneCoord_t x = pVampire->getX();		ZoneCoord_t y = pVampire->getY();		int  RequiredMP     = decreaseConsumeMP(pVampire, pSkillInfo);		bool bManaCheck     = hasEnoughMana(pVampire, RequiredMP);		bool bTimeCheck     = verifyRunTime(pSkillSlot);		bool bRangeCheck    = checkZoneLevelToUseSkill(pVampire);		bool bHitRoll       = HitRoll::isSuccessMagic(pVampire, pSkillInfo, pSkillSlot);		bool bTileCheck     = canBurrow(pZone, x, y);		bool bMoveModeCheck = pVampire->isWalking();		bool bEffected      = pVampire->isFlag(Effect::EFFECT_CLASS_HIDE);		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bTileCheck && bMoveModeCheck && !bEffected)		{			decreaseMana(pVampire, RequiredMP, _GCSkillToSelfOK1);						// 轨颇捞绢甫 顶 困俊辑 昏力窍扁 捞傈俊 扁贱 菩哦甸阑 朝赴促.			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(0);					_GCSkillToSelfOK2.setXY(x, y);			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration(0);					pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(x, y, &_GCSkillToSelfOK2, pVampire);			// 顶 困俊 唱客乐绰 轨颇捞绢 昏力窍扼绊 舅赴促.			GCDeleteObject gcDO;			gcDO.setObjectID(pVampire->getObjectID());			pZone->broadcastPacket(x, y, &gcDO, pVampire);			// 顶 加俊促啊 轨颇捞绢甫 眠啊茄促.			addBurrowingCreature(pZone, pVampire, x, y);						pSkillSlot->setRunTime();		} 		else 		{			executeSkillFailNormal(pVampire, getSkillType(), NULL);		}	} 	catch(Throwable & t) 	{		executeSkillFailException(pVampire, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}*///////////////////////////////////////////////////////////////////////////////// 阁胶磐 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void DuplicateSelf::execute(Monster* pMonster)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	//cout << "DuplicateSelf" << endl;	MonsterType_t MType = pMonster->getMonsterType();	hash_map<MonsterType_t, MonsterType_t>::const_iterator itr = m_DuplicateMonsterTypes.find( MType );	// 盒脚且 MonsterType捞 绝栏搁 盒脚 葛窍瘤..	if (itr==m_DuplicateMonsterTypes.end())	{		//cout <<"DuplicateSelf::noMonsterType: " << (int)MType << endl;		return;	}	MonsterType_t DuplicateMType = itr->second;	Assert(pMonster != NULL);	try 	{		Zone* pZone = pMonster->getZone();		Assert(pZone != NULL);		if (pMonster->isFlag(Effect::EFFECT_CLASS_HIDE))		{			//cout << "DuplicateSelf: hide" << endl;			return;		}		if (pMonster->isFlag(Effect::EFFECT_CLASS_INVISIBILITY))		{			addVisibleCreature(pZone, pMonster, true);		}		//GCSkillToSelfOK2 _GCSkillToSelfOK2;		ZoneCoord_t x = pMonster->getX();		ZoneCoord_t y = pMonster->getY();		bool bRangeCheck    = checkZoneLevelToUseSkill(pMonster);		//bool bMoveModeCheck = pMonster->isWalking();		if (bRangeCheck)// && bMoveModeCheck)		{			//cout << "DuplicateSelf OK" << endl;			GCSkillToTileOK5 _GCSkillToTileOK5;			_GCSkillToTileOK5.setObjectID(pMonster->getObjectID());			_GCSkillToTileOK5.setSkillType(getSkillType());			_GCSkillToTileOK5.setX(x);			_GCSkillToTileOK5.setY(y);			_GCSkillToTileOK5.setDuration(  0);			pZone->broadcastPacket(x, y,  &_GCSkillToTileOK5);			//--------------------------------------------------------			// 林困俊 knockback登绰嘎绰 局甸阑 眉农秦霖促.			//--------------------------------------------------------			//SkillInput input(pMonster);			//SkillOutput output;			//computeOutput(input, output);			// 阁胶磐甫 粮俊 眠啊茄促.			SUMMON_INFO		summonInfo;			summonInfo.scanEnemy = true;			summonInfo.hasItem = false;			summonInfo.initHPPercent = pMonster->getHP(ATTR_CURRENT)*100/pMonster->getHP(ATTR_MAX);						int numFake = min((1+rand()%3), pMonster->getINT()/100);			//cout << "numDuplicate =  " << numFake<< endl;			MonsterManager* pMonsterManager = pZone->getMonsterManager();			Assert(pMonsterManager != NULL);			list<Monster*> summonedMonsters;			for (int i=0; i<numFake; i++)			{				int X = max(0, min((int)pZone->getWidth()-1, (x - 5 + rand()%11)));				int Y = max(0, min((int)pZone->getHeight()-1, (y - 5 + rand()%11)));				try				{					pMonsterManager->addMonsters(X, Y, DuplicateMType, 1, summonInfo, &summonedMonsters);				}				catch (Throwable& t)				{					cerr << t.toString() << endl;				}			}			// 儡惑阑 焊咯霖促.			list<Monster*>::const_iterator iMonster = summonedMonsters.begin();			for (; iMonster!=summonedMonsters.end(); iMonster++)			{				Monster* pFakeMonster = *iMonster;				GCFakeMove gcFakeMove;				gcFakeMove.setObjectID( pMonster->getObjectID() );				gcFakeMove.setXY( pFakeMonster->getX(), pFakeMonster->getY() );								pZone->broadcastPacket( x, y,  &gcFakeMove);			}			// 宝洒 阁胶磐档 绢凋啊肺 捞悼秦夯促.			// 50锅 矫档..			for (int i=0; i<50; i++)			{				int X = max(0, min((int)pZone->getWidth()-1, (x - 8 + rand()%11)));				int Y = max(0, min((int)pZone->getHeight()-1, (y - 8 + rand()%11)));				if (pZone->moveFastMonster(pMonster, x,y, X,Y, getSkillType()))				{					break;				}			}		}		else 		{			//cout << "RangeCheckFailed" << endl;			executeSkillFailNormal(pMonster, getSkillType(), NULL);		}	} 	catch(Throwable & t) 	{		executeSkillFailException(pMonster, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}DuplicateSelf g_DuplicateSelf;

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