📄 effectobservingeye.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectObservingEye.cpp// Written by : elca// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectObservingEye.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "PacketUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCOtherModifyInfo.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectObservingEye::EffectObservingEye(Creature* pCreature) throw(Error){ __BEGIN_TRY Assert(pCreature != NULL); Assert(pCreature->isSlayer()); setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectObservingEye::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectObservingEye::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectObservingEye::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectObservingEye" << "unaffect BEGIN" << endl; Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); //cout << "EffectObservingEye" << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectObservingEye::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY //cout << "EffectObservingEye" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); Assert(pCreature->isSlayer()); // 浇饭捞绢富绊绰 吧府瘤 臼绰促. pCreature->removeFlag(Effect::EFFECT_CLASS_OBSERVING_EYE); Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); SLAYER_RECORD prev; pSlayer->getSlayerRecord(prev); pSlayer->initAllStat(); pSlayer->sendRealWearingInfo(); pSlayer->sendModifyInfo(prev); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_OBSERVING_EYE); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); // 捞 捞棋飘肺 焊绊 乐菌带 农府媚甸阑 昏力茄促. pZone->updateInvisibleScan( pCreature ); GCOtherModifyInfo gcOtherModifyInfo; makeGCOtherModifyInfo(&gcOtherModifyInfo, pSlayer, &prev); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &gcOtherModifyInfo, pSlayer); //cout << "EffectObservingEye" << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectObservingEye::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////bool EffectObservingEye::canSeeInvisibility( Creature* pTarget ) const throw( Error ){ if ( !pTarget->isFlag( Effect::EFFECT_CLASS_INVISIBILITY ) ) return true; Level_t level; if ( pTarget->isVampire() ) { Vampire* pVampire = dynamic_cast<Vampire*>(pTarget); Assert( pVampire != NULL ); level = pVampire->getLevel(); } else if ( pTarget->isMonster() ) { Monster* pMonster = dynamic_cast<Monster*>(pTarget); Assert( pMonster != NULL ); level = pMonster->getLevel(); } else { // 轨颇捞绢唱 阁胶磐啊 酒聪搁 给夯吧肺 茄促. return false; } if ( m_SkillLevel < level + 40 ) return false; else return true;}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectObservingEye::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectObservingEye(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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