📄 regeneration.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : Regeneration.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "Regeneration.h"#include "EffectRegeneration.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCSkillToTileOK6.h"#include "Gpackets/GCAddEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void Regeneration::execute( Slayer* pSlayer, ObjectID_t ObjectID, SkillSlot* pSkillSlot, CEffectID_t CEffectID ) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << "begin " << endl; // Slayer Object Assertion Assert(pSlayer != NULL); Assert(pSkillSlot != NULL); try { Zone* pZone = pSlayer->getZone(); Assert(pZone != NULL); Creature* pTargetCreature = pZone->getCreature(ObjectID); //Assert(pTargetCreature != NULL); // NoSuch力芭. by sigi. 2002.5.2 if (pTargetCreature==NULL || pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30 || pTargetCreature->isNPC()) { executeSkillFailException(pSlayer, getSkillType()); return; } execute(pSlayer, pTargetCreature->getX(), pTargetCreature->getY(), pSkillSlot, CEffectID); } catch (Throwable & t) { executeSkillFailException(pSlayer, getSkillType()); //cout << t.toString() << endl; } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " end " << endl; __END_CATCH}void Regeneration::execute( Slayer* pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot* pSkillSlot, CEffectID_t CEffectID ) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl; Assert(pSlayer != NULL); Assert(pSkillSlot != NULL); try { Player* pPlayer = pSlayer->getPlayer(); Zone* pZone = pSlayer->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); GCSkillToTileOK1 _GCSkillToTileOK1;// GCSkillToTileOK2 _GCSkillToTileOK2; GCSkillToTileOK3 _GCSkillToTileOK3; GCSkillToTileOK4 _GCSkillToTileOK4; GCSkillToTileOK5 _GCSkillToTileOK5;// GCSkillToTileOK6 _GCSkillToTileOK6; SkillType_t SkillType = pSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); SkillDomainType_t DomainType = pSkillInfo->getDomainType(); int RequiredMP = (int)pSkillInfo->getConsumeMP(); bool bManaCheck = hasEnoughMana(pSlayer, RequiredMP); bool bTimeCheck = verifyRunTime(pSkillSlot); bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer); bool bHitRoll = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot); bool bEffected = pSlayer->isFlag(Effect::EFFECT_CLASS_REGENERATION); bool bTileCheck = false; VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); if (rect.ptInRect(X, Y)) { Tile& tile = pZone->getTile(X, Y); if (tile.canAddEffect()) bTileCheck = true; } if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected && bTileCheck) { decreaseMana(pSlayer, RequiredMP, _GCSkillToTileOK1); // 胶懦 沥焊甫 拌魂茄促. SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); Tile& tile = pZone->getTile( X, Y ); Range_t Range = 3; Effect* pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_REGENERATION); if( pOldEffect != NULL ) { ObjectID_t effectID = pOldEffect->getObjectID(); pZone->deleteEffect( effectID ); } // 捞蒲飘 努贰胶甫 父甸绢 嘿牢促. EffectRegeneration* pEffect = new EffectRegeneration(pZone, X, Y); pEffect->setDeadline(output.Duration); pEffect->setDamage( output.Damage ); pEffect->setDelay( output.Tick ); pEffect->setNextTime( 0 ); ObjectRegistry& objectRegister = pZone->getObjectRegistry(); objectRegister.registerObject(pEffect); pZone->addEffect(pEffect); tile.addEffect(pEffect); // 版氰摹甫 棵赴促. SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType)); Exp_t ExpUp = 10* (Grade + 1); shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToTileOK1); increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToTileOK1); increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToTileOK1); _GCSkillToTileOK1.setSkillType(SkillType); _GCSkillToTileOK1.setCEffectID(CEffectID); _GCSkillToTileOK1.setX(X); _GCSkillToTileOK1.setY(Y); _GCSkillToTileOK1.setDuration(output.Duration); _GCSkillToTileOK1.setRange(Range);/* _GCSkillToTileOK3.setObjectID(pSlayer->getObjectID()); _GCSkillToTileOK3.setSkillType(SkillType); _GCSkillToTileOK3.setX(X); _GCSkillToTileOK3.setY(Y); _GCSkillToTileOK4.setSkillType(SkillType); _GCSkillToTileOK4.setX(X); _GCSkillToTileOK4.setY(Y); _GCSkillToTileOK4.setDuration(output.Duration); _GCSkillToTileOK4.setRange(Range);*/ _GCSkillToTileOK5.setObjectID(pSlayer->getObjectID()); _GCSkillToTileOK5.setSkillType(SkillType); _GCSkillToTileOK5.setX(X); _GCSkillToTileOK5.setY(Y); _GCSkillToTileOK5.setDuration(output.Duration); _GCSkillToTileOK5.setRange(Range); pPlayer->sendPacket(&_GCSkillToTileOK1); list<Creature*> cList; cList.push_back( pSlayer ); cList = pZone->broadcastSkillPacket( X, Y, X, Y, &_GCSkillToTileOK5, cList ); //pZone->broadcastPacket( X, Y, &_GCSkillToTileOK3, cList ); //pZone->broadcastPacket( X, Y, &_GCSkillToTileOK4, cList ); pSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pSlayer, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pSlayer, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl; __END_CATCH}Regeneration g_Regeneration;
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