📄 vampirecastleskillslot.h
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#ifndef __VAMPIRE_CASTLE_SKILL_SLOT_H__#define __VAMPIRE_CASTLE_SKILL_SLOT_H__#include "VampireSkillSlot.h"class VampireCastleSkillSlot : public VampireSkillSlot{public: VampireCastleSkillSlot() throw() : VampireSkillSlot() { } VampireCastleSkillSlot( SkillType_t SkillType, ulong Interval, ulong CastingTime ) throw() : VampireSkillSlot( SkillType, Interval, CastingTime ) { } ~VampireCastleSkillSlot() throw() { }public: virtual void save(const string & ownerID) throw(Error){ } virtual void save() throw(Error){ } virtual void create(const string & ownerID) throw(Error){ }};#endif// __VAMPIRE_CASTLE_SKILL_SLOT_H__
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