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📄 effectberserker.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectBerserker.cpp// Written by  : excel96// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectBerserker.h"#include "Slayer.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectBerserker::EffectBerserker(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectBerserker::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectBerserker::unaffect()	    throw(Error){    __BEGIN_TRY	//cout << "EffectBerserker " << "unaffect BEGIN" << endl;    Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);    unaffect(pCreature);	//cout << "EffectBerserker " << "unaffect END" << endl;    __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectBerserker::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	//cout << "EffectBerserker " << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	Assert(pCreature->isSlayer() == true);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	pCreature->removeFlag(Effect::EFFECT_CLASS_BERSERKER);	Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);	SLAYER_RECORD prev;	pSlayer->getSlayerRecord(prev);	pSlayer->initAllStat();	pSlayer->sendRealWearingInfo();	pSlayer->sendModifyInfo(prev);	// 捞棋飘啊 荤扼脸促绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pSlayer->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_BERSERKER);	pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &gcRemoveEffect);	//cout << "EffectBerserker " << "unaffect END" << endl;	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectBerserker::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectBerserker("		<< "DefensePenalty:" << m_DefensePenalty		<< ",ProtectionPenalty:" << m_ProtectionPenalty		<< ",ToHitBonus:" << m_ToHitBonus		<< ",DamageBonus:" << m_DamageBonus		<< ")";	return msg.toString();	__END_CATCH}

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