📄 effectyellowpoison.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectYellowPoison.h// Written by : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_YELLOW_POISON__#define __EFFECT_YELLOW_POISON__#include "Tile.h"#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectYellowPoison//////////////////////////////////////////////////////////////////////////////class EffectYellowPoison : public Effect {public: EffectYellowPoison(Zone*, ZoneCoord_t, ZoneCoord_t) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_YELLOW_POISON; } void affect() throw(Error){} void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect(Item* pItem) throw(Error) {} string toString() const throw();public: Duration_t getDuration() const throw() { return m_Duration; } void setDuration(Duration_t d) throw() { m_Duration = d; } Attr_t getLevel() const throw() { return m_Level; } void setLevel(Attr_t l) throw() { m_Level = l; } void setVampire( bool bVampire = true ) { m_bVampire = bVampire; } bool isVampire() { return m_bVampire; } void setForce( bool force ) { m_bForce = force; } bool isForce() { return m_bForce; } bool affectCreature(Creature* pCreature, bool bAffectByMove) throw(Error); private: Duration_t m_Duration; Attr_t m_Level; bool m_bVampire; bool m_bForce;};class EffectYellowPoisonLoader : public EffectLoader{public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_YELLOW_POISON; } virtual string getEffectClassName() const throw() { return "EffectYellowPoison"; }public: virtual void load(Creature* pCreature) throw(Error) {} virtual void load(Zone* pZone) throw(Error);};extern EffectYellowPoisonLoader* g_pEffectYellowPoisonLoader;#endif // __EFFECT_YELLOW_POISON__
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