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📄 vampireskillslot.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : VampireSkillSlot.h// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __VAMPIRE_SKILL_SLOT_H__#define __VAMPIRE_SKILL_SLOT_H__#include "Types.h"#include "Timeval.h"#include "Skill.h"#include "Exception.h"//////////////////////////////////////////////////////////////////////////////// Class VampireSkillSlot;//////////////////////////////////////////////////////////////////////////////class VampireSkillSlot {public:    VampireSkillSlot() throw();    VampireSkillSlot(SkillType_t SkillType, ulong Interval, ulong CastingTime) throw();    virtual ~VampireSkillSlot() throw();public:	virtual void save(const string & ownerID) throw(Error);	virtual void save() throw(Error);	virtual void create(const string & ownerID) throw(Error);    SkillType_t getSkillType() throw() { return m_SkillType; }    void setSkillType(SkillType_t Type) throw() { m_SkillType = Type; }    ulong getInterval() throw() { return m_Interval; }    void setInterval(ulong Interval) throw() { m_Interval = Interval; }	Turn_t getCastingTime() throw() { return m_CastingTime; }	void setCastingTime(Turn_t CastingTime) throw() { m_CastingTime = CastingTime; }    Timeval getRunTime() throw() { return m_runTime; }	void setRunTime() throw();	void setRunTime(Turn_t delay) throw();	string getName() const throw() { return m_Name; }	void setName(const string & Name) { m_Name = Name; }	// 促澜 某胶泼捞 啊瓷且锭鳖瘤 巢篮 矫埃	Turn_t getRemainTurn( Timeval currentTime ) const throw();private:	string       m_Name;	SkillType_t  m_SkillType;   // 付过, 扁贱狼 辆幅	Turn_t       m_Interval;    // 付过, 扁贱狼 掉饭捞, 檬 窜困	Turn_t       m_CastingTime; // 某胶泼 鸥烙... 0.1檬 窜困	Timeval      m_runTime;     // 促澜俊 镜 荐 乐绰 矫埃};#endif // __VAMPIRE_SKILL_SLOT_H__

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