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📄 skillslot.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : SkillSlot.h// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_SLOT_H__#define __SKILL_SLOT_H__#include "Types.h"#include "Timeval.h"#include "Skill.h"#include "Exception.h"//////////////////////////////////////////////////////////////////////////////// Class SkillSlot;//////////////////////////////////////////////////////////////////////////////class SkillSlot {public:	SkillSlot() throw();	SkillSlot(SkillType_t SkillType, DWORD Exp, ulong Interval) throw();	virtual ~SkillSlot() throw();public:	virtual void save(const string & ownerID) throw(Error);	virtual void save() throw(Error);	virtual void create(const string & ownerID) throw(Error);	SkillType_t getSkillType() const throw() { return m_SkillType; }	void setSkillType(SkillType_t Type) throw() { m_SkillType = Type; }	void setExp(Exp_t Exp) throw() { m_Exp = Exp; }	Exp_t getExp() throw() { return m_Exp; }	void setExpLevel(ExpLevel_t ExpLevel) throw() { m_ExpLevel = ExpLevel; }	ExpLevel_t getExpLevel() throw() { return m_ExpLevel; }	Turn_t getInterval() throw() { return m_Interval; }	void setInterval(Turn_t Interval) throw() { m_Interval = Interval; }	Turn_t getCastingTime() throw() { return m_CastingTime; }	void setCastingTime(Turn_t CastingTime) throw() { m_CastingTime = CastingTime; }	Timeval getRunTime() throw() { return m_runTime; }	void setRunTime() throw();	void setRunTime(Turn_t delay, bool bSave=true) throw();	string getName() const throw() { return m_Name; }	void setName(const string & Name) { m_Name = Name; }	// 荤侩啊瓷且 版快 true	// 荤侩 阂啊瓷且 版快 false	void setDisable() throw() { m_Enable = false; }	void setEnable() throw() { m_Enable = true; }	bool canUse() const throw() { return m_Enable; } 	// 促澜 某胶泼捞 啊瓷且锭鳖瘤 巢篮 矫埃	Turn_t getRemainTurn( Timeval currentTime ) const throw();protected :	string       m_Name;	SkillType_t  m_SkillType;     // 付过, 扁贱狼 辆幅	Exp_t        m_Exp;           // 槛访档	ExpLevel_t   m_ExpLevel;      // 槛访档 饭骇	Turn_t       m_Interval;      // 付过, 扁贱狼 掉饭捞, 0.1 檬 窜困	Turn_t       m_CastingTime;   // 某胶泼 鸥烙... 0.1檬 窜困	Timeval      m_runTime;       // 促澜俊 镜 荐 乐绰 矫埃	bool         m_Enable;        // 荤侩 啊瓷 茄啊 救茄啊};#endif // __SKILL_SLOT_H__

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