📄 soulrebirth.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : SoulRebirth.cpp// Written by : excel96// Description : //////////////////////////////////////////////////////////////////////////////#include "SoulRebirth.h"#include "EffectComa.h"#include "EffectKillAftermath.h"#include "Properties.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCStatusCurrentHP.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void SoulRebirth::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot * pOustersSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl; Assert(pOusters != NULL); Assert(pOustersSkillSlot != NULL); try { Player* pPlayer = pOusters->getPlayer(); Zone* pZone = pOusters->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); Creature* pTargetCreature = pZone->getCreature(TargetObjectID); //Assert(pTargetCreature != NULL); // 酒快胶磐令父 登混副 荐 乐促. if (pTargetCreature==NULL || !pTargetCreature->isOusters() || ( g_pConfig->hasKey("Hardcore") && g_pConfig->getPropertyInt("Hardcore")!=0 ) ) { executeSkillFailException(pOusters, getSkillType()); return; } Ousters* pTargetOusters = dynamic_cast<Ousters*>(pTargetCreature); Assert(pTargetOusters != NULL); // 鸥百俊霸 内付 捞棋飘啊 吧妨乐瘤 臼芭唱, 磷篮 惑怕啊 酒聪扼搁 镜 荐 绝促. if (!pTargetOusters->isFlag(Effect::EFFECT_CLASS_COMA) || !pTargetOusters->isDead()) { executeSkillFailException(pOusters, getSkillType()); return; } GCSkillToObjectOK1 _GCSkillToObjectOK1; GCSkillToObjectOK2 _GCSkillToObjectOK2; GCSkillToObjectOK3 _GCSkillToObjectOK3; GCSkillToObjectOK4 _GCSkillToObjectOK4; GCSkillToObjectOK5 _GCSkillToObjectOK5; SkillType_t SkillType = pOustersSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); ZoneCoord_t myX = pOusters->getX(); ZoneCoord_t myY = pOusters->getY(); ZoneCoord_t targetX = pTargetCreature->getX(); ZoneCoord_t targetY = pTargetCreature->getY(); SkillInput input(pOusters, pOustersSkillSlot); SkillOutput output; computeOutput(input, output); int HealRatio = 10; OustersSkillSlot* pPassiveSkill = pOusters->getSkill( SKILL_SOUL_REBIRTH_MASTERY ); if ( pPassiveSkill != NULL ) { output.Range += pPassiveSkill->getExpLevel()/10; if ( pOustersSkillSlot->getExpLevel() > 15 ) output.Tick += pPassiveSkill->getExpLevel()*2; if ( pPassiveSkill->getExpLevel() >= 30 ) HealRatio = 50; else if ( pPassiveSkill->getExpLevel() >= 26 ) HealRatio = 40; else if ( pPassiveSkill->getExpLevel() >= 16 ) HealRatio = 25; } int RequiredMP = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()*3/2; bool bManaCheck = hasEnoughMana(pOusters, RequiredMP); bool bTimeCheck = verifyRunTime(pOustersSkillSlot); bool bRangeCheck = verifyDistance(pOusters, pTargetCreature, output.Range); bool bHitRoll = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot); bool bCanSoulRebirth = false; EffectComa* pEffectComa = (EffectComa*)(pTargetCreature->findEffect(Effect::EFFECT_CLASS_COMA)); Assert(pEffectComa != NULL); if (pEffectComa->canResurrect()) { bCanSoulRebirth = true; } bool bCheckRatio = (rand()%100) < output.Tick; if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bCanSoulRebirth && bCheckRatio) { decreaseMana(pOusters, RequiredMP, _GCSkillToObjectOK1); // 鸥百狼 捞棋飘 概聪历俊辑 内付 捞棋飘甫 昏力茄促. pTargetCreature->deleteEffect(Effect::EFFECT_CLASS_COMA); pTargetCreature->removeFlag(Effect::EFFECT_CLASS_COMA); // 内付 捞棋飘啊 朝酒艾促绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pTargetOusters->getObjectID()); gcRemoveEffect.addEffectList((EffectID_t)Effect::EFFECT_CLASS_COMA); pZone->broadcastPacket(targetX, targetY, &gcRemoveEffect); pTargetOusters->getEffectManager()->sendEffectInfo(pTargetOusters, pZone, pTargetOusters->getX(), pTargetOusters->getY()); if (pTargetOusters->isFlag(Effect::EFFECT_CLASS_KILL_AFTERMATH)) { Effect *pEffect = pTargetOusters->findEffect(Effect::EFFECT_CLASS_KILL_AFTERMATH); EffectKillAftermath* pEffectKillAftermath = dynamic_cast<EffectKillAftermath*>(pEffect); pEffectKillAftermath->setDeadline(5*600); } else { EffectKillAftermath* pEffectKillAftermath = new EffectKillAftermath(pTargetOusters); pEffectKillAftermath->setDeadline(5*600); pTargetOusters->addEffect(pEffectKillAftermath); pTargetOusters->setFlag(Effect::EFFECT_CLASS_KILL_AFTERMATH); pEffectKillAftermath->create(pTargetOusters->getName()); } // 措惑狼 眉仿阑 10%父 盲款促. HP_t CurrentHP = getPercentValue(pTargetOusters->getHP(ATTR_MAX), HealRatio); pTargetOusters->setHP(CurrentHP, ATTR_CURRENT);// pTargetOusters->setMP(0, ATTR_CURRENT); // 林困俊 眉仿捞 盲况脸促绰 荤角阑 舅赴促. GCStatusCurrentHP gcStatusCurrentHP; gcStatusCurrentHP.setObjectID(pTargetOusters->getObjectID()); gcStatusCurrentHP.setCurrentHP(pTargetOusters->getHP(ATTR_CURRENT)); pZone->broadcastPacket(targetX, targetY, &gcStatusCurrentHP); _GCSkillToObjectOK1.setSkillType(SkillType); _GCSkillToObjectOK1.setCEffectID(CEffectID); _GCSkillToObjectOK1.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK1.setDuration(0); _GCSkillToObjectOK2.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK2.setSkillType(SkillType); _GCSkillToObjectOK2.setDuration(0);// _GCSkillToObjectOK2.addShortData(MODIFY_CURRENT_MP, pTargetOusters->getMP(ATTR_CURRENT)); _GCSkillToObjectOK3.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK3.setSkillType(SkillType); _GCSkillToObjectOK3.setTargetXY(targetX, targetY); _GCSkillToObjectOK4.setSkillType(SkillType); _GCSkillToObjectOK4.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK5.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK5.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK5.setSkillType(SkillType); _GCSkillToObjectOK5.setDuration(0); pPlayer->sendPacket(&_GCSkillToObjectOK1); Player* pTargetPlayer = pTargetOusters->getPlayer(); Assert(pTargetPlayer != NULL); pTargetPlayer->sendPacket(&_GCSkillToObjectOK2); list<Creature*> cList; cList.push_back(pOusters); cList.push_back(pTargetCreature); cList = pZone->broadcastSkillPacket(myX, myY, targetX, targetY, &_GCSkillToObjectOK5, cList); pZone->broadcastPacket(myX, myY, &_GCSkillToObjectOK3 , cList); pZone->broadcastPacket(targetX, targetY, &_GCSkillToObjectOK4 , cList); pOustersSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature); } } catch (Throwable & t) { executeSkillFailException(pOusters, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl; __END_CATCH}SoulRebirth g_SoulRebirth;
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