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📄 soulrebirth.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : SoulRebirth.cpp// Written by  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#include "SoulRebirth.h"#include "EffectComa.h"#include "EffectKillAftermath.h"#include "Properties.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCStatusCurrentHP.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void SoulRebirth::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot * pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl;	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	try 	{		Player* pPlayer = pOusters->getPlayer();		Zone* pZone = pOusters->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		//Assert(pTargetCreature != NULL);		// 酒快胶磐令父 登混副 荐 乐促.		if (pTargetCreature==NULL			|| !pTargetCreature->isOusters()			|| ( g_pConfig->hasKey("Hardcore") && g_pConfig->getPropertyInt("Hardcore")!=0 ) )		{			executeSkillFailException(pOusters, getSkillType());			return;		}		Ousters* pTargetOusters = dynamic_cast<Ousters*>(pTargetCreature);		Assert(pTargetOusters != NULL);		// 鸥百俊霸 内付 捞棋飘啊 吧妨乐瘤 臼芭唱, 磷篮 惑怕啊 酒聪扼搁 镜 荐 绝促.		if (!pTargetOusters->isFlag(Effect::EFFECT_CLASS_COMA) || !pTargetOusters->isDead())		{			executeSkillFailException(pOusters, getSkillType());			return;		}		GCSkillToObjectOK1 _GCSkillToObjectOK1;		GCSkillToObjectOK2 _GCSkillToObjectOK2;		GCSkillToObjectOK3 _GCSkillToObjectOK3;		GCSkillToObjectOK4 _GCSkillToObjectOK4;		GCSkillToObjectOK5 _GCSkillToObjectOK5;		SkillType_t       SkillType  = pOustersSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		ZoneCoord_t myX     = pOusters->getX();		ZoneCoord_t myY     = pOusters->getY();		ZoneCoord_t targetX = pTargetCreature->getX();		ZoneCoord_t targetY = pTargetCreature->getY();				SkillInput input(pOusters, pOustersSkillSlot);		SkillOutput output;		computeOutput(input, output);		int HealRatio = 10;		OustersSkillSlot* pPassiveSkill = pOusters->getSkill( SKILL_SOUL_REBIRTH_MASTERY );		if ( pPassiveSkill != NULL )		{			output.Range += pPassiveSkill->getExpLevel()/10;			if ( pOustersSkillSlot->getExpLevel() > 15 )				output.Tick += pPassiveSkill->getExpLevel()*2;			if ( pPassiveSkill->getExpLevel() >= 30 ) HealRatio = 50;			else if ( pPassiveSkill->getExpLevel() >= 26 ) HealRatio = 40;			else if ( pPassiveSkill->getExpLevel() >= 16 ) HealRatio = 25;		}		int  RequiredMP    = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()*3/2;		bool bManaCheck    = hasEnoughMana(pOusters, RequiredMP);		bool bTimeCheck    = verifyRunTime(pOustersSkillSlot);		bool bRangeCheck   = verifyDistance(pOusters, pTargetCreature, output.Range);		bool bHitRoll      = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot);		bool bCanSoulRebirth = false;		EffectComa* pEffectComa = (EffectComa*)(pTargetCreature->findEffect(Effect::EFFECT_CLASS_COMA));		Assert(pEffectComa != NULL);		if (pEffectComa->canResurrect())		{			bCanSoulRebirth = true;		}		bool bCheckRatio = (rand()%100) < output.Tick;		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bCanSoulRebirth && bCheckRatio)		{			decreaseMana(pOusters, RequiredMP, _GCSkillToObjectOK1);			// 鸥百狼 捞棋飘 概聪历俊辑 内付 捞棋飘甫 昏力茄促.			pTargetCreature->deleteEffect(Effect::EFFECT_CLASS_COMA);			pTargetCreature->removeFlag(Effect::EFFECT_CLASS_COMA);			// 内付 捞棋飘啊 朝酒艾促绊 舅妨霖促.			GCRemoveEffect gcRemoveEffect;			gcRemoveEffect.setObjectID(pTargetOusters->getObjectID());			gcRemoveEffect.addEffectList((EffectID_t)Effect::EFFECT_CLASS_COMA);			pZone->broadcastPacket(targetX, targetY, &gcRemoveEffect);			pTargetOusters->getEffectManager()->sendEffectInfo(pTargetOusters, pZone, pTargetOusters->getX(), pTargetOusters->getY());			if (pTargetOusters->isFlag(Effect::EFFECT_CLASS_KILL_AFTERMATH))			{				Effect *pEffect = pTargetOusters->findEffect(Effect::EFFECT_CLASS_KILL_AFTERMATH);				EffectKillAftermath* pEffectKillAftermath = dynamic_cast<EffectKillAftermath*>(pEffect);				pEffectKillAftermath->setDeadline(5*600);			}			else			{				EffectKillAftermath* pEffectKillAftermath = new EffectKillAftermath(pTargetOusters);				pEffectKillAftermath->setDeadline(5*600);				pTargetOusters->addEffect(pEffectKillAftermath);				pTargetOusters->setFlag(Effect::EFFECT_CLASS_KILL_AFTERMATH);				pEffectKillAftermath->create(pTargetOusters->getName());			}			// 措惑狼 眉仿阑 10%父 盲款促.			HP_t CurrentHP = getPercentValue(pTargetOusters->getHP(ATTR_MAX), HealRatio);			pTargetOusters->setHP(CurrentHP, ATTR_CURRENT);//			pTargetOusters->setMP(0, ATTR_CURRENT);			// 林困俊 眉仿捞 盲况脸促绰 荤角阑 舅赴促. 			GCStatusCurrentHP gcStatusCurrentHP;			gcStatusCurrentHP.setObjectID(pTargetOusters->getObjectID());			gcStatusCurrentHP.setCurrentHP(pTargetOusters->getHP(ATTR_CURRENT));			pZone->broadcastPacket(targetX, targetY, &gcStatusCurrentHP);			_GCSkillToObjectOK1.setSkillType(SkillType);			_GCSkillToObjectOK1.setCEffectID(CEffectID);			_GCSkillToObjectOK1.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK1.setDuration(0);						_GCSkillToObjectOK2.setObjectID(pOusters->getObjectID());			_GCSkillToObjectOK2.setSkillType(SkillType);			_GCSkillToObjectOK2.setDuration(0);//			_GCSkillToObjectOK2.addShortData(MODIFY_CURRENT_MP, pTargetOusters->getMP(ATTR_CURRENT));					_GCSkillToObjectOK3.setObjectID(pOusters->getObjectID());			_GCSkillToObjectOK3.setSkillType(SkillType);			_GCSkillToObjectOK3.setTargetXY(targetX, targetY);					_GCSkillToObjectOK4.setSkillType(SkillType);			_GCSkillToObjectOK4.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK5.setObjectID(pOusters->getObjectID());			_GCSkillToObjectOK5.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK5.setSkillType(SkillType);			_GCSkillToObjectOK5.setDuration(0);						pPlayer->sendPacket(&_GCSkillToObjectOK1);					Player* pTargetPlayer = pTargetOusters->getPlayer();			Assert(pTargetPlayer != NULL);			pTargetPlayer->sendPacket(&_GCSkillToObjectOK2);			list<Creature*> cList;			cList.push_back(pOusters);			cList.push_back(pTargetCreature);			cList = pZone->broadcastSkillPacket(myX, myY, targetX, targetY, &_GCSkillToObjectOK5, cList);						pZone->broadcastPacket(myX, myY, &_GCSkillToObjectOK3 , cList);			pZone->broadcastPacket(targetX, targetY, &_GCSkillToObjectOK4 , cList);			pOustersSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature);		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl;	__END_CATCH}SoulRebirth g_SoulRebirth;

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