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📄 effecthellfiretoenemy.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectHellFireToEnemy.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectHellFireToEnemy.h"#include "Ousters.h"#include "Player.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectHellFireToEnemy::EffectHellFireToEnemy(Creature* pCreature)	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	//Assert(pCreature->isOusters());	setTarget(pCreature);	__END_CATCH}void EffectHellFireToEnemy::affect()	throw(Error){	__BEGIN_TRY	if ( m_pTarget == NULL || m_pTarget->getObjectClass() != OBJECT_CLASS_CREATURE )	{		setDeadline(0);		return;	}	affect( dynamic_cast<Creature*>(m_pTarget) );		__END_CATCH}void EffectHellFireToEnemy::affect(Creature* pCreature) 	throw(Error){	__BEGIN_TRY			Assert( pCreature != NULL );	if ( pCreature->isDead() )	{		setDeadline(0);		return;	}	Creature* pAttacker = pCreature->getZone()->getCreature( m_CasterOID );	Damage_t damage = m_Damage;	GCModifyInformation gcMI, gcAttackerMI;	::setDamage( pCreature, damage, pAttacker, SKILL_HELLFIRE, &gcMI, &gcAttackerMI );	if ( pCreature->isDead() && pAttacker != NULL && pAttacker->isOusters() )	{		Ousters* pOusters = dynamic_cast<Ousters*>(pAttacker);		Exp_t exp = computeCreatureExp( pCreature, KILL_EXP );		shareOustersExp( pOusters, exp, gcAttackerMI );		increaseAlignment( pAttacker, pCreature, gcAttackerMI );	}		if ( pAttacker != NULL && pAttacker->isPC() )	{		computeAlignmentChange(pCreature, damage, pAttacker, &gcMI, &gcAttackerMI);		pAttacker->getPlayer()->sendPacket( &gcAttackerMI );	}	if ( pCreature->isPC() )	{		pCreature->getPlayer()->sendPacket( &gcMI );	}	setNextTime(10);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectHellFireToEnemy::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectHellFireToEnemy" << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);//	Assert(pCreature->isOusters());	// 敲贰弊甫 馋促.	pCreature->removeFlag(Effect::EFFECT_CLASS_HELLFIRE_TO_ENEMY);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);//	Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature);//	Assert( pTargetOusters != NULL );	// 捞棋飘甫 昏力窍扼绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_HELLFIRE_TO_ENEMY);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectHellFireToEnemy" << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectHellFireToEnemy::unaffect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectHellFireToEnemy::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectHellFireToEnemy("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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