📄 effectsacrifice.cpp
字号:
//////////////////////////////////////////////////////////////////////////////// Filename : EffectSacrifice.cpp// Written by : excel96// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectSacrifice.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectSacrifice::EffectSacrifice(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectSacrifice::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectSacrifice::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectSacrifice " << "unaffect BEGIN" << endl; Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); //cout << "EffectSacrifice " << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectSacrifice::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectSacrifice " << "unaffect BEGIN" << endl; Assert(pCreature != NULL); Assert(pCreature->isSlayer() == true); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); pCreature->removeFlag(Effect::EFFECT_CLASS_SACRIFICE); // 捞棋飘啊 荤扼脸促绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_SACRIFICE); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); //cout << "EffectSacrifice " << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectSacrifice::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectSacrifice(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -