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📄 removecurse.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : RemoveCurse.cpp// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "RemoveCurse.h"#include "EffectDoom.h"#include "EffectParalyze.h"#include "EffectSeduction.h"#include "EffectHallucination.h"#include "EffectDeath.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCRemoveEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void RemoveCurse::execute(Slayer* pSlayer, ObjectID_t TargetObjectID, SkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		//Assert(pTargetCreature != NULL);		// 浇饭捞绢 寇俊绰 摹丰且 荐 绝促.		// NoSuch力芭. by sigi. 2002.5.2		if (pTargetCreature==NULL			|| pTargetCreature->isSlayer() == false)		{			executeSkillFailException(pSlayer, getSkillType());			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;			return;		}		GCSkillToObjectOK1 _GCSkillToObjectOK1;		GCSkillToObjectOK2 _GCSkillToObjectOK2;		GCSkillToObjectOK3 _GCSkillToObjectOK3;		GCSkillToObjectOK4 _GCSkillToObjectOK4;		GCSkillToObjectOK5 _GCSkillToObjectOK5;		SkillType_t       SkillType  = pSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		// by sigi. 2002.12.3		SkillLevel_t      SkillLevel = pSlayer->getINT()/2; //pSkillSlot->getExpLevel();		bool bDoom      = false;		bool bParalyze  = false;		bool bSeduction = false;		// by sigi. 2002.12.3		//bool bHallucination = false;		bool bDeath = false;		bool bEffected  = false; // 酒公 历林唱 吧妨 乐栏搁 囊促.		EffectDoom*      pEffectDoom     = NULL;		EffectParalyze*  pEffectParalyze = NULL;		EffectSeduction* pEffectSeduction = NULL;		// by sigi. 2002.12.3		//EffectHallucination* pEffectHallucination = NULL;		EffectDeath* pEffectDeath = NULL;		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_DOOM)) 		{			pEffectDoom = (EffectDoom*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_DOOM);			Assert(pEffectDoom != NULL);			bDoom = HitRoll::isSuccessRemoveCurse(45, SkillLevel, 20, pEffectDoom->getLevel()/4);			bEffected = true;		}		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_PARALYZE)) 		{			pEffectParalyze = (EffectParalyze*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_PARALYZE);			Assert(pEffectParalyze != NULL);			bParalyze = HitRoll::isSuccessRemoveCurse(45, SkillLevel, 10, pEffectParalyze->getLevel()/4);			bEffected = true;		}		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_SEDUCTION)) 		{			pEffectSeduction = (EffectSeduction*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_SEDUCTION);			Assert(pEffectSeduction != NULL);			bSeduction = HitRoll::isSuccessRemoveCurse(45, SkillLevel, 30, pEffectSeduction->getLevel()/4);			bEffected = true;		}		// by sigi. 2002.12.3//		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_HALLUCINATION)) //		{//			pEffectHallucination = (EffectHallucination*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_HALLUCINATION);////			Assert(pEffectHallucination != NULL);////			bHallucination = HitRoll::isSuccessRemoveCurse(45, SkillLevel, 40, pEffectHallucination->getLevel()/4);//			bEffected = true;//		}		if (pTargetCreature->isEffect(Effect::EFFECT_CLASS_DEATH)) 		{			pEffectDeath = (EffectDeath*)pTargetCreature->findEffect(Effect::EFFECT_CLASS_DEATH);			Assert(pEffectDeath != NULL);			bDeath = HitRoll::isSuccessRemoveCurse(45, SkillLevel, 50, pEffectDeath->getLevel()/4);			bEffected = true;		}		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = verifyDistance(pSlayer, pTargetCreature, pSkillInfo->getRange());		// 付唱啊 乐绊, 矫埃捞 灯绊, 芭府啊 利寸窍哥,		// 历林啊 窍唱扼档 吧妨乐绢具 茄促.		if (bManaCheck && bTimeCheck && bRangeCheck && bEffected)		{			decreaseMana(pSlayer, RequiredMP, _GCSkillToObjectOK1);			SkillInput input(pSlayer, pSkillSlot);			SkillOutput output;			computeOutput(input, output);					// 阿阿狼 历林甫 昏力窍绊,			// 菩哦俊促 捞棋飘 昏力窍扼绊 歹茄促.			GCRemoveEffect gcRemoveEffect;			gcRemoveEffect.setObjectID(pTargetCreature->getObjectID());			if (bDoom)			{				pEffectDoom->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_DOOM);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DOOM);			}			if (bParalyze)			{				pEffectParalyze->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_PARALYZE);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_PARALYZE);			}			if (bSeduction)			{				pEffectSeduction->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_SEDUCTION);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_SEDUCTION);			}			// by sigi. 2002.12.3//			if (bHallucination)//			{//				pEffectHallucination->setDeadline(0);//				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_HALLUCINATION);//				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_HALLUCINATION);//			}			if (bDeath)			{				pEffectDeath->setDeadline(0);				pTargetCreature->removeFlag(Effect::EFFECT_CLASS_DEATH);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DEATH);			}			// 版氰摹甫 棵赴促.			SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType));			Exp_t ExpUp = 10*(Grade+1);			shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToObjectOK1);			increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToObjectOK1);			increaseSkillExp(pSlayer, DomainType,  pSkillSlot, pSkillInfo, _GCSkillToObjectOK1);			// 菩哦阑 父甸绢 焊辰促.			ZoneCoord_t myX     = pSlayer->getX();			ZoneCoord_t myY     = pSlayer->getY();			ZoneCoord_t targetX = pTargetCreature->getX();			ZoneCoord_t targetY = pTargetCreature->getY();			_GCSkillToObjectOK1.setSkillType(SkillType);			_GCSkillToObjectOK1.setCEffectID(CEffectID);			_GCSkillToObjectOK1.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK1.setDuration(0);			_GCSkillToObjectOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToObjectOK2.setSkillType(SkillType);			_GCSkillToObjectOK2.setDuration (0);			_GCSkillToObjectOK3.setObjectID(pSlayer->getObjectID());			_GCSkillToObjectOK3.setSkillType(SkillType);			_GCSkillToObjectOK3.setTargetXY(targetX, targetY);			_GCSkillToObjectOK4.setSkillType(SkillType);			_GCSkillToObjectOK4.setTargetObjectID(TargetObjectID);			_GCSkillToObjectOK5.setObjectID(pSlayer->getObjectID());			_GCSkillToObjectOK5.setSkillType(SkillType);			_GCSkillToObjectOK5.setTargetObjectID (TargetObjectID);			_GCSkillToObjectOK5.setDuration (0);			pPlayer->sendPacket(&_GCSkillToObjectOK1);			if (pTargetCreature->isPC()) 			{				Player* pTargetPlayer = pTargetCreature->getPlayer();				pTargetPlayer->sendPacket(&_GCSkillToObjectOK2);			}			pZone->broadcastPacket(targetX, targetY, &gcRemoveEffect);			list< Creature*> cList;			cList.push_back(pSlayer);			cList.push_back(pTargetCreature);			cList = pZone->broadcastSkillPacket(myX, myY, targetX, targetY, &_GCSkillToObjectOK5 , cList);			pZone->broadcastPacket(myX, myY,  &_GCSkillToObjectOK3 , cList);			pZone->broadcastPacket(targetX, targetY,  &_GCSkillToObjectOK4 , cList);			pSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pSlayer, getSkillType(), pTargetCreature);		}	} 	catch(Throwable & t)  	{		executeSkillFailException(pSlayer, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void RemoveCurse::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t       SkillType  = pSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		// by sigi. 2002.12.3		SkillLevel_t      SkillLevel = pSlayer->getINT()/2; //pSkillSlot->getExpLevel();		bool bDoom      = false;		bool bParalyze  = false;		bool bSeduction = false;		// by sigi. 2002.12.3		//bool bHallucination = false;		bool bDeath = false;		bool bEffected  = false; // 酒公 刀捞唱 吧妨乐栏搁 囊促.		EffectDoom*      pEffectDoom      = NULL;		EffectParalyze*  pEffectParalyze  = NULL;		EffectSeduction* pEffectSeduction = NULL;		// by sigi. 2002.12.3		//EffectHallucination* pEffectHallucination = NULL;		EffectDeath* pEffectDeath = NULL;		if (pSlayer->isEffect(Effect::EFFECT_CLASS_DOOM)) 		{			pEffectDoom = (EffectDoom*)pSlayer->findEffect(Effect::EFFECT_CLASS_DOOM);			Assert(pEffectDoom != NULL);			bDoom = HitRoll::isSuccessRemoveCurse(70, SkillLevel, 20, pEffectDoom->getLevel()/4);			bEffected = true;		}		if (pSlayer->isEffect(Effect::EFFECT_CLASS_PARALYZE)) 		{			pEffectParalyze = (EffectParalyze*)pSlayer->findEffect(Effect::EFFECT_CLASS_PARALYZE);			Assert(pEffectParalyze != NULL);			bParalyze = HitRoll::isSuccessRemoveCurse(70, SkillLevel, 10, pEffectParalyze->getLevel()/4);			bEffected = true;		}		if (pSlayer->isEffect(Effect::EFFECT_CLASS_SEDUCTION)) 		{			pEffectSeduction = (EffectSeduction*)pSlayer->findEffect(Effect::EFFECT_CLASS_SEDUCTION);			Assert(pEffectSeduction != NULL);			bSeduction = HitRoll::isSuccessRemoveCurse(70, SkillLevel, 30, pEffectSeduction->getLevel()/4);			bEffected = true;		}		// by sigi. 2002.12.3//		if (pSlayer->isEffect(Effect::EFFECT_CLASS_HALLUCINATION)) //		{//			pEffectHallucination = (EffectHallucination*)pSlayer->findEffect(Effect::EFFECT_CLASS_HALLUCINATION);//			Assert(pEffectHallucination != NULL);////			bHallucination = HitRoll::isSuccessRemoveCurse(70, SkillLevel, 40, pEffectHallucination->getLevel()/4);//			bEffected = true;//		}		if (pSlayer->isEffect(Effect::EFFECT_CLASS_DEATH)) 		{			pEffectDeath = (EffectDeath*)pSlayer->findEffect(Effect::EFFECT_CLASS_DEATH);			Assert(pEffectDeath != NULL);			bDeath = HitRoll::isSuccessRemoveCurse(70, SkillLevel, 50, pEffectDeath->getLevel()/4);			bEffected = true;		}		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer);		// 付唱啊 乐绊, 矫埃捞 灯绊, 芭府啊 利寸窍哥,		// 历林啊 窍唱扼档 吧妨乐绢具 茄促.		if (bManaCheck && bTimeCheck && bRangeCheck && bEffected)		{			decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1);			SkillInput input(pSlayer, pSkillSlot);			SkillOutput output;			computeOutput(input, output);			// 阿阿狼 历林甫 力芭窍绊,			// 菩哦俊促 捞棋飘 昏力窍扼绊 歹茄促.			GCRemoveEffect gcRemoveEffect;			gcRemoveEffect.setObjectID(pSlayer->getObjectID());			if (bDoom)			{				pEffectDoom->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_DOOM);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DOOM);			}			if (bParalyze)			{				pEffectParalyze->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_PARALYZE);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_PARALYZE);			}			if (bSeduction)			{				pEffectSeduction->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_SEDUCTION);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_SEDUCTION);			}			// by sigi. 2002.12.3//			if (bHallucination)//			{//				pEffectHallucination->setDeadline(0);//				pSlayer->removeFlag(Effect::EFFECT_CLASS_HALLUCINATION);//				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_HALLUCINATION);//			}			if (bDeath)			{				pEffectDeath->setDeadline(0);				pSlayer->removeFlag(Effect::EFFECT_CLASS_DEATH);				gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DEATH);			}			// 版氰摹甫 棵赴促.			SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType));			Exp_t ExpUp = 10* (Grade + 1);			shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToSelfOK1);			increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1);			increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToSelfOK1);			ZoneCoord_t myX = pSlayer->getX();			ZoneCoord_t myY = pSlayer->getY();			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(0);			_GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration (0);			pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(myX, myY,  &_GCSkillToSelfOK2 , pSlayer);			// 扁贱捞 钱啡促绰 巴阑 舅妨霖促酒.			pZone->broadcastPacket(myX, myY, &gcRemoveEffect);			pSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pSlayer, getSkillType(), NULL);		}	} 	catch(Throwable & t)  	{		executeSkillFailException(pSlayer, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}RemoveCurse g_RemoveCurse;

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