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📄 summonmonsters.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : SummonMonsters.cpp// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "SummonMonsters.h"#include "MonsterSummonInfo.h"#include "ZoneUtil.h"#include "MasterLairManager.h"#include "MasterLairInfoManager.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCSay.h"//////////////////////////////////////////////////////////////////////////////// 积己磊// 付胶农甫 檬扁拳茄促.//////////////////////////////////////////////////////////////////////////////SummonMonsters::SummonMonsters()	    throw(){	__BEGIN_TRY	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 伎橇 勤甸矾///////////////////////////////////////////////////////////////////////////////*void SummonMonsters::execute(Vampire* pVampire, VampireSkillSlot* pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pVampire != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pVampire->getPlayer();		Zone* pZone = pVampire->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t SkillType  = pSkillSlot->getSkillType();		SkillInfo*  pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		ZoneCoord_t x = pVampire->getX();		ZoneCoord_t y = pVampire->getY();		int  RequiredMP     = decreaseConsumeMP(pVampire, pSkillInfo);		bool bManaCheck     = hasEnoughMana(pVampire, RequiredMP);		bool bTimeCheck     = verifyRunTime(pSkillSlot);		bool bRangeCheck    = checkZoneLevelToUseSkill(pVampire);		bool bHitRoll       = HitRoll::isSuccessMagic(pVampire, pSkillInfo, pSkillSlot);		bool bTileCheck     = canBurrow(pZone, x, y);		bool bMoveModeCheck = pVampire->isWalking();		bool bEffected      = pVampire->isFlag(Effect::EFFECT_CLASS_HIDE);		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bTileCheck && bMoveModeCheck && !bEffected)		{			decreaseMana(pVampire, RequiredMP, _GCSkillToSelfOK1);						// 轨颇捞绢甫 顶 困俊辑 昏力窍扁 捞傈俊 扁贱 菩哦甸阑 朝赴促.			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(0);					_GCSkillToSelfOK2.setXY(x, y);			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration(0);					pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(x, y, &_GCSkillToSelfOK2, pVampire);			// 顶 困俊 唱客乐绰 轨颇捞绢 昏力窍扼绊 舅赴促.			GCDeleteObject gcDO;			gcDO.setObjectID(pVampire->getObjectID());			pZone->broadcastPacket(x, y, &gcDO, pVampire);			// 顶 加俊促啊 轨颇捞绢甫 眠啊茄促.			addBurrowingCreature(pZone, pVampire, x, y);						pSkillSlot->setRunTime();		} 		else 		{			executeSkillFailNormal(pVampire, getSkillType(), NULL);		}	} 	catch(Throwable & t) 	{		executeSkillFailException(pVampire, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}*///////////////////////////////////////////////////////////////////////////////// 阁胶磐 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void SummonMonsters::execute(Monster* pMonster)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	//cout << "SummonMonsters" << endl;	Assert(pMonster != NULL);	Zone* pZone = pMonster->getZone();	Assert(pZone != NULL);	try 	{		if (pMonster->isFlag(Effect::EFFECT_CLASS_HIDE))		{			//cout << "SummonMonsters: hide" << endl;			return;		}		if (pMonster->isFlag(Effect::EFFECT_CLASS_INVISIBILITY))		{			addVisibleCreature(pZone, pMonster, true);		}		//GCSkillToSelfOK2 _GCSkillToSelfOK2;		ZoneCoord_t x = pMonster->getX();		ZoneCoord_t y = pMonster->getY();		bool bRangeCheck    = checkZoneLevelToUseSkill(pMonster);		//bool bMoveModeCheck = pMonster->isWalking();		if (bRangeCheck)// && bMoveModeCheck)		{			//--------------------------------------------------------			// 林困俊 knockback登绰嘎绰 局甸阑 眉农秦霖促.			//--------------------------------------------------------			//SkillInput input(pMonster);			//SkillOutput output;			//computeOutput(input, output);			SUMMON_INFO2 summonInfo;			bool hasInfo = pMonster->getMonsterSummonInfo( summonInfo );			if (!hasInfo || summonInfo.pMonsters==NULL)			{				//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;				// 家券且 各捞 绝绰 版快促. -_-;				executeSkillFailNormal(pMonster, getSkillType(), NULL);				// 付胶磐 饭绢俊辑 付胶磐啊 各阑 家券且妨绊 茄 版快				if (pZone->isMasterLair() && pMonster->isMaster())				{					MasterLairManager* pMasterLairManager = pZone->getMasterLairManager();					Assert(pMasterLairManager!=NULL);					// 歹 捞惑 家券且霸 绝促搁..					// 付胶磐啊 流立 唱辑辑 轿况具摆瘤..					pMasterLairManager->setMasterReady();					//cout << "no more SummonMonsters: set MasterReady" << endl;				}			}			if (pMonster->isMaster() && pZone->isMasterLair())			{				MasterLairManager* pMasterLairManager = pZone->getMasterLairManager();				Assert(pMasterLairManager!=NULL);				// minion combat俊辑绰 瘤沥等 谅钎俊 家券茄促.				MasterLairInfo* pInfo = g_pMasterLairInfoManager->getMasterLairInfo( pZone->getZoneID() );				Assert(pInfo!=NULL);				if (!pMasterLairManager->isMasterReady())				{					x = pInfo->getSummonX();					y = pInfo->getSummonY();					GCSay gcSay;					gcSay.setObjectID( pMonster->getObjectID() );					gcSay.setColor( MASTER_SAY_COLOR );					gcSay.setMessage( pInfo->getRandomMasterSummonSay() );					if (!gcSay.getMessage().empty())						pZone->broadcastPacket(pMonster->getX(), pMonster->getY(), &gcSay);				}				// 付胶磐 饭绢俊辑绰 家券等 阁胶磐甸捞 酒袍 救 霖促.				// by sigi. 2002.11.21				summonInfo.hasItem = false;			}			summonInfo.scanEnemy = true;			summonInfo.clanType = SUMMON_INFO::CLAN_TYPE_GROUP;			summonInfo.clanID = pMonster->getClanType(); // 林牢狼 clan阑 蝶弗促.			summonInfo.X = x;			summonInfo.Y = y;			summonInfo.regenType = REGENTYPE_PORTAL;			// 阁胶磐甫 粮俊 眠啊茄促.			addMonstersToZone( pZone, summonInfo );			//cout << "SummonMonsters OK" << endl;			GCSkillToTileOK5 _GCSkillToTileOK5;			_GCSkillToTileOK5.setObjectID(pMonster->getObjectID());			_GCSkillToTileOK5.setSkillType(getSkillType());			_GCSkillToTileOK5.setX(x);			_GCSkillToTileOK5.setY(y);			_GCSkillToTileOK5.setDuration(  0);			pZone->broadcastPacket(x, y,  &_GCSkillToTileOK5);		}		else 		{			executeSkillFailNormal(pMonster, getSkillType(), NULL);		}	} 	catch(Throwable & t) 	{		executeSkillFailException(pMonster, getSkillType());	}	__END_CATCH}SummonMonsters g_SummonMonsters;

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