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📄 effectdecreasehp.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectDecreaseHP.cpp// Written by  : excel96// Description ://////////////////////////////////////////////////////////////////////////////#include "EffectDecreaseHP.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "DB.h"#include "Player.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectDecreaseHP::EffectDecreaseHP(Creature* pCreature)	throw(Error){	__BEGIN_TRY	m_UserObjectID = 0;	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectDecreaseHP::affect()	throw(Error){	__BEGIN_TRY	//cout << "EffectDecreaseHP " << "begin begin" << endl;	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	affect(pCreature);	//cout << "EffectDecreaseHP " << "begin end" << endl;	__END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectDecreaseHP::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectDecreaseHP " << "begin" << endl;	//cout << "EffectDecreaseHP " << "end" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectDecreaseHP::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectDecreaseHP::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	Assert(pCreature != NULL);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	pCreature->removeFlag(Effect::EFFECT_CLASS_DECREASE_HP);	Damage_t decreaseHP = m_Point;	if (!(pZone->getZoneLevel() & COMPLETE_SAFE_ZONE)		&& !pCreature->isDead()		&& !pCreature->isFlag(Effect::EFFECT_CLASS_COMA)		// 公利惑怕 眉农. by sigi. 2002.9.5		&& !pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE))	{		if (pCreature->isSlayer())		{			Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);			HP_t CurrentHP = pSlayer->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(0, CurrentHP -(int)decreaseHP);				pSlayer->setHP(RemainHP, ATTR_CURRENT);				GCModifyInformation gcMI;				gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP);				pSlayer->getPlayer()->sendPacket(&gcMI);				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pSlayer->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &pkt);			}		}		else if (pCreature->isVampire())		{			Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);			HP_t CurrentHP = pVampire->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(0, CurrentHP -(int)decreaseHP);				pVampire->setHP(RemainHP, ATTR_CURRENT);				GCModifyInformation gcMI;				gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP);				pVampire->getPlayer()->sendPacket(&gcMI);				// 傍拜(软趋) 寸窍绰 版快俊绰 傍拜磊狼 己氢捞 官柴 by sigi. 2002.12.27				Creature* pAttacker = pZone->getCreature( m_UserObjectID );				if (pAttacker!=NULL && pAttacker->isVampire())				{					Vampire* pAttackVampire = dynamic_cast<Vampire*>(pAttacker);					GCModifyInformation gcAttackerMI;					computeAlignmentChange(pVampire, decreaseHP, pAttackVampire, NULL, &gcAttackerMI);					// 购啊 函茄 沥焊啊 乐促搁 焊郴霖促.					if (gcAttackerMI.getShortCount()+gcAttackerMI.getLongCount() > 0)					{						pAttackVampire->getPlayer()->sendPacket(&gcAttackerMI);					}				}				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pVampire->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pVampire->getX(), pVampire->getY(), &pkt);			}		}		else if (pCreature->isOusters())		{			Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);			HP_t CurrentHP = pOusters->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(0, CurrentHP -(int)decreaseHP);				pOusters->setHP(RemainHP, ATTR_CURRENT);				GCModifyInformation gcMI;				gcMI.addShortData(MODIFY_CURRENT_HP, RemainHP);				pOusters->getPlayer()->sendPacket(&gcMI);				// 傍拜(软趋) 寸窍绰 版快俊绰 傍拜磊狼 己氢捞 官柴 by sigi. 2002.12.27				Creature* pAttacker = pZone->getCreature( m_UserObjectID );				if (pAttacker!=NULL && pAttacker->isOusters())				{					Ousters* pAttackOusters = dynamic_cast<Ousters*>(pAttacker);					GCModifyInformation gcAttackerMI;					computeAlignmentChange(pOusters, decreaseHP, pAttackOusters, NULL, &gcAttackerMI);					// 购啊 函茄 沥焊啊 乐促搁 焊郴霖促.					if (gcAttackerMI.getShortCount()+gcAttackerMI.getLongCount() > 0)					{						pAttackOusters->getPlayer()->sendPacket(&gcAttackerMI);					}				}				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pOusters->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &pkt);			}		}		else if (pCreature->isMonster())		{			Monster* pMonster = dynamic_cast<Monster*>(pCreature);			HP_t CurrentHP = pMonster->getHP(ATTR_CURRENT);			if (CurrentHP > 0)			{				HP_t RemainHP  = max(0, CurrentHP -(int)decreaseHP);				pMonster->setHP(RemainHP, ATTR_CURRENT);				// 函茄 HP甫 宏肺靛某胶泼秦霖促.				GCStatusCurrentHP pkt;				pkt.setObjectID(pMonster->getObjectID());				pkt.setCurrentHP(RemainHP);				pZone->broadcastPacket(pMonster->getX(), pMonster->getY(), &pkt);				if ( RemainHP == 0 )				{					Creature* pAttacker = pZone->getCreature( m_UserObjectID );					if ( pAttacker != NULL && pAttacker->isVampire() )					{						Vampire* pAttackVampire = dynamic_cast<Vampire*>(pAttacker);						GCModifyInformation gcMI;						increaseAlignment( pAttackVampire, pCreature, gcMI );						if ( gcMI.getShortCount() > 0 || gcMI.getLongCount() > 0 )							pAttackVampire->getPlayer()->sendPacket( &gcMI );					}				}			}		}		// m_CasterName捞 pCreature甫 磷牢 版快狼 KillCount 贸府		// by sigi. 2002.9.9		if (pCreature->isDead())		{			Creature* pAttacker = pZone->getCreature( m_UserObjectID );			if (pAttacker!=NULL)			{ 				if (pAttacker->isVampire())				{					Vampire* pVampire = dynamic_cast<Vampire*>(pAttacker);					// 磷老锭 版氰摹甫 霖促.					GCModifyInformation mi;					int exp = computeCreatureExp(pCreature, KILL_EXP);					shareVampExp(pVampire, exp, mi);					if ( pCreature->isMonster() )					{						increaseFame( pVampire, decreaseHP );						mi.addLongData( MODIFY_FAME, pVampire->getFame() );					}					pAttacker->getPlayer()->sendPacket( &mi );				}				else if ( pAttacker->isOusters() )				{					Ousters* pOusters = dynamic_cast<Ousters*>(pAttacker);					GCModifyInformation mi;					int exp = computeCreatureExp(pCreature, 100);					shareOustersExp( pOusters, exp, mi );					if ( pCreature->isMonster() )					{						increaseFame( pOusters, decreaseHP );						mi.addLongData( MODIFY_FAME, pOusters->getFame() );					}				}				affectKillCount(pAttacker, pCreature);			}		}	}	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectDecreaseHP::unaffect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectDecreaseHP::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectDecreaseHP::toString() const 	throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectDecreaseHP("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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