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📄 skillhandlermanager.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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	addSkillHandler(&g_LightningHand);	addSkillHandler(&g_SwordWave);	addSkillHandler(&g_SnakeCombo);	addSkillHandler(&g_WindDivider);	addSkillHandler(&g_ThunderBolt);	addSkillHandler(&g_Expansion);	addSkillHandler(&g_MiracleShield);	addSkillHandler(&g_ThunderFlash);	addSkillHandler(&g_ThunderStorm);	addSkillHandler(&g_MentalSword);	//addSkillHandler(&g_DragonRising);	//addSkillHandler(&g_FiveStormCrash);	//addSkillHandler(&g_HeavensSword);	// 档拌凯	addSkillHandler(&g_SingleBlow);	addSkillHandler(&g_SpiralSlay);	addSkillHandler(&g_TripleBreak);	addSkillHandler(&g_WildSmash);	addSkillHandler(&g_GhostBlade);	addSkillHandler(&g_PotentialExplosion);	addSkillHandler(&g_ShadowWalk);	addSkillHandler(&g_ChargingPower);	addSkillHandler(&g_HurricaneCombo);	addSkillHandler(&g_TornadoSever);	addSkillHandler(&g_Earthquake);	addSkillHandler(&g_Berserker);	addSkillHandler(&g_MoonlightSever);	addSkillHandler(&g_ShadowDancing);	addSkillHandler(&g_Typhoon);	// 焙牢 拌凯	addSkillHandler(&g_QuickFire);	addSkillHandler(&g_DoubleShot);	addSkillHandler(&g_TripleShot);	addSkillHandler(&g_MultiShot);	addSkillHandler(&g_HeadShot);	addSkillHandler(&g_Piercing);	addSkillHandler(&g_Sniping);	addSkillHandler(&g_MindControl);	addSkillHandler(&g_Revealer);	//addSkillHandler(&g_DetectMine);	addSkillHandler(&g_InstallMine);	addSkillHandler(&g_CreateBomb);	addSkillHandler(&g_CreateMine);	addSkillHandler(&g_ObservingEye);	// 牢忙 拌凯	addSkillHandler(&g_CreateHolyWater);	addSkillHandler(&g_Light);	addSkillHandler(&g_DetectHidden);	addSkillHandler(&g_AuraBall);	addSkillHandler(&g_Bless);	addSkillHandler(&g_ContinualLight);	addSkillHandler(&g_Flare);	addSkillHandler(&g_Purify);	addSkillHandler(&g_AuraRing);	addSkillHandler(&g_Striking);	addSkillHandler(&g_DetectInvisibility);	//addSkillHandler(&g_Identify);	addSkillHandler(&g_AuraShield);	addSkillHandler(&g_VigorDrop);	//addSkillHandler(&g_Enchant);	addSkillHandler(&g_Visible);	addSkillHandler(&g_Sanctuary);	addSkillHandler(&g_Reflection);	addSkillHandler(&g_Hymn);	// 鳃傅 拌凯	addSkillHandler(&g_CureLightWounds);	addSkillHandler(&g_CurePoison);	addSkillHandler(&g_ProtectionFromPoison);	addSkillHandler(&g_CauseLightWounds);	addSkillHandler(&g_CureSeriousWounds);	addSkillHandler(&g_RemoveCurse);	addSkillHandler(&g_ProtectionFromCurse);	addSkillHandler(&g_CauseSeriousWounds);	addSkillHandler(&g_CureCriticalWounds);	addSkillHandler(&g_ProtectionFromAcid);	addSkillHandler(&g_Sacrifice);	addSkillHandler(&g_CauseCriticalWounds);	addSkillHandler(&g_Resurrect);	addSkillHandler(&g_EnergyDrop);	addSkillHandler(&g_CureAll);	addSkillHandler(&g_Peace);	addSkillHandler(&g_Activation);	addSkillHandler(&g_HolyBlast);	//addSkillHandler(&g_RegenerationSkill);	//addSkillHandler(&g_MassCure);	//addSkillHandler(&g_MassHeal);	// 轨橇 拌凯	addSkillHandler(&g_BloodDrain);	addSkillHandler(&g_PoisonousHands);	addSkillHandler(&g_GreenPoison);	addSkillHandler(&g_YellowPoison);	addSkillHandler(&g_DarkBluePoison);	addSkillHandler(&g_GreenStalker);	addSkillHandler(&g_AcidTouch);	addSkillHandler(&g_AcidBolt);	addSkillHandler(&g_AcidBall);	addSkillHandler(&g_AcidSwamp);	addSkillHandler(&g_Paralyze);	addSkillHandler(&g_Doom);	addSkillHandler(&g_Seduction);	//addSkillHandler(&g_Blind);	addSkillHandler(&g_Death);	addSkillHandler(&g_BloodyNail);	addSkillHandler(&g_BloodyKnife);	addSkillHandler(&g_BloodyBall);	addSkillHandler(&g_BloodyWave);	addSkillHandler(&g_BloodyMasterWave);	addSkillHandler(&g_BloodyWarp);	addSkillHandler(&g_BloodySpear);	addSkillHandler(&g_BloodyWall);	addSkillHandler(&g_BloodySnake);	addSkillHandler(&g_BloodyBreaker);	addSkillHandler(&g_RapidGliding);	addSkillHandler(&g_Transfusion);	addSkillHandler(&g_Mephisto);	addSkillHandler(&g_Hide);	addSkillHandler(&g_Darkness);	addSkillHandler(&g_Invisibility);	addSkillHandler(&g_TransformToWolf);	addSkillHandler(&g_TransformToBat);	//addSkillHandler(&g_SummonWolf);	addSkillHandler(&g_SummonCasket);	addSkillHandler(&g_OpenCasket);	//addSkillHandler(&g_RaisingDead);	//addSkillHandler(&g_SummonServant);		addSkillHandler(&g_BloodyMarker);	addSkillHandler(&g_BloodyTunnel);	addSkillHandler(&g_PoisonStrike);	addSkillHandler(&g_AcidStrike);	addSkillHandler(&g_BloodyStrike);	addSkillHandler(&g_PoisonStorm);	addSkillHandler(&g_AcidStorm);	addSkillHandler(&g_BloodyStorm);	addSkillHandler(&g_Extreme);	addSkillHandler(&g_Unburrow);	addSkillHandler(&g_Untransform);	addSkillHandler(&g_Uninvisibility);	addSkillHandler(&g_EatCorpse);	addSkillHandler(&g_Howl);	addSkillHandler(&g_ThrowHolyWater);	addSkillHandler(&g_Restore);		addSkillHandler(&g_CriticalGround);	addSkillHandler(&g_SummonMonsters);	addSkillHandler(&g_GroundAttack);	addSkillHandler(&g_MeteorStrike);	addSkillHandler(&g_Hallucination);	addSkillHandler(&g_DuplicateSelf);	addSkillHandler(&g_SoulChain);	addSkillHandler(&g_SharpShield);	addSkillHandler(&g_WideLightning);	addSkillHandler(&g_GunShotGuidance);	addSkillHandler(&g_AirShield);	addSkillHandler(&g_BulletOfLight);	addSkillHandler(&g_HandsOfWisdom);	addSkillHandler(&g_LightBall);	addSkillHandler(&g_HolyArrow);	addSkillHandler(&g_Rebuke);	addSkillHandler(&g_SpiritGuard);	addSkillHandler(&g_Regeneration);	addSkillHandler(&g_PowerOfLand);	addSkillHandler(&g_TurnUndead);	addSkillHandler(&g_Armageddon);	addSkillHandler(&g_MagicElusion);	addSkillHandler(&g_PoisonMesh);	addSkillHandler(&g_IllusionOfAvenge);	addSkillHandler(&g_WillOfLife);	addSkillHandler(&g_DenialMagic);	addSkillHandler(&g_SwordRay);	addSkillHandler(&g_Concealment);	addSkillHandler(&g_Requital);	addSkillHandler(&g_MultiAmputate);	addSkillHandler(&g_HitConvert);	addSkillHandler(&g_WildTyphoon);	addSkillHandler(&g_UltimateBlow);	addSkillHandler(&g_Illendue);	addSkillHandler(&g_Lightness);	addSkillHandler(&g_Flourish);	addSkillHandler(&g_Evade);	addSkillHandler(&g_SharpRound);	addSkillHandler(&g_BackStab);	addSkillHandler(&g_Blunting);	addSkillHandler(&g_GammaChop);	addSkillHandler(&g_CrossGuard);	addSkillHandler(&g_KasasArrow);	addSkillHandler(&g_HandsOfFire);	addSkillHandler(&g_Prominence);	addSkillHandler(&g_RingOfFlare);	addSkillHandler(&g_BlazeBolt);	addSkillHandler(&g_IceField);	addSkillHandler(&g_WaterBarrier);	addSkillHandler(&g_NymphRecovery);	addSkillHandler(&g_Liberty);	addSkillHandler(&g_Tendril);	addSkillHandler(&g_StoneAuger);	addSkillHandler(&g_EarthsTeeth);	addSkillHandler(&g_AbsorbSoul);	addSkillHandler(&g_GnomesWhisper);	addSkillHandler(&g_HandsOfNizie);	addSkillHandler(&g_RefusalEther);	addSkillHandler(&g_EmissionWater);	addSkillHandler(&g_BeatHead);	addSkillHandler(&g_DivineSpirits);	addSkillHandler(&g_BlitzSliding);	addSkillHandler(&g_JabbingVein);	addSkillHandler(&g_GreatHeal);	addSkillHandler(&g_DivineGuidance);	addSkillHandler(&g_BlazeWalk);	addSkillHandler(&g_BloodyZenith);	addSkillHandler(&g_Rediance);	addSkillHandler(&g_LarSlash);	addSkillHandler(&g_Trident);	addSkillHandler(&g_HeartCatalyst);	addSkillHandler(&g_ProtectionFromBlood);	addSkillHandler(&g_MoleShot);	addSkillHandler(&g_Eternity);	addSkillHandler(&g_InstallTrap);	addSkillHandler(&g_HolyArmor);	addSkillHandler(&g_MercyGround);	addSkillHandler(&g_CreateHolyPotion);	addSkillHandler(&g_TransformToWerwolf);	addSkillHandler(&g_GrayDarkness);	addSkillHandler(&g_StoneSkin);	addSkillHandler(&g_TalonOfCrow);	addSkillHandler(&g_BiteOfDeath);	addSkillHandler(&g_AcidEruption);	addSkillHandler(&g_Teleport);	addSkillHandler(&g_FirePiercing);	addSkillHandler(&g_SoulRebirth);	addSkillHandler(&g_IceLance);	addSkillHandler(&g_ExplosionWater);	addSkillHandler(&g_FrozenArmor);	addSkillHandler(&g_ReactiveArmor);	addSkillHandler(&g_MagnumSpear);	addSkillHandler(&g_HellFire);	addSkillHandler(&g_GroundBless);	addSkillHandler(&g_SharpChakram);	addSkillHandler(&g_DestructionSpear);	addSkillHandler(&g_ShiftBreak);	addSkillHandler(&g_FatalSnick);	addSkillHandler(&g_ChargingAttack);	addSkillHandler(&g_DuckingWallop);	addSkillHandler(&g_DistanceBlitz);	addSkillHandler(&g_SummonGroundElemental);	addSkillHandler(&g_SummonFireElemental);	addSkillHandler(&g_SummonWaterElemental);	addSkillHandler(&g_MeteorStorm);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void SkillHandlerManager::addSkillHandler (SkillHandler * pSkillHandler) 	 throw (Error){	__BEGIN_TRY			if (m_SkillHandlers[ pSkillHandler->getSkillType() ] != NULL) {		StringStream msg;		msg << "duplicate Skill Handler, " << pSkillHandler->getSkillHandlerName () ;		throw Error(msg.toString());	}		// 胶懦勤甸矾甫 殿废茄促.	m_SkillHandlers[ pSkillHandler->getSkillType() ] = pSkillHandler;				__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////SkillHandler * SkillHandlerManager::getSkillHandler (SkillType_t SkillType)	throw (Error){	__BEGIN_TRY	// Wide Storm 阑 啊瘤绊 乐阑 版快, Wide 贸府绰 盔贰 扁贱 救俊辑 贸府茄促./*	if ( SkillType == SKILL_DARKNESS_WIDE )	{		SkillType = SKILL_DARKNESS;	}	else if ( SkillType == SKILL_POISON_STORM_WIDE )	{		SkillType = SKILL_POISON_STORM;	}	else if ( SkillType == SKILL_ACID_STORM_WIDE )	{		SkillType = SKILL_ACID_STORM;	}*/	if (m_SkillHandlers[SkillType]  == NULL) 	{		StringStream msg;		msg << "None Skill Handler (Type : " << (int)SkillType << ")";		throw Error(msg.toString());	}	else if (SkillType > SKILL_MAX) 	{		StringStream msg;		msg << "Skill Handler Upper Bound";		throw Error(msg.toString());	}	return m_SkillHandlers[SkillType];		__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string SkillHandlerManager::toString () const	throw (){	__BEGIN_TRY	StringStream msg;	msg << "SkillHandlerManager(\n";	for (int i = 0 ; i < m_Size ; i ++)	{		msg << "SkillHandlers[" << i << "] == ";		msg	<< (m_SkillHandlers[i] == NULL ? "NULL" : m_SkillHandlers[i]->getSkillHandlerName());		msg << "\n";	}	msg << ")";	return msg.toString();	__END_CATCH}	

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