bloodywave.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 44 行
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//////////////////////////////////////////////////////////////////////////////// Filename : BloodyWave.h // Written By : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_BLOODY_WAVE_HANDLER_H__#define __SKILL_BLOODY_WAVE_HANDLER_H__#include "SkillHandler.h"class VampireSkillSlot;//////////////////////////////////////////////////////////////////////////////// class BloodyWave;//////////////////////////////////////////////////////////////////////////////const int maxBloodyWaveMask = 12;class BloodyWave : public SkillHandler {public: BloodyWave() throw(); ~BloodyWave() throw() {} public: string getSkillHandlerName() const throw() { return "BloodyWave"; } SkillType_t getSkillType() const throw() { return SKILL_BLOODY_WAVE; } void execute(Vampire* pVampire, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Vampire* pVampire, ObjectID_t ObjectID, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Vampire* pVampire, ZoneCoord_t X, ZoneCoord_t Y, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Monster* pMonster, ZoneCoord_t X, ZoneCoord_t Y) throw(Error); void computeOutput(const SkillInput& input, SkillOutput& output);protected: POINT m_pBloodyWaveMask[maxBloodyWaveMask];};// global variable declarationextern BloodyWave g_BloodyWave;#endif // __SKILL_BLOODY_WAVE_HANDLER_H__
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