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📄 potion.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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		// a  b   ca		////////////////////////////////////////////////////////////			a = effect.find_first_of('(', e);		b = effect.find_first_of(',', a+1);		c = effect.find_first_of(',', b+1);		d = effect.find_first_of(',', c+1);		e = effect.find_first_of(')', d+1);		if (a > b || b > c || c > d || d > e) break;		string recover = trim(effect.substr(a+1, b-a-1));		uint   amount  = atoi(effect.substr(b+1, c-b-1).c_str());		uint   delay   = atoi(effect.substr(c+1, d-c-1).c_str());		uint   unit    = atoi(effect.substr(d+1, e-d-1).c_str());		if (recover == "HP")		{			m_HPAmount       =(int)amount;			m_HPDelay        =(int)delay;			m_HPRecoveryUnit =(int)unit;		}		else if (recover == "MP")		{			m_MPAmount       =(int)amount;			m_MPDelay        =(int)delay;			m_MPRecoveryUnit =(int)unit;		}	}	__END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string PotionInfo::toString() const 	throw(){	StringStream msg;	msg << "PotionInfo("		<< "ItemType:"     <<(int)m_ItemType		<< ",Name:"        << m_Name		<< ",EName:"       << m_EName		<< ",Price:"       <<(int)m_Price		<< ",VolumeType:"  << Volume2String[m_VolumeType]		<< ",Weight:"      <<(int)m_Weight		<< ",Description:" << m_Description		<< ",HPAmount:"    <<(int)m_HPAmount		<< ",MPAmount:"    <<(int)m_MPAmount		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void PotionInfoManager::load() 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();        Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM PotionInfo");        pResult->next();        m_InfoCount = pResult->getInt(1);        m_pItemInfos = new ItemInfo*[m_InfoCount+1];        for (uint i = 0 ; i <= m_InfoCount ; i ++)            m_pItemInfos[i] = NULL;        pResult = pStmt->executeQuery(			"SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio, ItemLevel, Effect FROM PotionInfo"		);		while (pResult->next()) 		{			uint i = 0;			PotionInfo* pPotionInfo = new PotionInfo();			pPotionInfo->setItemType(pResult->getInt(++i));			pPotionInfo->setName(pResult->getString(++i));			pPotionInfo->setEName(pResult->getString(++i));			pPotionInfo->setPrice(pResult->getInt(++i));			pPotionInfo->setVolumeType(pResult->getInt(++i));			pPotionInfo->setWeight(pResult->getInt(++i));			pPotionInfo->setRatio(pResult->getInt(++i));			pPotionInfo->setItemLevel(pResult->getInt(++i));			pPotionInfo->parseEffect(pResult->getString(++i));			addItemInfo(pPotionInfo);		}				SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to creature//--------------------------------------------------------------------------------void PotionLoader::load(Creature* pCreature) 	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Statement* pStmt;	BEGIN_DB 	{		//pStmt = g_pDatabaseManager->getConnection("DIST_DARKEDEN")->createStatement();		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, Num FROM PotionObject"			<< " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN("			<<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " 			<<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " 			<<(int)STORAGE_GARBAGE << ")";		Result* pResult = pStmt->executeQuery(sql.toString());		*/		Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, Num FROM PotionObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)",												pCreature->getName().c_str() );		while (pResult->next())		{			try {				uint i = 0;				Potion* pPotion = new Potion();				pPotion->setItemID(pResult->getDWORD(++i));				pPotion->setObjectID(pResult->getDWORD(++i));				pPotion->setItemType(pResult->getDWORD(++i));				Storage storage =(Storage)pResult->getInt(++i);				StorageID_t storageID = pResult->getDWORD(++i);				BYTE x = pResult->getBYTE(++i);				BYTE y = pResult->getBYTE(++i);				pPotion->setNum(pResult->getBYTE(++i));				Inventory*  pInventory      = NULL;				Slayer*     pSlayer         = NULL;				Vampire*    pVampire        = NULL;				Motorcycle* pMotorcycle     = NULL;				Inventory*  pMotorInventory = NULL;				Item*       pItem           = NULL;				Stash*      pStash          = NULL;				Belt*       pBelt           = NULL;				Inventory*  pBeltInventory  = NULL;				if (pCreature->isSlayer())				{					pSlayer     = dynamic_cast<Slayer*>(pCreature);					pInventory  = pSlayer->getInventory();					pStash      = pSlayer->getStash();					pMotorcycle = pSlayer->getMotorcycle();					if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory();				}				else if (pCreature->isVampire()) 				{					pVampire   = dynamic_cast<Vampire*>(pCreature);					pInventory = pVampire->getInventory();					pStash     = pVampire->getStash();				}				else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				switch(storage)				{					case STORAGE_INVENTORY:						if (pInventory->canAddingEx(x, y, pPotion))						{							pInventory->addItemEx(x, y, pPotion);						}						else						{							processItemBugEx(pCreature, pPotion);						}						break;					case STORAGE_GEAR:						processItemBugEx(pCreature, pPotion);						break;					case STORAGE_BELT :						if (pCreature->isSlayer())						{							pItem = pSlayer->findBeltIID(storageID);							if (pItem != NULL && pItem->getItemClass() == Item::ITEM_CLASS_BELT)							{								pBelt = dynamic_cast<Belt*>(pItem);								pBeltInventory = pBelt->getInventory();								if (pBeltInventory->canAddingEx(x, 0, pPotion))								{									pBeltInventory->addItem(x, 0, pPotion);								}								else								{									processItemBugEx(pCreature, pPotion);								}							}							else							{								processItemBugEx(pCreature, pPotion);							}						}						else if (pCreature->isVampire())						{							pItem = pVampire->findBeltIID(storageID);							if (pItem != NULL && pItem->getItemClass() == Item::ITEM_CLASS_BELT)							{								pBelt = dynamic_cast<Belt*>(pItem);								pBeltInventory = pBelt->getInventory();								if (pBeltInventory->canAddingEx(x, 0, pPotion))								{									pBeltInventory->addItemEx(x, 0, pPotion);								}								else								{									processItemBugEx(pCreature, pPotion);								}							}							else							{								processItemBugEx(pCreature, pPotion);							}						}						break;					case STORAGE_EXTRASLOT :						if (pCreature->isSlayer())       pSlayer->addItemToExtraInventorySlot(pPotion);						else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pPotion);						break;					case STORAGE_MOTORCYCLE:						processItemBugEx(pCreature, pPotion);						break;					case STORAGE_STASH:						if (pStash->isExist(x, y))						{							processItemBugEx(pCreature, pPotion);						}						else pStash->insert(x, y, pPotion);						break;					case STORAGE_GARBAGE:						processItemBug(pCreature, pPotion);						break;					default :						SAFE_DELETE(pStmt);	// by sigi						throw Error("invalid storage or OwnerID must be NULL");				}			} catch (Error& error) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), error.toString().c_str());				throw;			} catch (Throwable& t) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), t.toString().c_str());			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to zone//--------------------------------------------------------------------------------void PotionLoader::load(Zone* pZone) 	throw(Error){	__BEGIN_TRY	Assert(pZone != NULL);	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, Num FROM PotionObject"			<< " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID();		Result* pResult = pStmt->executeQuery(sql.toString());		while (pResult->next())		{			uint i = 0;			Potion* pPotion = new Potion();			pPotion->setItemID(pResult->getInt(++i));			pPotion->setObjectID(pResult->getInt(++i));			pPotion->setItemType(pResult->getInt(++i));			Storage storage =(Storage)pResult->getInt(++i);			StorageID_t storageID = pResult->getInt(++i);			BYTE x = pResult->getInt(++i);			BYTE y = pResult->getInt(++i);			pPotion->setNum(pResult->getBYTE(++i));			switch(storage)			{				case STORAGE_ZONE :						{						Tile & pTile = pZone->getTile(x,y);						Assert(!pTile.hasItem());						pTile.addItem(pPotion);					}					break;				case STORAGE_STASH :				case STORAGE_CORPSE :					throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				default :					throw Error("Storage must be STORAGE_ZONE");			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// load to inventory//--------------------------------------------------------------------------------void PotionLoader::load(StorageID_t storageID, Inventory* pInventory) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{	}	END_DB(pStmt)		__END_CATCH}PotionLoader* g_pPotionLoader = NULL;

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