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📄 bomb.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : Bomb.h// Written By  : Elca// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __BOMB_H__#define __BOMB_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class Bomb;//////////////////////////////////////////////////////////////////////////////class Bomb : public Item {public:	Bomb() throw();	Bomb(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_BOMB; }	virtual string getObjectTableName() const throw() { return "BombObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	Damage_t getDamage() const throw(Error) { return m_Damage;}	void setDamage(Damage_t D) throw(Error) { m_Damage = D;}	//Dir_t getDir() const throw(Error) { return m_Dir;}	//void setDir(Dir_t R) throw(Error) { m_Dir = R;}	virtual Damage_t getMinDamage() const throw(Error);	virtual Damage_t getMaxDamage() const throw(Error);	virtual ItemNum_t getNum() const throw() { return m_Num; }	virtual void setNum(ItemNum_t Num) throw() { m_Num = Num; }	bool    isStackable() const throw() { return true; }private:	ItemType_t m_ItemType;			// 酒捞袍 鸥涝	Damage_t   m_Damage;	ItemNum_t  m_Num;	//	Dir_t m_Dir;		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class BombInfo//////////////////////////////////////////////////////////////////////////////class BombInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_BOMB; }	virtual string toString() const throw();	virtual Damage_t getMinDamage() const throw() { return m_MinDamage; }	virtual void setMinDamage(Damage_t minDamage) throw() { m_MinDamage = minDamage; }	virtual Damage_t getMaxDamage() const throw() { return m_MaxDamage; }	virtual void setMaxDamage(Damage_t maxDamage) throw() { m_MaxDamage = maxDamage; }private:	Damage_t m_MinDamage;     // 弥家 单固瘤	Damage_t m_MaxDamage;     // 弥措 单固瘤};//////////////////////////////////////////////////////////////////////////////// class BombInfoManager;//////////////////////////////////////////////////////////////////////////////class BombInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_BOMB; }	virtual void load() throw(Error);};extern BombInfoManager* g_pBombInfoManager;//////////////////////////////////////////////////////////////////////////////// class BombFactory//////////////////////////////////////////////////////////////////////////////class BombFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_BOMB; }	virtual string getItemClassName() const throw() { return "Bomb"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new Bomb(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class BombLoader;//////////////////////////////////////////////////////////////////////////////class BombLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_BOMB; }	virtual string getItemClassName() const throw() { return "Bomb"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern BombLoader* g_pBombLoader;#endif

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