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📄 ousterscoat.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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        pResult = pStmt->executeQuery(			"SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio, Durability, Defense, Protection, ReqAbility, ItemLevel, DefaultOption, UpgradeRatio, UpgradeCrashPercent, NextOptionRatio, NextItemType, DowngradeRatio FROM OustersCoatInfo"		);		while (pResult->next()) 		{			uint i = 0;			OustersCoatInfo* pOustersCoatInfo = new OustersCoatInfo();			pOustersCoatInfo->setItemType(pResult->getInt(++i));			pOustersCoatInfo->setName(pResult->getString(++i));			pOustersCoatInfo->setEName(pResult->getString(++i));			pOustersCoatInfo->setPrice(pResult->getInt(++i));			pOustersCoatInfo->setVolumeType(pResult->getInt(++i));			pOustersCoatInfo->setWeight(pResult->getInt(++i));			pOustersCoatInfo->setRatio(pResult->getInt(++i));			pOustersCoatInfo->setDurability(pResult->getInt(++i));			pOustersCoatInfo->setDefenseBonus(pResult->getInt(++i));			pOustersCoatInfo->setProtectionBonus(pResult->getInt(++i));			pOustersCoatInfo->setReqAbility(pResult->getString(++i));			pOustersCoatInfo->setItemLevel(pResult->getInt(++i));			pOustersCoatInfo->setDefaultOptions(pResult->getString(++i));			pOustersCoatInfo->setUpgradeRatio(pResult->getInt(++i));			pOustersCoatInfo->setUpgradeCrashPercent(pResult->getInt(++i));			pOustersCoatInfo->setNextOptionRatio(pResult->getInt(++i));			pOustersCoatInfo->setNextItemType(pResult->getInt(++i));			pOustersCoatInfo->setDowngradeRatio(pResult->getInt(++i));			addItemInfo(pOustersCoatInfo);		}				SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to creature//--------------------------------------------------------------------------------void OustersCoatLoader::load(Creature* pCreature) 	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, "			<< "OptionType, Durability, EnchantLevel FROM OustersCoatObject"			<< " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN("			<<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " 			<<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " 			<<(int)STORAGE_GARBAGE << ")";		Result* pResult = pStmt->executeQuery(sql.toString());		*/		Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, OptionType, Durability, Grade, EnchantLevel, ItemFlag FROM OustersCoatObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)",								pCreature->getName().c_str() );		while (pResult->next())		{			try {				uint i = 0;				OustersCoat* pOustersCoat = new OustersCoat();				pOustersCoat->setItemID(pResult->getDWORD(++i));				pOustersCoat->setObjectID(pResult->getDWORD(++i));				pOustersCoat->setItemType(pResult->getDWORD(++i));					if (g_pOustersCoatInfoManager->getItemInfo(pOustersCoat->getItemType())->isUnique())					pOustersCoat->setUnique();				Storage storage =(Storage)pResult->getInt(++i);				StorageID_t storageID = pResult->getDWORD(++i);				BYTE x = pResult->getBYTE(++i);				BYTE y = pResult->getBYTE(++i);				string optionField = pResult->getString(++i);				list<OptionType_t> optionTypes;				setOptionTypeFromField(optionTypes, optionField);				pOustersCoat->setOptionType(optionTypes);				pOustersCoat->setDurability(pResult->getInt(++i));				pOustersCoat->setGrade(pResult->getInt(++i));				pOustersCoat->setEnchantLevel(pResult->getInt(++i));				pOustersCoat->setCreateType((Item::CreateType)pResult->getInt(++i));				Inventory*  pInventory      = NULL;				Slayer*     pSlayer         = NULL;				Vampire*    pVampire        = NULL;				Ousters*	pOusters		= NULL;				Motorcycle* pMotorcycle     = NULL;				Inventory*  pMotorInventory = NULL;				Stash*      pStash          = NULL;				if (pCreature->isSlayer())				{					pSlayer     = dynamic_cast<Slayer*>(pCreature);					pInventory  = pSlayer->getInventory();					pStash      = pSlayer->getStash();					pMotorcycle = pSlayer->getMotorcycle();					if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory();				}				else if (pCreature->isVampire()) 				{					pVampire   = dynamic_cast<Vampire*>(pCreature);					pInventory = pVampire->getInventory();					pStash     = pVampire->getStash();				}				else if (pCreature->isOusters())				{					pOusters   = dynamic_cast<Ousters*>(pCreature);					pInventory = pOusters->getInventory();					pStash     = pOusters->getStash();				}				else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				switch(storage)				{					case STORAGE_INVENTORY:						if (pInventory->canAddingEx(x, y, pOustersCoat))						{							pInventory->addItemEx(x, y, pOustersCoat);						}						else						{							processItemBugEx(pCreature, pOustersCoat);						}						break;					case STORAGE_GEAR:						if (pCreature->isSlayer() || pCreature->isVampire())						{							processItemBugEx(pCreature, pOustersCoat);						}						else if (pCreature->isOusters())						{							if (!pOusters->isWear((Ousters::WearPart)x))							{								pOusters->wearItem((Ousters::WearPart)x, pOustersCoat);							}							else							{								processItemBugEx(pCreature, pOustersCoat);							}						}						break;					case STORAGE_BELT :						processItemBugEx(pCreature, pOustersCoat);						break;					case STORAGE_EXTRASLOT :						if (pCreature->isSlayer())       pSlayer->addItemToExtraInventorySlot(pOustersCoat);						else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pOustersCoat);						else if (pCreature->isOusters()) pOusters->addItemToExtraInventorySlot(pOustersCoat);						break;					case STORAGE_MOTORCYCLE:						processItemBugEx(pCreature, pOustersCoat);						break;					case STORAGE_STASH:						if (pStash->isExist(x, y))						{							processItemBugEx(pCreature, pOustersCoat);						}						else pStash->insert(x, y, pOustersCoat);						break;					case STORAGE_GARBAGE:						processItemBug(pCreature, pOustersCoat);						break;					default :						SAFE_DELETE(pStmt);	// by sigi						throw Error("invalid storage or OwnerID must be NULL");				}			} catch (Error& error) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), error.toString().c_str());				throw;			} catch (Throwable& t) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), t.toString().c_str());			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// load to zone//--------------------------------------------------------------------------------void OustersCoatLoader::load(Zone* pZone) 	throw(Error){	__BEGIN_TRY	Assert(pZone != NULL);	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y,"			<< " OptionType, Durability, EnchantLevel, ItemFlag FROM OustersCoatObject"			<< " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID();		Result* pResult = pStmt->executeQuery(sql.toString());		while (pResult->next())		{			uint i = 0;			OustersCoat* pOustersCoat = new OustersCoat();			pOustersCoat->setItemID(pResult->getInt(++i));			pOustersCoat->setObjectID(pResult->getInt(++i));			pOustersCoat->setItemType(pResult->getInt(++i));			Storage storage =(Storage)pResult->getInt(++i);			StorageID_t storageID = pResult->getInt(++i);			BYTE x = pResult->getInt(++i);			BYTE y = pResult->getInt(++i);			string optionField = pResult->getString(++i);			list<OptionType_t> optionTypes;			setOptionTypeFromField(optionTypes, optionField);			pOustersCoat->setOptionType(optionTypes);			pOustersCoat->setDurability(pResult->getInt(++i));			pOustersCoat->setEnchantLevel(pResult->getInt(++i));			pOustersCoat->setCreateType((Item::CreateType)pResult->getInt(++i));			switch(storage)			{				case STORAGE_ZONE :						{						Tile & pTile = pZone->getTile(x,y);						Assert(!pTile.hasItem());						pTile.addItem(pOustersCoat);					}					break;				case STORAGE_STASH :				case STORAGE_CORPSE :					throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				default :					throw Error("Storage must be STORAGE_ZONE");			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// load to inventory//--------------------------------------------------------------------------------void OustersCoatLoader::load(StorageID_t storageID, Inventory* pInventory) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{	}	END_DB(pStmt)		__END_CATCH}OustersCoatLoader* g_pOustersCoatLoader = NULL;

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