📄 relic.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : Relic.cpp// Written By : Changaya// Description : //////////////////////////////////////////////////////////////////////////////#include "Relic.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationRelicInfoManager* g_pRelicInfoManager = NULL;ItemID_t Relic::m_ItemIDRegistry = 0;Mutex Relic::m_Mutex;const string RelicType2String[] ={ "RELIC_TYPE_SLAYER", "RELIC_TYPE_VAMPIRE"};//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------Relic::Relic() throw(): m_ItemType(0), m_Durability(0){ m_EnchantLevel = 0;}Relic::Relic(ItemType_t itemType, const list<OptionType_t>& optionType) throw(): m_ItemType(itemType), m_Durability(0){ try { m_EnchantLevel = 0; m_Durability = computeMaxDurability(this); if (!g_pItemInfoManager->isPossibleItem(getItemClass(), m_ItemType, optionType)) { filelog("itembug.log", "Relic::Relic() : Invalid item type or option type"); throw ("Relic::Relic() : Invalid item type or optionType"); } } catch (Throwable& t) { cout << t.toString().c_str() << endl; Assert(false); }}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void Relic::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) throw(Error){ __BEGIN_TRY Statement* pStmt; if (itemID==0) { __ENTER_CRITICAL_SECTION(m_Mutex) m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor(); m_ItemID = m_ItemIDRegistry; __LEAVE_CRITICAL_SECTION(m_Mutex) } else { m_ItemID = itemID; } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; sql << "INSERT INTO RelicObject " << "(ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID ," << " X, Y, Durability)" << " VALUES(" << m_ItemID << ", " << m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ", " << m_Durability << ")"; pStmt->executeQuery(sql.toString()); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Relic::tinysave(const char* field) const throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery( "UPDATE RelicObject SET %s WHERE ItemID=%ld", field, m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Relic::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "UPDATE RelicObject SET " << "ObjectID = " << m_ObjectID << ",ItemType = " << m_ItemType << ",OwnerID = '" << ownerID << "'" << ",Storage = " <<(int)storage << ",StorageID = " << storageID << ",X = " <<(int)x << ",Y = " <<(int)y << ",OptionType = " <<(int)m_OptionType << ",Durability = " << m_Durability << ",EnchantLevel = " <<(int)m_EnchantLevel << " WHERE ItemID = " << m_ItemID; pStmt->executeQuery(sql.toString()); */ pStmt->executeQuery( "UPDATE RelicObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, Durability=%d, EnchantLevel=%d WHERE ItemID=%ld", m_ObjectID, m_ItemType, ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, m_Durability, (int)m_EnchantLevel, m_ItemID ); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string Relic::toString() const throw(){ StringStream msg; msg << "Relic(" << "ItemID:" << m_ItemID << ",ItemType:" <<(int)m_ItemType << ",Durability:" <<(int)m_Durability << ",EnchantLevel:" <<(int)m_EnchantLevel << ")"; return msg.toString();}//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t Relic::getVolumeWidth() const throw(Error){ __BEGIN_TRY return g_pRelicInfoManager->getItemInfo(m_ItemType)->getVolumeWidth(); __END_CATCH} //--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t Relic::getVolumeHeight() const throw(Error){ __BEGIN_TRY return g_pRelicInfoManager->getItemInfo(m_ItemType)->getVolumeHeight(); __END_CATCH} //--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t Relic::getWeight() const throw(Error){ __BEGIN_TRY return g_pRelicInfoManager->getItemInfo(m_ItemType)->getWeight(); __END_CATCH}//--------------------------------------------------------------------------------// get/set armor's Defense Bonus//--------------------------------------------------------------------------------Defense_t Relic::getDefenseBonus() const throw(Error){ __BEGIN_TRY return g_pRelicInfoManager->getItemInfo(m_ItemType)->getDefenseBonus(); __END_CATCH}Protection_t Relic::getProtectionBonus() const throw(Error){ __BEGIN_TRY return g_pRelicInfoManager->getItemInfo(m_ItemType)->getProtectionBonus(); __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string RelicInfo::toString() const throw(){ StringStream msg; msg << "RelicInfo(" << "ItemType:" << m_ItemType << ",Name:" << m_Name << ",EName:" << m_EName << ",Price:" << m_Price << ",VolumeType:" << Volume2String[m_VolumeType] << ",Weight:" << m_Weight << ",Description:" << m_Description << ",Durability:" << m_Durability << ",DefenseBonus:" << m_DefenseBonus << ")"; return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void RelicInfoManager::load() throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM RelicInfo"); pResult->next(); m_InfoCount = pResult->getInt(1); m_pItemInfos = new ItemInfo*[m_InfoCount+1]; for (uint i = 0 ; i <= m_InfoCount ; i ++) m_pItemInfos[i] = NULL; pResult = pStmt->executeQuery( "SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio, Durability, Defense, Protection, ReqAbility, ItemLevel, RelicType, ZoneID, XCoord, YCoord, MonsterType FROM RelicInfo" ); while (pResult->next()) { uint i = 0; RelicInfo* pRelicInfo = new RelicInfo(); pRelicInfo->setItemType(pResult->getInt(++i)); pRelicInfo->setName(pResult->getString(++i)); pRelicInfo->setEName(pResult->getString(++i)); pRelicInfo->setPrice(pResult->getInt(++i)); pRelicInfo->setVolumeType(pResult->getInt(++i)); pRelicInfo->setWeight(pResult->getInt(++i)); pRelicInfo->setRatio(pResult->getInt(++i)); pRelicInfo->setDurability(pResult->getInt(++i)); pRelicInfo->setDefenseBonus(pResult->getInt(++i)); pRelicInfo->setProtectionBonus(pResult->getInt(++i)); pRelicInfo->setReqAbility(pResult->getString(++i)); pRelicInfo->setItemLevel(pResult->getInt(++i)); pRelicInfo->setRelicType(pResult->getString(++i)); pRelicInfo->zoneID = pResult->getInt(++i); pRelicInfo->x = pResult->getInt(++i); pRelicInfo->y = pResult->getInt(++i); pRelicInfo->monsterType = pResult->getInt(++i); addItemInfo(pRelicInfo); } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// load to creature//--------------------------------------------------------------------------------void RelicLoader::load(Creature* pCreature) throw(Error){ __BEGIN_TRY Assert(pCreature != NULL); Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, " << " OptionType, Durability, EnchantLevel FROM RelicObject" << " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN(" <<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " <<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " <<(int)STORAGE_GARBAGE << ")"; Result* pResult = pStmt->executeQuery(sql.toString()); */ // Relic load且霸 乐促绰巴篮.. // 泅犁肺辑绰 捞傈俊 辑滚促款捞 登菌促绰 狼固捞促. // 弊贰辑, 瘤款促. by sigi pStmt->executeQuery( "DELETE FROM RelicObject WHERE OwnerID = '%s'", pCreature->getName().c_str() ); /* Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, OptionType, Durability, EnchantLevel FROM RelicObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)", pCreature->getName().c_str() ); while (pResult->next()) { uint i = 0; Relic* pRelic = new Relic(); pRelic->setItemID(pResult->getDWORD(++i)); pRelic->setObjectID(pResult->getDWORD(++i)); pRelic->setItemType(pResult->getDWORD(++i)); Storage storage =(Storage)pResult->getInt(++i); StorageID_t storageID = pResult->getDWORD(++i); BYTE x = pResult->getBYTE(++i); BYTE y = pResult->getBYTE(++i); pRelic->setOptionType(pResult->getInt(++i)); pRelic->setDurability(pResult->getInt(++i)); pRelic->setEnchantLevel(pResult->getInt(++i)); Inventory* pInventory = NULL; Slayer* pSlayer = NULL; Vampire* pVampire = NULL; Motorcycle* pMotorcycle = NULL; Inventory* pMotorInventory = NULL; //Item* pItem = NULL; Stash* pStash = NULL; //Belt* pBelt = NULL; //Inventory* pBeltInventory = NULL; if (pCreature->isSlayer()) { pSlayer = dynamic_cast<Slayer*>(pCreature); pInventory = pSlayer->getInventory(); pStash = pSlayer->getStash(); pMotorcycle = pSlayer->getMotorcycle(); if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory(); } else if (pCreature->isVampire()) { pVampire = dynamic_cast<Vampire*>(pCreature); pInventory = pVampire->getInventory(); pStash = pVampire->getStash(); } else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促."); switch(storage) { case STORAGE_INVENTORY: if (pInventory->canAddingEx(x, y, pRelic)) { pInventory->addItemEx(x, y, pRelic); } else { processItemBugEx(pCreature, pRelic); } break; case STORAGE_GEAR: if (pCreature->isSlayer()) { if (!pSlayer->isWear((Slayer::WearPart)x)) { pSlayer->wearItem((Slayer::WearPart)x, pRelic); } else { processItemBugEx(pCreature, pRelic); } } else if (pCreature->isVampire()) { processItemBugEx(pCreature, pRelic); } break; case STORAGE_BELT : processItemBugEx(pCreature, pRelic); break; case STORAGE_EXTRASLOT : if (pCreature->isSlayer()) pSlayer->addItemToExtraInventorySlot(pRelic); else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pRelic); break; case STORAGE_MOTORCYCLE: processItemBugEx(pCreature, pRelic); break; case STORAGE_STASH: if (pStash->isExist(x, y)) { processItemBugEx(pCreature, pRelic); } else pStash->insert(x, y, pRelic); break; case STORAGE_GARBAGE: processItemBug(pCreature, pRelic); break; default : SAFE_DELETE(pStmt); // by sigi throw Error("invalid storage or OwnerID must be NULL"); } } */ SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// load to zone//--------------------------------------------------------------------------------void RelicLoader::load(Zone* pZone) throw(Error){ __BEGIN_TRY Assert(pZone != NULL); Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y," << " Durability, EnchantLevel FROM RelicObject" << " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID(); Result* pResult = pStmt->executeQuery(sql.toString()); while (pResult->next()) { uint i = 0; Relic* pRelic = new Relic(); pRelic->setItemID(pResult->getInt(++i)); pRelic->setObjectID(pResult->getInt(++i)); pRelic->setItemType(pResult->getInt(++i)); Storage storage =(Storage)pResult->getInt(++i); StorageID_t storageID = pResult->getInt(++i); BYTE x = pResult->getInt(++i); BYTE y = pResult->getInt(++i); pRelic->setDurability(pResult->getInt(++i)); pRelic->setEnchantLevel(pResult->getInt(++i)); switch(storage) { case STORAGE_ZONE : { Tile & pTile = pZone->getTile(x,y); Assert(!pTile.hasItem()); pTile.addItem(pRelic); } break; case STORAGE_STASH : case STORAGE_CORPSE : throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促."); default : throw Error("Storage must be STORAGE_ZONE"); } } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// load to inventory//--------------------------------------------------------------------------------void RelicLoader::load(StorageID_t storageID, Inventory* pInventory) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { } END_DB(pStmt) __END_CATCH}RelicLoader* g_pRelicLoader = NULL;
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